ITS HERE...Version 3.00, with many new enhancements, its nothing like it used to be...This mod has had a complete overhaul with a new re-worked tank system making tank battles last a short bit longer, with all new allied re-skined buildings, And A Tiger tank to truly run from...Your going to need a pershing to take care of it!
With burning wrecks burning all game, and bodys staying on the battle field, your going to need a fast processor....Voted one of the best mods avalible by a few people...And making it into 2 magazines...There must truely be something special about it!

And now reaching an enormous size of 103 MB download compared to the old 89MB there have been alot of changes in this version...
This versions main focus was the axis team, to buff them.....maybe that was a bad idea! If you can win on normal 2 enemys then your doing better than me!

The intensity of this version is un-real, its like being in the battle...First time i had a sherman against a tiger in COH i was like "Mah I can win" now im like "Damned edges of maps i can run far enough!!!!"

I hope you enjoy this version I do...and I feel you will too!

As another side note, I would just like to say this version is fantastic and I have tryed my hardest to remove any bugs!
This has been an Axis Buff Version...But it may included another Axis BUff in my next version...IT is still unclear as to
what the next version will do...I will wait for feedback before deciding!

Flakveirling Cannon Buildable
Drop scatter radius increased
Recharge time increased
Grenade Range Increased
Increased all troop weapon ranges
Sniper Range increased
Delay removed from off-map artillary shoot
Added new ability Economic Boom!
Replaced Allied Supply Drop with Allied Heavy Weapons drop (no more rescources)

Flakveirling Cannon Buildable
V1 Cheaper
V1 recharge faster
V1 has smaller delay time
V1 Does more damage
Nebel's Cheaper
Nebels do more damage AND KILL :)
Firestorm does more damage
Stuka does more damage
Nebel Range increased
Stuka Range Increased
Motor Range increased
Manpower PUSH now cost 100 Munitions
Stuka Upgrade Cheaper
Halftrack Flammer Cheaper
Pioneer Flammer Cheaper
Grenade Range Increased
Increased all troop weapon, ranges
Sniper Range Increased
Fixed Stormtrooper Bug

Tweaked Tank System
Tweaked infantry anti tank weapons against tanks
Territory Entered Ping Added
Team mate under attack, ping added
Resource points MORE Crucial
Run out of rescource's faster (at 1500)
Supply player with Command Points 1 per 5 minutes
Fixed Rescource System
Normal Start = 50 Fuel, 500 Man Power, 50 Munitions
Quick Start = 250 Fuel, 1500 Man Power, 250 Munitions
AI have higher priority for Stratigic Points now
AI Difficulty levels get even higher manpower bonus!
Tweaked the garrison camoflauge - Now works properly
Cover Search Radius doubled again, now 20
>>SHOULD<< See more dead bodys
Snipers Now have a TIMED Camoflauge Ability of 2 mintues
Tank System Tank Gun Ranges Reduced
Advanced AI Mod version 1.2 added in
All Units LOS Increased to be realistic
Removed OLD 2.66 loading screens
Added in global loading screens
Added Jarhead's Flag Mod (1.0 & 1.2)
Added in Burning wrecks mod by Djukle
Tweaked the AI files in Advanced AI mod 1.2 to be harder
Supported ALL Locale Languages!

When I added in Jarheads flag mod, it also added in new building skins which are FANTASTIC!!
*^Just a side note

Company of Heroes is crashing when changing graphical settings that require the game to restart, the game will crash but will still keep the graphic settings.
This issue is due to the 1.7 patch
Any Issues relating to this mod, you can obtain help from

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Combat Revolution v3.00 FULL

Combat Revolution v3.00 FULL

Jul 10, 2007 Full Version 2 comments

***************** CHANGES: ***************** ALLIES: ***************** Flakveirling Cannon Buildable Drop scatter radius increased Recharge time increased...

Post comment Comments  (10 - 19 of 19)
TheRealJulien Aug 5 2007, 11:23am says:

Searched for the fix everywhere. Didn't found it, though.

+1 vote     reply to comment
SgtDPilla Creator
SgtDPilla Aug 4 2007, 6:07am says:

The rescoure system was removed as the first thing I did for the next release...and there is a fix for it at my forums...

And the flak guns im aware of that bug...and I have NOOO idea why their being stupid

+1 vote   reply to comment
TheRealJulien Aug 3 2007, 6:06pm says:

Well, in general the mod is good. Highers the difficulty a bit, but OK. I was just a bit surprised that the enemy attacked sooner and more aggressive than before. BUT there are two things, that I just have to point out negatively:
First, this 'Resource Point Depleted'-idea... wasn't really good, to say it carefully. I would appreciate it, if it would be cut out of the next release, if there will be another one and let people who want it download a fix with this 'feature', not the other way around. If somebody get's resources, it's because he's earned it, and also for players who may be less good it would be quite unfair, if they wouldn't even able to defend themselves until they have a new strategy and a new forces.
Second, the Vierlingsflak has to be fixed. Build it four times on two different maps as Axis, and everytime the stupid idiots weren't able to get on it an simply shoot at the enemy. They just stood their near the Flakgun and shot with ther Lugers. Also, the prices aren't correct. It's said that it costs 450, but in reality it's price ist about 645.

+1 vote     reply to comment
SgtDPilla Creator
SgtDPilla Jul 25 2007, 8:29pm says:

Yep, thats part of the rescource system, on the left hand side of the screen it would have said "Rescoure Point Depleted" in which case you need to go out and earn more rescources
BUT because someone said they didnt like it, i created a fix to remove it...visit my forums here
to obtain it

+1 vote   reply to comment
SgtDPilla Creator
SgtDPilla Jul 31 2007, 1:26am says:

Just a heads up that our forums are now back online after having new features implemented

+1 vote   reply to comment
greyguard882 Jul 25 2007, 1:54pm says:

This mod is a lot of fun and is really addictive, the skins look great too. The only problem is when i get halfway through the game, all my army's economy resets to zero. When that happens I cant raise it any more even though I have territory that gives me supplies. Also when this happens I can't raise my commander points any more. Basicaly all my supplies are cut off and can't be risen for the rest of the game. = (

+1 vote     reply to comment
SgtDPilla Creator
SgtDPilla Jul 14 2007, 5:41am says:

Thanx Jan765

+1 vote   reply to comment
jan765 Jul 13 2007, 4:03pm says:

cool mod! Skins are also great! they still help with the game performance,

+1 vote     reply to comment
Baza Jul 11 2007, 8:15pm says:


+1 vote     reply to comment
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Released Jul 2007
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Real Time Strategy
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Combat Revolution v3.00
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