Combine Destiny 2 is the much awaited sequel to the zombie blasting Half-Life 2 mod; Combine Destiny. Leaving off from where the original ended, Combine Destiny 2 will bring the fight against the rebels to the next level, and the story to a new height!

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August 2010 update by the Combine Destiny 2 Team including two new in-game videos.

Posted by Bladesinger on Aug 2nd, 2010

Hello everyone. For this update, we will be focusing on two nearly finished features that will be appearing in Combine Destiny 2: night vision, and deployable, player-controlled manhacks.

The night vision, a feature part of the Overwatch Soldier's standard helmet, allows for visibility in poorly illuminated or completely dark areas. It has been completely rebuilt since the last time we showed it, now being powered by custom shaders.

The second feature is deployable manhacks. These manhacks follow you as you move, and help in attacking and distracting enemies.

We've also made two quick videos for you to see these new features for yourselves! Go ahead and take a look.



Comments
MeanMr.Mustard
MeanMr.Mustard Aug 2 2010, 8:32pm says:

Awesome, Deployable Manhacks!

Keep it up!

+3 votes     reply to comment
l0p
l0p Aug 2 2010, 8:34pm says:

Awesome work, Gettin better and better :D

+1 vote     reply to comment
tymaxbeta
tymaxbeta Aug 2 2010, 9:02pm says:

very nice work on the night vision there keep it up guys!

+1 vote     reply to comment
MadMonkey119
MadMonkey119 Aug 2 2010, 9:37pm says:

Nice job, cool nightvision and manhacks.

+1 vote     reply to comment
TBBiggs
TBBiggs Aug 3 2010, 12:16am says:

Brilliant work Blade. Great update with the new cool features.

+2 votes     reply to comment
nopushbutton
nopushbutton Aug 3 2010, 1:36am says:

Awesome update!
Though the manhack viewmodel looks a bit odd; the arm should not be so far forward; it looks like it's attached to the side of your head.

+4 votes     reply to comment
Amez
Amez Aug 3 2010, 4:43am says:

This is one of the few mods for Source that I'm truly looking forward to playing. Excellent job and I hope it only gets better!

+1 vote     reply to comment
Kys
Kys Aug 3 2010, 6:23am says: Online

OMG! It is still alive!

+2 votes     reply to comment
Stoudemire15
Stoudemire15 Aug 7 2010, 1:57am replied:

Just like I told everyone dying is not their milestone.

+1 vote     reply to comment
xXMaNiAcXx
xXMaNiAcXx Aug 3 2010, 12:15pm says:

Hell, you have my favorite singleplayer mod, I suppose this is gonna be better :O

+2 votes     reply to comment
ghostings
ghostings Aug 3 2010, 1:21pm says:

Another update!? In the same year!? This is too good to be true!

+2 votes     reply to comment
ciroman
ciroman Aug 3 2010, 5:09pm says:

Although the nightvision looks pretty good i think you should make it so that you aren't able to walk around with nightvision when there are lights present because that means you can use nightvision all the time, which doesn't make sense of implementing it in the first place. When you turned your nightvision ON it looked like the map went to fullbright mode which is not what should happen. The nightvision should only amplify the light coming through the "eyes" of the player(that is what happens in real life) and not actually get rid of shadows. Therefore if someone used nightvision where light is present he would only see white and nothing else because the density of would be such that intensifying such a density would result in pure whiteness.

So it doesn't really make sense not using nightvision if you don't get blinded when looking at lights when nightvision is turned ON(what would happen is that everyone would be walking with nightvision turned ON all the time).

+1 vote     reply to comment
Jike
Jike Aug 3 2010, 7:27pm replied:

The nightvision is bright enough. You definitely do not want to be walking around with it outside. :)

+1 vote     reply to comment
codyblue
codyblue Jul 19 2011, 6:34am says:

Can you help me PLS?

What file i have change to pass Force Field Barier?

+1 vote     reply to comment
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