CWC is a C&C Generals Zero Hour Total Conversion and also works with "The First Decade". It takes place from 1980-1989 and features realistic units from the 80's. We want CWC to be a mixture of realism and fun. CWC is more realistic than vanilla Generals, with real life weapon systems and side specific characteristics. CWC offers 2 factions: Russia and USA. The Russians tend to use tanks and artillery (for example: T-72 / T-80, BM-21, 2S1 only to mention a few) while the USA rely on aircraft and high tech units (for example: F-15, F-16, F-117, A-10 etc.). Also we we have a lot of infantry in the game, not all of them are just cannon fodder.
A great mod that is really fun to play, but there are some minor setbacks. There aren't any big maps to play on and therefore, you can't have a bunch of factions. Overall, it is a fun mod that is highly realistic.
this is a stunning conversion, i absolutly love it as you have brought in pretty every aspect into the game, from the units and buildings to the abilaties that are used but there are very few differentr maps available and not many you can use with this mod but nothing in this world is perfect
so thankyou like with many other mods like this one you have done better than EA could even have dreamed of
About ten years later I write a review for the Cold War Crisis realistic late Cold War era total conversation for the Generals: Zero Hour RTS game. I was following CWC since its first SP demo was released.
The mod is just as it should be both the Soviets and the Americans are well done with fitting units although their numbers aren't that big. CWC does not have a campaign but it does have a interesting tutorial missions and a set of SP missions plus some customs ones. The SP missions are somewhat influenced by OFP as the mod itself is. These missions are creative, hard and very rarely are based upon unit bulding and massed assaults on enemy AI stronghold bases. The enemy AI is though, especially on skirmish operations it drowns you in waves of massed tanks and infantry units when set on anything higher than the "Easy" AI level. I believe the MP part of the mod is sadly dead. Overall, this a solid tactical level RTS modificaton based on the Cold War going hot in the late 1980's. Too bad the non-USA NATO forces were never developed except for a Bundeswehr Leopard 2 MBT appearing in one defence mission. The Warsaw Pact is represented only by the Soviet Army and the storyline negates the existance of other NSWP armed forces even in some missions that are set in countries like Poland. I would expect at least a mention of the Polish People's Army or the East German NVA in the missions. Cold War Crisis is one of the most famous and the best C&C: Generals mods and it will be rememebered as such.
Best history-based modification for Command & Conquer: Generals: Zero hour RTS game.
Everything is so cool, but only missing the navy etc...
mod will be best if have three army.
This is a good good mod but it gets stale somewhat quick.
WOW! I have never seen such good graphics, refined gameplay, and great effects, since... ever!
The CWC Team did a really terrific job on this mod. Except for one thing. One little thing... that keeps me from playing this mod for more than a couple hours...
This game is as hard as CRAP. Seriously, I can't even last 5 MINUTES against an easy AI, and the only campaign mission I have ever beaten, was the TUTORIAL.
My only suggestion is to dumb down the easy ai a bit, so that it makes the game replayable, and not just eye candy.
But I can't give you a low mark... this mod is probably one of the best, most refined and polished mods out there. But thanks to the ai, the best mark I can give you is a 9.
Very good visual effect, the sound is also good
No reviews were found matching the criteria specified. We suggest you try the review list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.