CWC is a C&C Generals Zero Hour Total Conversion and also works with "The First Decade". It takes place from 1980-1989 and features realistic units from the 80's. We want CWC to be a mixture of realism and fun. CWC is more realistic than vanilla Generals, with real life weapon systems and side specific characteristics. CWC offers 2 factions: Russia and USA. The Russians tend to use tanks and artillery (for example: T-72 / T-80, BM-21, 2S1 only to mention a few) while the USA rely on aircraft and high tech units (for example: F-15, F-16, F-117, A-10 etc.). Also we we have a lot of infantry in the game, not all of them are just cannon fodder.

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Hello everybody, we'd like to give a short status report. Our beta testers are doing a great job, the balancing is getting better from day to day and there are only a few minor bugs left. At the moment the majority of the team is quite busy though but we're gonna include the missing stuff

Posted by [CWC]SHADOW on Jul 12th, 2007

Hello everybody,

we'd like to give a short status report. Our beta testers are doing a great job, the balancing is getting better from day to day and there are only a few minor bugs left.
At the moment the majority of the team is quite busy though but we're gonna include the missing stuff as soon as possible, and then you'll get your hands on a public version. :)

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Here's a little video that shows how the gameplay looks so far. We're still trying to keep it realistic, but it has been defused a little since the demo version that was really a bit too much realism, as we know now.

Have a nice holiday!

The CWC-Team

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GhostEdge
GhostEdge Jul 14 2007, 8:43am says:

The realism thing was so cool man especially when the rockets or shells hit the tank, the tank dies in one or two shots... why take it out? )=

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WARTHOG82
WARTHOG82 Jul 15 2007, 11:18am says:

It's not really taken out, we just had to change some values (range, firing speed or reload time) from what they would be in reality for gameplay reasons. They are still pretty realistic but not 100%, let's say 90% :P

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Zarrowe
Zarrowe Jul 16 2007, 5:58pm says:

Im sorry but im still not understanding how you can have too much realism. Examples, please?

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[CWC]SHADOW Author
[CWC]SHADOW Jul 18 2007, 4:40am says:

F.e. the reload time for the MLRS was reduced because it needed nearly forever to reload even though it would have been more realistic to keep it that way, for gameplay reasons it was reduced anyways. Another example are the Aircraft countermeasures, the USSR faction was overpowered and because we wanted the USA to be the air power in CWC and the Soviets the ground power we increased the efficiency of the US Airforce countermeasures (the Flares).

The differences are not that drastic but had to be made to make the game 'smoother' and more balanced. Sometimes 100% realism is not the way to go, but 90% are, at least for a game ;)

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Released Jul 26, 2008
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