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1 comment by JonSplitz on Nov 7th, 2014

Hello there guys,

I'm sad to announce that I am no longer working on Purgatory. The reason why is that I felt like I was loosing focus on creating projects like this while college is happening and after a long talk to myself, I decided to make this into JUST a Tech Demo. The Tech Demo will now be shown as a portfolio for universities that I apply so that they can look at the content that I made.

I am deeply sorry for those who were looking forward to the final release of the campaign but unfortunately, all good things must come to an end.

It's been fun being on here.

/JonSplitz

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Purgatory Tech Demo

Purgatory Tech Demo

Jul 1, 2014 Demo 3 comments

The Tech Demo of Purgatory has been released. I hope you like it. ^^

Isaac Harper Hoodie - Purgatory addon

Isaac Harper Hoodie - Purgatory addon

May 10, 2013 Players Skin 0 comments

This is the Isaac Harper Hoodie from the upcoming CC, Purgatory. This hoodie will let you become the main character, Isaac Harper in the Singleplayer...

Post comment Comments  (10 - 20 of 23)
MachoMan89
MachoMan89 Jun 27 2013, 10:58am says:

Someone needs to do a SH remake with CoF

+1 vote     reply to comment
JonSplitz Creator
JonSplitz Jun 27 2013, 12:59pm replied:

Well I'm not doing it because I'm working on this.

+1 vote   reply to comment
Guest
Guest Jun 6 2013, 4:58am says:

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JonSplitz Creator
JonSplitz Jun 6 2013, 9:08am replied:

Okay here's a some advice.

1. Use as much Detail as possible. The map will look bland and tasteless with any detail. Detail can be anything from posters, trash on the floor, a fire extinguisher or some boxes.

2. light_spot is your friend. It's much better than regular light entity and it adds much more to the atmosphere.

3. Use Ambient_generic. If your map is too quiet, try adding some ambience like winds, fan noise and vent noises. It adds to the atmosphere.

That's all that I can say. Good luck with WAKE, Thanks for the feedback and say hi to StylishPenguin for me. :3

+3 votes   reply to comment
Thales_The_Unstable
Thales_The_Unstable Sep 19 2013, 6:42am replied:

I saw you had a moment of giving up on this mod there. If I may make a suggestion to you and both the other guy...
It is good to have an eye for detail. It is very important. But I would suggest leaving all that tedious work until you've actually finished all your maps in a basic way. What I mean is don't create a map, then do all the detail work, then start on the next one. It'll leave you exhausted quickly. Just create a 'draft' of all the maps in the entire game first, so you have a clear view of how your game progresses. Item and monster placement is also a priority. The details can always be added later, and it'll seem much less tedious to do since you'll know you've already finished the important (gameplay) part of your game.

Good luck friend! :)

+2 votes     reply to comment
JonSplitz Creator
JonSplitz Oct 3 2013, 6:36pm replied:

Thanks for the tip. I just like to focus on one map at a time because I feel disorganized when I work on 3 maps at the same time.

+2 votes   reply to comment
Cinnam0nToast
Cinnam0nToast Jun 7 2013, 5:33am replied:

Thanks man ;)
As you probably figured out that guest is me; I forgot to sign in - silly me :3

+2 votes     reply to comment
WyldStyle
WyldStyle May 8 2013, 4:02am says:

Good luck on this custom story!

+3 votes     reply to comment
JonSplitz Creator
JonSplitz May 8 2013, 3:21pm replied:

Thank you. :D

+2 votes   reply to comment
XxXGamerLunaPlaysXxX
XxXGamerLunaPlaysXxX May 6 2013, 3:45am says:

This is what I expect:
No cheap scares :)
Enough ammo supply (around 1-2 mags in one map isnt enough, 3-4 is)
Not too many, not too low amount of syringes

+3 votes     reply to comment
JonSplitz Creator
JonSplitz May 6 2013, 9:14am replied:

Don't worry, the scares that I'll have won't be cheap.
I haven't decided the ammo supply and the amount of syringes since it is early in development.

+2 votes   reply to comment
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