CWC is a C&C Generals Zero Hour Total Conversion and also works with "The First Decade". It takes place from 1980-1989 and it features realistic units from the 80's.
We want CWC to be a mixture of realism and fun. CWC is more realistic than vanilla Generals, with real life weapon systems and side specific characteristics.
CWC offers 2 factions: Russia and USA. The Russians tend to use tanks and artillery (for example: T-72 / T-80, BM-21, 2S1 only to mention a few) while the USA rely on aircraft and high tech units (for example: F-15, F-16, F-117, A-10 etc.).

Also we have a lot of infantry in the game, not all of them are just cannon fodder. So engaging a T-80UK with a US Rifleman won't be a good idea. Other infantry units can be a real pain in the ass to armoured units though. We want the players to use more infantry than in regular Generals, where infantry wasn't the big deal. In CWC Infantry can be very useful, even against tanks if you have LAW/RPG-Soldiers.

For more information visit our Homepage at where you can get snips of information and brand new pics and downloads.

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12 comments by [CWC]Widowmaker on Apr 20th, 2014

Ten years ago the Cold War Crisis Mod for C&C Generals Zero Hour was revealed to the public. How did you like the first decade of Cold War Crisis. Tell us your greatest Cold War Crisis stories in the comments below.

Let's beginn the next chapter.

The CWC-Team

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Cold War Crisis v1.5 build 477 (Mac Version)

Cold War Crisis v1.5 build 477 (Mac Version)

Sep 18, 2009 Full Version 12 comments

Mac version of Cold War Crisis v1.5, build 477, ported & packaged by super_kev. It comes with the installer & launchers to allow the mod to be...

Map Development Kit 1.4 Update

Map Development Kit 1.4 Update

Aug 14, 2009 Mapping Tool 2 comments

Map.ini and map.str files for the secondary objective introduced in version 1.3.

Cold War Crisis v1.5 Final

Cold War Crisis v1.5 Final

Aug 3, 2009 Full Version 115 comments

The final version of CWC including all twenty patches since our original 2008 v1.0 release and the 2005 demo mission now re-packed as v1.5! Still requires...

Map Development Kit 1.3 Update

Map Development Kit 1.3 Update

Mar 20, 2009 Mapping Tool 3 comments

This is the v1.3 update for the Map Development Kit (MDK) for CWC. It adds scripts for another type of secondary objectives.

Map Development Kit 1.2 Update

Map Development Kit 1.2 Update

Nov 5, 2008 Patch 4 comments

This is the v1.2 update for the Map Development Kit (MDK) for CWC. This update is REQUIRED and must be applied to the original MDK as well as to maps...

Map Development Kit 1.1 Update

Map Development Kit 1.1 Update

Aug 16, 2008 Mapping Tool 2 comments

This is the v1.1 update for the Map Development Kit (MDK) for CWC. This update is REQUIRED and must be applied to the original MDK as well as to maps...

Post comment Comments  (1520 - 1530 of 1,615)
SgtAce Feb 27 2006, 12:39pm says:

And if you guys need any help (posters,er beta testing :-)) i will do what i can because good mods need our support.

+1 vote     reply to comment
[CWC]SHADOW Feb 27 2006, 7:06am says:

We already have released several (!) ingame videos of CWC. Just check out our Download-section on our Page, there is even a vid showing some combat action ;)

+1 vote   reply to comment
micki_deez Feb 26 2006, 7:27pm says:

you guys should consider putting together like a advertising trailer for this looks so good...i want to see it in action seeing that my damn cd wont work

+1 vote     reply to comment
2312222 Creator
2312222 Feb 26 2006, 6:43pm says:

Hey there, I wonder why you think this mod might die. We were working pretty fast in the past weeks and updates are coming in regularly. So rest assured, this mod will not cease :)

+1 vote   reply to comment
RedCoat67 Feb 25 2006, 6:17am says:

Yes I agree. :confused:

+1 vote     reply to comment
dereco Feb 18 2006, 8:17pm says:

i've just had a shot on this mod and holy s**t, you people are way good, i just hope you can get a skimish working for it, but hey the intro and the ending movie top notch couldn't have done better if you tryed.

+1 vote     reply to comment
namman2 Feb 18 2006, 3:56pm says:

great mod i hope you have uncluded the us special power

+1 vote     reply to comment
SgtAce Feb 18 2006, 2:45pm says:

WOW WOW, unlike zero hour this is just so realistic, tanks sometimes take one shot/max 3 it is just WOW
i mean i swear one of my tanks died in shot because it got from behind when it usally took 2 shots.
I only have two issues :
1 is obviously the lack of troops right now but im sure they are in development and two is the over effectiveness of anti air tanks, they are just too speedy and over powerful against air.
otherwise just keep up the good work.

+1 vote     reply to comment
2312222 Creator
2312222 Feb 13 2006, 5:43pm says:

Hey there, we can't really tell you any release date. We're working as fast as we can and you're more than welcome to visit our site to keep yourself updated.

+1 vote   reply to comment
Ketsuppi Feb 13 2006, 1:19pm says:

when is this mod going to be ready?

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
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Released Jul 26, 2008
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652 votes submitted.

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Highest Rated (12 agree) 10/10

This mod is how Generals should have been. The quality of the work done in CWC is remarkable. I followed this mod ever since I first saw it in 2005, the first things that caught my eye was BMPs floating on water, just like in real life. The only game I had seen that in was Operation Flashpoint. So began a long wait, I visited the CWC website every week looking for updates, and every time there was an update it gave me a smile. I eventually registered at the CWC forums and posted a few posts. My…

Oct 9 2008, 6:39am by Tore29

Lowest Rated (3 agree) 1/10

Very bad!!!

Feb 2 2011, 9:53pm by Nazim

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