8 new races, new units and features for the original 9 races. With the mission to bring all races to Dawn of War, in the style of their Codex, drawing inspiration from the Table Top Game. The complete collection of the Codex Mod to date.

Review RSS Feed Playing1990Nekramas says
9 Playing1990Nekramas

Dec 13th, 2012 1 person agrees 0 people don't

It was 2006 when i bought Company of Heroes: the reason why I did this? THERE WAS THE FIRST DAWN OF WAR GAME! (I never played CoH, but I will do... in very distant future!)
However, after some years I bought all the other 3 originals expansions, and when I completed them, I start my quest for the perfect MOD.
So, I found codex 3.5.
Codex is probabily the best mod ever made for Soulstorm (and so for Dawn of war too). As a matter of that, this mod has two distinctive features that makes it special:
1. Lot of new units for the standard factions with lots of customization options (hell, choosing your Chaos Deity is a true tactical innovation!)
2. New Factions to use, and also the likelihood to mix other factions mods togheter, making play Dawn of war closer to his miniatures counterpart.
So, the perfect Mod? Almost...
If I have to be quite honest, I found some flaws.
First of all, most of the new Factions included by the mods itself have not a great "visive" impact: I really enjoyed play with the Adeptus Mechanicus, but When I saw the "skitarii" (that are simplu kasrkin unit), I Was quite deluded. Also Grey Knights was a bitter surprise: I mean, they were made very well, but the stand-alone Mod "Inquisition_daemonhunt" is in my opinion superior. (Still, Lost and Damned, Chaos Daemons and all special chapters are amazing!)
Secondly, some of the original factions received little updates, like Tau and Necron. This make using these factions not satisfactory enough.
BUT, You have also to recongnize that Codex is a Work in project: the team under this great MOD costantly works to make a perfect game, so I'm sure that in future most of the "flaws" I spotted will be fixed in future... And considering some of the new "add-a-faction" mods incoming (like Adeptus Mechanicus), well, You have just to wait!
Really good job: keep on this track!

master34 says
10 master34

Dec 12th, 2012 1 person agrees 0 people don't

this mod is huge fun and awesome

ProfMan96 says
10 ProfMan96

Aug 7th, 2012 1 person agrees 0 people don't

What justification do I need? It's a god-awesome mod. It's as simple as that.

So, go. Download. Or I'll accuse you of HERESY! >:D

Kaliganforever412 says
10 Kaliganforever412

Jul 31st, 2012 1 person agrees 0 people don't

T'is a great mod indeed.

Ten out of ten for full effort, choice, and playability.

JahRod767 says
10 JahRod767

Jun 13th, 2015 0 people agree 0 people don't

Great mod; extremely detailed units made by someone who obviously loves Warhammer 40K. Would have liked a campaign option but still worthy of a 10/10 rating as is

E_50_Panzer says
9 E_50_Panzer

Jun 1st, 2015 0 people agree 0 people don't

Hell Yeah! Necrons get most of their new units, (even if without new models for some) Eldar get specific craftworld traits, and many an SM chapter become their own faction, and a good selection of new units... what is not to like?

Darknessimmortal669 says
6 Darknessimmortal669

Mar 8th, 2015 0 people agree 0 people don't

This mod would be a great mod, however there are a couple of issues which prevent me from giving this a 10/10, 9/10, or even an 8/10, it's quite a wait to merely get a game started in this mod, considering the maddeningly slow loading, I feel that the mod is a bit more for looks than being able to actually play it, the races are unbalanced in many cases, the daemons are very weak and confusing to play as, while the Grey Knights are not balanced with the other races. Other than that, the armies within the mod needed much polishing, for example, a couple of odd-ball factions within the Imperial Guard, Lost and the Damned, and other armies within other races that didn't make a whole lot of sense, (Who the hell are the "Horus Heritics") lol, not to mention that many of the color schemes are wrong and do not fit with the color schemes in the codexes, and I've noticed many sounds were ripped off from other races (daemons for example, borrow too many Chaos Space Marine sounds). Other than that the mod would be absolutely great since it has many new races and excellent(albeit laggy)graphics. With more improvements to general playability and gameplay quality, I'd definitely give this a 9/10.

I wouldn't recommend a download yet though, at least until 3.6 is out, It'll usually take up to an hour and a half or perhaps more depending on your internet speed for the huge amounts of files to download, only for you to get a somewhat polished, sort of raw mod, before this mod can truly be considered similar to the tabletop game, it certainly needs far more aesthetic work done to it, and more care given to each race. As a side note, someone such as myself, who is a massive Warhammer 40k nerd and enjoys the lore and actually plays the tabletop game on occasion might want to wait a while longer for this mod to improve if it ever does, like a few others have said, right now this mod is more for someone who just wants fun models, and whom doesn't know much about 40k lore rather than someone who wants to play a serious 40k game as if they were playing tabletop or reenacting an event from the lore.

Horseman(War) says
9 Horseman(War)

Aug 5th, 2014 0 people agree 0 people don't

Nice mod proceed from hard work,I like it,but still miss a little thing to be full balanced

siege728 says
10 siege728

Jun 16th, 2014 0 people agree 0 people don't

allows easy access to other mods to be included, unque and possibly different every time, cool new races, whats not to like

BoyarTactics says
10 BoyarTactics

May 20th, 2014 0 people agree 0 people don't

Wow so much blood for the Blood God :D

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