CWC is a C&C Generals Zero Hour Total Conversion and also works with "The First Decade". It takes place from 1980-1989 and it features realistic units from the 80's.
We want CWC to be a mixture of realism and fun. CWC is more realistic than vanilla Generals, with real life weapon systems and side specific characteristics.
CWC offers 2 factions: Russia and USA. The Russians tend to use tanks and artillery (for example: T-72 / T-80, BM-21, 2S1 only to mention a few) while the USA rely on aircraft and high tech units (for example: F-15, F-16, F-117, A-10 etc.).

Also we have a lot of infantry in the game, not all of them are just cannon fodder. So engaging a T-80UK with a US Rifleman won't be a good idea. Other infantry units can be a real pain in the ass to armoured units though. We want the players to use more infantry than in regular Generals, where infantry wasn't the big deal. In CWC Infantry can be very useful, even against tanks if you have LAW/RPG-Soldiers.

For more information visit our Homepage at www.cold-war-crisis.de where you can get snips of information and brand new pics and downloads.

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10 comments by [CWC]Widowmaker on Apr 20th, 2014

Ten years ago the Cold War Crisis Mod for C&C Generals Zero Hour was revealed to the public. How did you like the first decade of Cold War Crisis. Tell us your greatest Cold War Crisis stories in the comments below.

Let's beginn the next chapter.

Greetings,
The CWC-Team

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Cold War Crisis v1.5 build 477 (Mac Version)

Cold War Crisis v1.5 build 477 (Mac Version)

Sep 18, 2009 Full Version 12 comments

Mac version of Cold War Crisis v1.5, build 477, ported & packaged by super_kev. It comes with the installer & launchers to allow the mod to be...

Map Development Kit 1.4 Update

Map Development Kit 1.4 Update

Aug 14, 2009 Mapping Tool 2 comments

Map.ini and map.str files for the secondary objective introduced in version 1.3.

Cold War Crisis v1.5 Final

Cold War Crisis v1.5 Final

Aug 3, 2009 Full Version 114 comments

The final version of CWC including all twenty patches since our original 2008 v1.0 release and the 2005 demo mission now re-packed as v1.5! Still requires...

Map Development Kit 1.3 Update

Map Development Kit 1.3 Update

Mar 20, 2009 Mapping Tool 3 comments

This is the v1.3 update for the Map Development Kit (MDK) for CWC. It adds scripts for another type of secondary objectives.

Map Development Kit 1.2 Update

Map Development Kit 1.2 Update

Nov 5, 2008 Patch 4 comments

This is the v1.2 update for the Map Development Kit (MDK) for CWC. This update is REQUIRED and must be applied to the original MDK as well as to maps...

Map Development Kit 1.1 Update

Map Development Kit 1.1 Update

Aug 16, 2008 Mapping Tool 2 comments

This is the v1.1 update for the Map Development Kit (MDK) for CWC. This update is REQUIRED and must be applied to the original MDK as well as to maps...

Post comment Comments  (1540 - 1550 of 1,610)
2312222 Creator
2312222 Dec 6 2005, 11:29am says:

Hey thanks for the comment. We're working hard to release a preview version of CWC (I'll call it "demo") so that you can finally start playing. Development is still our main focus though :)

+1 vote   reply to comment
ieatspoons09
ieatspoons09 Dec 6 2005, 11:21am says:

Still waiting on a release and this is still THE best looking mod that is coming up for any game at the moment, :) RAWK

w00

+1 vote     reply to comment
imagica
imagica Nov 9 2005, 9:59pm says:

I really am looking forward to this.

+1 vote     reply to comment
[CWC]SHADOW Creator
[CWC]SHADOW Nov 3 2005, 11:26am says:

...so for gameplay reasons - yes. Even in some FPS like Operation Flaspoint the player could fire up to 4-5 missiles with a LAW. To make the anti-tank soldier useful he will of course be able to carry more missiles but will have a long reload time (not like in ZH).
If he could carry only one missile (would be realistic) who would recruit them? One shot and the guy is useless, if he missed the target even more. That's why we decided to go "gameplay first" on this one.

+1 vote   reply to comment
HaloStrike
HaloStrike Nov 2 2005, 7:23pm says:

LAW soliders? I though LAWs only fired on missle and thats it. Are the LAW soliders in this game going to have a million of them?

+1 vote     reply to comment
[CWC]SHADOW Creator
[CWC]SHADOW Oct 30 2005, 11:13am says:

At the moment we have an internal Alpha. The Demo will be the first public version. The first "real" complete CWC release (with Multipalyer) will be a Beta. We don't want to release "unfinished" work ;)

+1 vote   reply to comment
bloodangel99
bloodangel99 Oct 29 2005, 8:58am says:

This Mod looks amazing, I hope you guess finnish it, and sometimes soon, ha ha.
Anyways, keep up the good work.
Товарищ

+1 vote     reply to comment
jkinho
jkinho Oct 29 2005, 4:50am says:

its an alpha

+1 vote     reply to comment
mexinugget
mexinugget Oct 27 2005, 6:45pm says:

betas never work just be patient for the real game

+1 vote     reply to comment
HaloStrike
HaloStrike Oct 27 2005, 11:23am says:

THe mod is looking good so far :)

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
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Cold-war-crisis.de
Release Date
Released Jul 26, 2008
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649 votes submitted.

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Highest Rated (12 agree) 10/10

This mod is how Generals should have been. The quality of the work done in CWC is remarkable. I followed this mod ever since I first saw it in 2005, the first things that caught my eye was BMPs floating on water, just like in real life. The only game I had seen that in was Operation Flashpoint. So began a long wait, I visited the CWC website every week looking for updates, and every time there was an update it gave me a smile. I eventually registered at the CWC forums and posted a few posts. My…

Oct 9 2008, 6:39am by Tore29

Lowest Rated (3 agree) 1/10

Very bad!!!

Feb 2 2011, 9:53pm by Nazim

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