This is an enhancement Mod for Command and Conquer 3: Tiberium Wars, set several years after the end of the Third Tiberium War after Kane's Exodus into the alien world. After Several Years after the negotiations between the three Factions, a new Faction arises from the ashes of their Battles. Outcasts from the three factions join together to form an alliance which will in the end desecrate the other three factions. They name themselves the Avengers and look upon themselves as Cobras ready to strike their foes down and gain a status equal to that of the Other Factions. (Their Logo, textures, skins ... are all based on reptilian skin to mimic the Cobra)

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Buildings (Non-Defense)
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Construction Yard
- Construction Building
- Abilities
= deploy/re-deploy
- Weaponless

Morphing Crane
- Provides an extra build queue

Processing refinery
- Resource building
- Harvester included in price

Tiberium based Power plant
- Power building
- Upgrades
= Blue crystal control rods

Morpher-AI center
- Basic / Elite Infantry production building
- Build Infantry

Mech-bay
- Basic / Elite Mech Production building
- Produces light, medium, heavy and ultra heavy mechs
- Produces the Epic unit

Drone-bay
- Basic / Elite Drone Production building
- Produces light, medium and heavy drones

Engineering headquarters
- Provides the Upgrades of:
- Tiberium Armor
(Increases Armor)
- Blue healing Crystals
(Increases health Recovery)
- Toxic Grenadier
(Each Bio Warrior Squad gains a unit who throws Tiberium grenades )
- Tiberium rail-guns
(Equips Vehicles with a tiberium rail-gun)
- Nano-botics
(Equips select vehicles with nano repair bots)

Radar facility
- Provides a large view radius
- Provides access to other technologies
- Comes equipped with an EMP device

Research Beacon
- Provides access to experimental Units, Aircraft and Vehicles
- Provides a resistance against the Super weapons of other factions

Morpher hub
- Provides access to a hidden Knowledge known only to those who are of the

Morpher Race
- Gives the ability to summon an ion storm with an ion beam (in the radius

of the storm)

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Buildings (Defense)
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Walls
- Provide an obstacle to the enemy

Sniper Mounted (Anti Infantry)
- Quick shooting infantry killing weaponry

Rail gun mount (Anti Vehicle)
- High damage
- Slow firing

AA Rail cannon (Anti Aircraft)
- Medium Damage
- Normal rate of fire

EMP Gun (Specialty (Technology)
- A weaponry system strong versus all except infantry

Super weapon
- (see final section)

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Infantry
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= Bio-commandos (Elite)
A Bio Commando is a the fission of a morpher's body and a technologically

advanced mechanical skeleton. Each commando is armed with a self repair kit,

C4 charges and a laser beam

Squad size: 3

Strong vs. Buildings and Infantry
Weak vs. Vehicles
No effect vs. Aircraft

Abilities:
- C4 charge

= Morpher (Commando unit)
The symbiotic like alien life form is fused completely with Tiberium. It is

armed with an experimental Tiberium Chain gun and is capable of destroying

large squads of vehicles and infantry with ease.

Squad size: 1

Strong vs. Vehicles and Infantry
Weak vs. Buildings
No effect vs. Aircraft

Abilities:
- Tiberium Beam

= Bio warrior (Basic)

A simple mechanical skeleton controlled by the mind of a morpher. Armed with a

tiberium rifle.

Squad size: 6

Strong vs. Buildings and Infantry
Weak vs. Vehicles
No effect vs. Aircraft

Abilities:
- None

= Hijacker (Elite)

2 red zone humans trained in the areas of stealth and deception. They attack

the cockpit and quickly master the controls of the hijacked vehicle.

Squad size: 2

Strong vs. Vehicles
Weak vs. -------
No effect vs. Aircraft, Buildings and Infantry

Abilities:
- Hijack Vehicle

= Renegades (Basic)

A simple mechanical skeleton controlled by the mind of a morpher. Armed with a

tiberium based RPG launcher.

Squad size: 6

Strong vs. Vehicles and Aircraft
Weak vs. Buildings
No effect vs. Infantry

Abilities:
- None

= Engineer (Basic)

A simple mechanical skeleton controlled by the mind of a morpher. Weaponless

but still capable. The Engineer can control a walker husk, repair buildings

and vehicles (with the aid of a drone) and Booby trap buildings.

Squad size: 1

Strong vs. Buildings
Weak vs. -------
No effect vs. Infantry, Vehicles and Aircraft

Abilities:
- Booby trap
- Repair

= Nomad (Elite)

A mechanical skeleton with a sniper rifle and aiming scope integrated into its

hul, as well as being controlled directly by a morpher by fusing it with the

metal skeleton. It also has a single slow firing rocket pod which helps

immensely against aircraft.

