Recoil work well. So not the recoil - deviation. To specify - the ObjectTemplate.deviation.setFireDev parameter. It needs to compensate the bots super-accuracy at close distances.
In my mod, based on PR assest, I've implemented more adequate system - based on the recoil, without any fire deviation. The bots accuracy compensated by the ai templates.
This reminds me the trailers from the Ubisoft and their actual games. Luckily in this case we will have the version which you showcase and that's amazing since it's a million times better than the Vanilla game. Also, the recoil in Vanilla is really bad and it's much better in your mod.
The Gun Sounds Amazing It's not a pain in the ear <3
The BF2s "weapon recoil" is more like a artificial spread than anything.
Recoil work well. So not the recoil - deviation. To specify - the ObjectTemplate.deviation.setFireDev parameter. It needs to compensate the bots super-accuracy at close distances.
In my mod, based on PR assest, I've implemented more adequate system - based on the recoil, without any fire deviation. The bots accuracy compensated by the ai templates.
This reminds me the trailers from the Ubisoft and their actual games. Luckily in this case we will have the version which you showcase and that's amazing since it's a million times better than the Vanilla game. Also, the recoil in Vanilla is really bad and it's much better in your mod.