we'd like to give a short status report. Our beta testers are doing a great job, the balancing is getting better from day to day and there are only a few minor bugs left.
At the moment the majority of the team is quite busy though but we're gonna include the missing stuff as soon as possible, and then you'll get your hands on a public version. :)
Here's a little video that shows how the gameplay looks so far. We're still trying to keep it realistic, but it has been defused a little since the demo version that was really a bit too much realism, as we know now.
Have a nice holiday!