Director: Aspik
Genre: Triller
Engine: Half-Life 2
Release Date: 04/02/2011

From the director of Attempt To Survive, Notes and Horizon!

You woke up in an apartment high-rise building.
You don't remember anything, even your name.
You have deep cuts all over your body, you are bleeding heavily.
On the floor and walls is a lot of blood, obviously, not only yours.
You need to find something to sew up the wounds, and then try to understand why this

nightmare is going on...



Need to be registred at the steam-account HL2 (or if you have only EP1, just change in gameinfo.txt app id 380)

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19 comments by Aspik on Mar 4th, 2011

Director: Aspik
Genre: Drama
Engine: Half-Life 2
Release Date: When it's done!

Lucas - twenty-five university student, successful, good friend and a groom. His girlfriend name is Marie and she is sick personality disorder. One day, Lucas comes home, and see that his girlfriend locked herself in the bedroom and refused to open the door or talk. Guy just heard from her that he is to blame. Lucas finds a way to contact her thrusting the notes under the door and get answers on it. In game, you will need re-live the moments when Lucas did something bad, and then try to fix it and talk about this Marie to seek her forgiveness, but should not tell everything. If you say something wromg, she's gonna kill herself...

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Comatose - Portuguese subtitles

Comatose - Portuguese subtitles

Feb 18, 2011 Language Sounds 4 comments

Just put "comatose_portuguese.txt" into "...\comatose\resource\"

Comatose - Polish subtitles

Comatose - Polish subtitles

Feb 17, 2011 Language Sounds 2 comments

Just put "comatose_polish.txt" into "...\comatose\resource\"

Comatose - English subtitles (Correct)

Comatose - English subtitles (Correct)

Feb 6, 2011 Language Sounds 8 comments

Just put "comatose_english.txt" into "...\comatose\resource\"

Comatose - Chinese subtitles

Comatose - Chinese subtitles

Feb 5, 2011 Language Sounds 3 comments

Just put "comatose_schinese.txt" into "...\comatose\resource\"



Feb 4, 2011 Full Version 23 comments

Need to be registred at the steam-account HL2 (or if you have only EP1, just change in gameinfo.txt app id 380)

Post comment Comments  (60 - 70 of 224)
Toeman Mar 17 2011, 8:36pm says:

God! This ******* yellow hue on everything is a super ****** way to make any mod. I was really looking forward to this untill I saw what it looked like. You took a perfectly good mod and ****** all over it, and when I say all over it. I mean ALL OVER IT...

(No pun intended)

0 votes     reply to comment
Mkilbride Mar 15 2011, 3:06am says:

Yeah, I spent like 45 minutes looking for a Key one time, considering Keys are bright yellow, and the walls and floor are bright yellow...yeah.

+1 vote     reply to comment
Bobomberman Mar 6 2011, 7:59pm says:

This was a pretty decent mod, plenty of potential. If you added things like your own player models and made important things like the keys stand out more (I didn't even see it until I read Riverside's walkthrough) this would be so much better. A few more things would be much better translation and possibly add your own made music. Do those things and I personally would love this mod. All in all this has great potential, just put some more uniquity into it :)

+1 vote     reply to comment
Mercenary410 Apr 17 2011, 6:03pm replied:

where is that walkthrough?? i cant find one on google..............

+1 vote     reply to comment
Kroama Mar 5 2011, 9:18pm says:

This was amazing... i will admit a bit of the brightness started to get irritating after a while, but not a single other thing i think could have done better. Extremely unique and well-made mod from start to finish.

+1 vote     reply to comment
vvulture Mar 5 2011, 8:34pm buried:


This is the worst mod i have ever played ! It sucked big time...
The color scheme is deadfull and gave me a headache.
Just being honest... Others liked it, i for one did not.


-5 votes     reply to comment
Nihillo Mar 17 2011, 2:10am replied:

Yeah, it's ok if you don't like it, and I do understand that the color scheme can make you feel sick, but you don't have to say it's "the worst you have ever played" it's a well put together mod and it deserves some recognition, even if it's not your thing.

+1 vote     reply to comment
llomellamomario Mar 2 2011, 6:18pm says:

Incredible work! First of all, it's clear that Aspik knows how to do what he want to in Source engine properly. Maps, actions, models, NPC events, proper use of sound and music... Second a hooking history, not for the amount of info, but the way is told, since it looks like a movie where you are the main actor. And third the addenum of mixing point and click and the (optional) shooting scene, integrated seamlessly, making the feel of playing a movie even more deeply. I will wait the next chapter, no matter sooner or later! BTW my English is not as good as I want, so sorry if something doesn't make much sense =P

+2 votes     reply to comment
swiftshady Mar 2 2011, 8:11am says:

That was awesome, one of the best little mods iv played in a while.

+1 vote     reply to comment
DesperateActor Feb 28 2011, 4:57pm says:

Im having a problem with not having audio, any help please.

+1 vote     reply to comment
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Released Feb 2, 2011
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208 votes submitted.

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Ratings closed.

Highest Rated (3 agree) 8/10

The plot is this: You wake up in a pool of blood, not knowing who you are. You try to escape the building to find a corpse. You find a key and a gun, and go down stairs. You run in with the SWAT. You have two choices. Resist, or be arrested. I had fun playing this game. However this has more puzzles then combat. You need to find hidden items. I will give you a hint. Press E on the paintings. I had to load a lot of saves throughout the game. I think that the creator of this game put a lot of effort…

Feb 4 2011, 6:45pm by majorD2

Lowest Rated (5 agree) 5/10

******* Cons ******* Obviously the translations are horrible, but you get the drift. The obnoxious screen hit/flinching gave me a headache and wasn't stressful or tense, it was just annoying. I'd seriously consider reducing that screen overlay or whatever to be less frequent and severe. If you wanted to make it tense you could add some low, but urgent music as a replacement. The color correction was bland. A simple gray tint to the game would have been just as good, probably better. The level layout…

Feb 20 2011, 9:31pm by Vcc2cc

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