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0 comments by JonSplitz on Jul 1st, 2014

Hello there,

I'd like to announce that the Tech Demo has been released.
Just head to the downloads section to download the demo.

I also want to add that there might not be a full release. The reason why is that it took almost a year just to make the demo, a freaking YEAR. I fear that if I continue working on this, i feel like I'm just putting it off as much as possible. I'm also not looking for voice actors anymore, I appreciate the fact that people has contacted me about the roles but I won't be looking for any voice actors anymore. I apologize about that. :s

I hope you enjoy the Tech demo and I hope to see you in the far future.

/JonSplitz

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Purgatory Tech Demo

Purgatory Tech Demo

Jul 1, 2014 Demo 3 comments

The Tech Demo of Purgatory has been released. I hope you like it. ^^

Isaac Harper Hoodie - Purgatory addon

Isaac Harper Hoodie - Purgatory addon

May 10, 2013 Players Skin 0 comments

This is the Isaac Harper Hoodie from the upcoming CC, Purgatory. This hoodie will let you become the main character, Isaac Harper in the Singleplayer...

Post comment Comments  (10 - 20 of 23)
MachoMan89
MachoMan89 Jun 27 2013, 10:58am says:

Someone needs to do a SH remake with CoF

+1 vote     reply to comment
Guest
Guest Jun 6 2013, 4:58am says:

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JonSplitz
JonSplitz Jun 6 2013, 9:08am replied:

Okay here's a some advice.

1. Use as much Detail as possible. The map will look bland and tasteless with any detail. Detail can be anything from posters, trash on the floor, a fire extinguisher or some boxes.

2. light_spot is your friend. It's much better than regular light entity and it adds much more to the atmosphere.

3. Use Ambient_generic. If your map is too quiet, try adding some ambience like winds, fan noise and vent noises. It adds to the atmosphere.

That's all that I can say. Good luck with WAKE, Thanks for the feedback and say hi to StylishPenguin for me. :3

+3 votes     reply to comment
Thales_The_Unstable
Thales_The_Unstable Sep 19 2013, 6:42am replied:

I saw you had a moment of giving up on this mod there. If I may make a suggestion to you and both the other guy...
It is good to have an eye for detail. It is very important. But I would suggest leaving all that tedious work until you've actually finished all your maps in a basic way. What I mean is don't create a map, then do all the detail work, then start on the next one. It'll leave you exhausted quickly. Just create a 'draft' of all the maps in the entire game first, so you have a clear view of how your game progresses. Item and monster placement is also a priority. The details can always be added later, and it'll seem much less tedious to do since you'll know you've already finished the important (gameplay) part of your game.

Good luck friend! :)

+2 votes     reply to comment
JonSplitz
JonSplitz Oct 3 2013, 6:36pm replied:

Thanks for the tip. I just like to focus on one map at a time because I feel disorganized when I work on 3 maps at the same time.

+2 votes     reply to comment
Cinnam0nToast
Cinnam0nToast Jun 7 2013, 5:33am replied:

Thanks man ;)
As you probably figured out that guest is me; I forgot to sign in - silly me :3

+2 votes     reply to comment
JewelOfRio
JewelOfRio May 8 2013, 4:02am says:

Good luck on this custom story!

+3 votes     reply to comment
JonSplitz
JonSplitz May 8 2013, 3:21pm replied:

Thank you. :D

+2 votes     reply to comment
XxXGamerLunaPlaysXxX
XxXGamerLunaPlaysXxX May 6 2013, 3:45am says:

This is what I expect:
No cheap scares :)
Enough ammo supply (around 1-2 mags in one map isnt enough, 3-4 is)
Not too many, not too low amount of syringes

+3 votes     reply to comment
JonSplitz
JonSplitz May 6 2013, 9:14am replied:

Don't worry, the scares that I'll have won't be cheap.
I haven't decided the ammo supply and the amount of syringes since it is early in development.

+2 votes     reply to comment
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