Cold War Crisis (CWC) is a Command & Conquer Generals Zero Hour total conversion. It takes place in the 80s, and features infantry, vehicles and aircraft of that era.

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Hello everybody, we'd like to give a short status report. Our beta testers are doing a great job, the balancing is getting better from day to day and there are only a few minor bugs left. At the moment the majority of the team is quite busy though but we're gonna include the missing stuff

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Hello everybody,

we'd like to give a short status report. Our beta testers are doing a great job, the balancing is getting better from day to day and there are only a few minor bugs left.
At the moment the majority of the team is quite busy though but we're gonna include the missing stuff as soon as possible, and then you'll get your hands on a public version. :)

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Here's a little video that shows how the gameplay looks so far. We're still trying to keep it realistic, but it has been defused a little since the demo version that was really a bit too much realism, as we know now.

Have a nice holiday!

The CWC-Team

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Neon-Ghost
Neon-Ghost - - 1,605 comments

The realism thing was so cool man especially when the rockets or shells hit the tank, the tank dies in one or two shots... why take it out? )=

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WARTHOG82
WARTHOG82 - - 24 comments

It's not really taken out, we just had to change some values (range, firing speed or reload time) from what they would be in reality for gameplay reasons. They are still pretty realistic but not 100%, let's say 90% :P

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Zarrowe
Zarrowe - - 13 comments

Im sorry but im still not understanding how you can have too much realism. Examples, please?

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[CWC]SHADOW Author
[CWC]SHADOW - - 971 comments

F.e. the reload time for the MLRS was reduced because it needed nearly forever to reload even though it would have been more realistic to keep it that way, for gameplay reasons it was reduced anyways. Another example are the Aircraft countermeasures, the USSR faction was overpowered and because we wanted the USA to be the air power in CWC and the Soviets the ground power we increased the efficiency of the US Airforce countermeasures (the Flares).

The differences are not that drastic but had to be made to make the game 'smoother' and more balanced. Sometimes 100% realism is not the way to go, but 90% are, at least for a game ;)

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