7 new races, new units and features for the original 9 races. With the mission to bring all races to Dawn of War, in the style of their Codex, drawing inspiration from the Table Top Game. The complete collection of the Codex Mod to date.

Review RSS Feed Pentakill says
8 Pentakill

Oct 31st, 2012 6 people agree 0 people don't

Hey there, this is my first review on ModDB.

I'd like to start by saying that this mod was fun by an extreme level but its missing some of the content a perfect mod must have.

First and fore-most
The Unit and research description:
========================
I enjoyed playing with the melee prefering Space Wolves and the powerful Grey Knights who made me realize they were both strong in body and mind (Just with the graphical effects, not even talking about the abilities yet) just like they are described in the Codex and on many Warhammer40k sources.
Although that I was dissapointed there was no description, I think that a codex mod should explain about the units a little bit, about the weapons or about the research.
I found it a pain to guess what each unit does but after some time I got familiar with them.
The weapon upgrades were pretty nasty (A good way of nasty [who needs a bolter when you have a plasma cannon]) but I failed to realize just how strong which weapon was or against which units it was effective, I ended up making a devastator squad full with lascannons only to realize they were effective against vehicles and daemon_medium armor but not as effective for troops.
(I will end this here because I still have some more to write)

Second we have
The unbalanced resources:
========================================
The space marine's honor guard costs 110 REQ, quite a little bit for such a strong unit no?
Also the Venerable Dreadnaught is too cheap for me considering the fact he can neutrilize two normal dreadnaughts alone.

Conclusion
==========
To conclude this (Rather short review since everything else was perfect) I give you 8/10, the units are perfect and makes me use micro-management quite a lot which is actually what I expect from a good strategy game and its mod.

I'll give another review on next release, I expect 3.5 with great anticipation.

P.S. Sorry for any mistakes. My main language is Hebrew.

Peace, Pentakill.

raeldrikp says
8 raeldrikp

Jul 1st, 2012 3 people agree 0 people don't

A really great mod, love the GK faction, but still find them a bit OP but not really a problem. Some of the tooltips might have to be revised but its only 3.2 atm so XD. Ummm just felt that perhaps some of the factions like the Tau and Eldar might have needed a bit more love. but still great work

Lord_Cylarne says
8 Lord_Cylarne

Sep 4th, 2013 0 people agree 0 people don't
This review may contain spoilers

I totally forgot to rate the Codex mod (or I did, but then people yelled at me). Here it is again!

7/10 Immersion, gameplay, balance

10/10 content

N/A Story line or plot

5/10 replayability

7/10 functional

9/10 AI

8/10 tactics

6/10 prolonged gameplay

10/10 graphics/ui

10/10 for amount of races

8/10 layout and design

2/0 (free points) mod team and updates

Worth the download? 8/10

For a fan of codex related material or people looking to look at stuff, this is a very great mod. For the amount of races integrated into this mod, this is outstanding. Balanced? Absolutely!

This mod also includes multiple winconditions no other mod has. The allies wincondition, which you can call in reinforcements from other factions, random per faction, and of course tons others! Like allow titans, massive battles, etc. This mod is totally worth the download!

I have to however point out that I got very many crash to desktops. I don't know if it is now cured and I am totally wrong now, but out of the ten games I have played (which is very great!), I get half the time crash to desktops, and every mod for Dawn of War has these crashes, but more frequently in this mod.

Other than that, the Codex mod team did a fine job at remaking all races together. The Grey Knights race is phenomenal, not judging its content, but gameplay! And is probably one of the best races in any mod besides Gambit's new Chaos Daemons, THE IDH mod, and the Tyranids.

Immersion is very good, and sometimes gameplay, but the lack of help text does also take away some influence. The gameplay is mostly vanilla based, not entirely changed or new. Mod still includes many limits of DOW SS "balance rule". Codex Daemons needs to be fixed, like my old screwed up Daemons mod when I converted it to vanilla. I feel the same about these Daemons, not entirely fun in the long run.

Otherwise, this mod is full of content and worth the download. I don't understand how the mod is so popular, but it is for a reason!

Good.

.Shiki says
8 .Shiki

Jul 30th, 2014

No review provided

LodgePurificatio says
8 LodgePurificatio

Apr 24th, 2013

No review provided

Togranigdo says
8 Togranigdo

Jul 3rd, 2012

No review provided

Community Rating

Average

9.1

174 votes submitted.

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