Squad size: 3

Strong vs. Aircraft and infantry.
Weak vs. Buildings and Vehicles
No effect vs. -------

Abilities:
- Stealthed
- Scope (Increase viewing range)

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Vehicles (Mechs)
------------------------------------------------------------------------------

= Harvester (Resource Mech)

A Mech created to collect and harvest tiberium.

Squad size: 1

Strong vs. ------
Weak vs. ------
No effect vs. Aircraft, Vehicles, Aircraft and Infantry

Abilities:
- Increased Tiberium collection speed
- Increased Movement Speed

= Fortress (Very Heavy Mech)

A mechanical warrior designed to protect the infantry within and allow them to

shoot from the portholes. Allows four squads to enter

Squad size: 1

Strong vs. ------
Weak vs. ------
No effect vs. Aircraft, Vehicles, Aircraft and Infantry

Abilities:
- Exit/ Enter Infantry

= The Combatant (Epic Mech Unit)

A unit which bears the qualities of the three factions. It is an integration

of the Avatar, Juggernaut and Tripod Mechs all onto a resistant metal

skeleton.

Squad size: 1

Strong vs. Aircraft, Vehicles, Aircraft and Infantry
Weak vs. ------
No effect vs. ------

Abilities:
- Tiberium beam
- Tiberium Bomb
- Nanobot repair

= The Darkness (Heavy Mech)

A meh which is equipped with jump jets, two mini laser beams, a chest machine

gun and a nanobot repair kit. It is stealthed and has a high rate of fire.

Squad size:

Strong vs. Structures, Vehicles and Infantry
Weak vs. ------
No effect vs. Aircraft

Abilities:
- Jump jet
- Nanobot repair

= The Jugger (Heavy mech)

A mech based mainly on the weaponry systems of the Juggernaut. Iy has a dual

juggernaut like cannon barrels and a single AA flak cannon.

Squad size: 1

Strong vs. Aircraft and Vehicles
Weak vs. Infantry and Structures
No effect vs. ------

Abilities:
- Aim
- Nanobot repair

= Biomech (Middle weight mech)

A Mech based on the features of the Alien Tripod. It has a flamethrower that

shoots tiberium vapor and a twin rocket launchers. It has a simple bipedal

structure.

Squad size: 1

Strong vs. Infantry and Vehicles
Weak vs. Structures and Aircraft
No effect vs. ------

Abilities:
- Commandeer drone
- Nanobot repair

= The Skimmer (light mech)

A mech with a machine gun and a rocket pod. It runs on tracks therefore making

it faster and all ground. Also equipped with jump jets.

Squad size: 1

Strong vs. Infantry
Weak vs. Vehicles and Structures
No effect vs. Aircraft

Abilities:
- Nanobot repair

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Aircraft (Drones)
------------------------------------------------------------------------------

= Scouter (Light Drone)

A mechanical drone with a proficient AI. It has an increased rate of fire and

an anti infantry weaponry system.

Squad size: 1

Strong vs. Infantry.
Weak vs. Buildings and Vehicles
No effect vs. Aircraft

Abilities:
- Stealthed

= Jouster (Medium Drone)

A mechanical drone with a proficient AI. It has an increased rate of fire and

an anti tank weaponry system.

Squad size: 2

Strong vs. Aircraft and Vehicles
Weak vs. Buildings and Infantry
No effect vs. ------

Abilities:
- Scope (Increase attacking range)

= Tiberia (Heavy Drone)

A mechanical drone with a proficient AI. It can either be specialized with

increased firepower or speed. Is equipped with a rail gun and two rocket pods.

Has a short range though.

Squad size: 1

Strong vs. Vehicles, Buildings and infantry.
Weak vs. ------
No effect vs. Aircraft

Abilities:
- Auto-repair (Nano-bots)

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Super-weapon
------------------------------------------------------------------------------

Ion Storm Control point
- Ion Storm (30 seconds)
- Ion storm with random Ion cannon Shots when upgraded at Morpher hub

(Still to be decided whether appropriate)

Comments
Clemix
Clemix

Too dead ):

Reply Good karma Bad karma+1 vote
zerovoidwalker
zerovoidwalker

it is dead this mods time is up

Reply Good karma Bad karma+1 vote
PotatoKitten
PotatoKitten

hmm i think this mod is dead ^^

Reply Good karma Bad karma+1 vote
Valherran
Valherran

This seems dead...

Reply Good karma Bad karma+1 vote
Westonbirt
Westonbirt

Looks dead, sounds dead, tastes dead.

Probably dead.

Reply Good karma Bad karma+1 vote
noobing
noobing

longest list ever but sounds like a good modification to cnc3.

Reply Good karma Bad karma+1 vote
aidas2
aidas2

WOW that's the longest list I have ever seen on www.moddb.com

Reply Good karma Bad karma+1 vote
DarKommander
DarKommander

Impressive listing!But are you really working on the mod?

Reply Good karma Bad karma+2 votes
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