In the nineteenth century, an occultist named William Carter discovers gateways to other places in time and space. Reality starts collapsing around him, slowly melting into nameless cosmic horrors. As he tries to understand his visions and find a way to stop them, he will see that he is not the first to make that journey, and that those who came before him brought back to Earth demented things that would have been better left alone.
I thought this looked funny. I'm not even done, I have more script areas to add. That's what happen when you're trying to make complicated stuff : you can't see anything in the editor anymore. Deal with it ;_;.
Holy crap that's a lot! I wonder what your trying to even do. XD
Approx 400 Script areas xD. There's no other way to pre-determine Particle Systems spawning spots, so... yeah I had to place and name the Script areas carefully xP.
I'm trying some new stuff in the mod, pretty sure the last challenge of the custom story hasn't been done before.
I love your profile picture.. Who is that?
Mecha Kha'Zix from the League of Legends video game ^^.
Sick! ((O__o)) now there's gonna be epic scripting & a shitload of AddEntityCollideCallback's to backup all these babies... I'm soooo sympthetic too you and your efforts dude. Buck up for the scripting (god I hate that). Can't wait to play your mod. :)
...Hehe...actually looks like a boss's final chamber :p ...
Gladly those are not for callbacks, but for particles xD.
You are getting pretty close to the truth, by the way >w<... Huge empty room with a lot of scripting...
Holy hell, SCRIPT MADNESS :D
Yep ! Scripted puzzles/events are not The Silver Key's main focus because I am not really good at it and because I focused the mod on mapping/atmosphere/story, but I still tried to make some creative events.
I hope it doesn't get laggy when I fall in there lol
Ahah : D. Should not be laggy, but if some people have lag issues with the mod I can easily make a version with less particle/details ^^. To be honest I don't believe anyone will have issues, but who knows : d ?
OH MY GOD. That much areas would probably make my CPU explode :)
As I see it is going to be quite heavy firework or something like that
Yeah, that's basically it !
I hope no one will have lag issues with this map, I am trying to preload every particle system/sound at the beginning of the level ^^.
Hey I already saw this in a video! It is some kind of mechanism, when the player must avoid some particles and collect something... I can just say its very good idea.