Please read the FAQs (Moddb.com) before posting. Thank you. :)

New Races:

Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels


Expansions to the original 9 races:

Faction choices for:

Chaos Legions - 9 Original Traitor Legions and Renegades
Space Marines - Remaining 6 First Founding Legions, and 3 Second Founding Legions
Eldar - 6 most famous Craftworlds
Orks - The 6 major Clans
New units and characters for all the original races.


Installation Instructions:

1. Download both parts 1, 2, and 3 of the Codex Base Code.
2. Extract all 3 parts to your SS directory (see tutorial - Moddb.com).
3. Download and extract Codex 3.6 to your Soulstorm directory.

4. Select “Dawn of War: Codex (3.6)” from the Game Manager.

There is a combiner module file for using in conjunction with the Tyranids (vs 0.51b) and the Black Templars (beta 5) mods included in the extracted folder,
but you will NEED these 2 great mods installed separately.

NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.

Team:
Boothy_p (Team leader / Coder / Chief Chimp)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures)
deathteam15 (Community Manager)

CREDITS:
FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures
Winterdyne - The warhound titan
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour

To anyone I might have missed, sorry (tell me, and I'll update)

To all those who have already downloaded and enjoyed/commented on the mods to date.

Grey Knights teaser trailer:

Forums: Reddit.com
Steam group: Steamcommunity.com

Is Soulstorm running slowly? Try this guide!
Forums.relicnews.com

Image RSS Feed Latest Screens
Harlequin Allies - Dark Eldar Harlequin Allies - Eldar Berzerker 1.0 Wip
Blog RSS Feed Report abuse Latest News: Beta Testers needed

10 comments by boothy_p on May 26th, 2015

Wanted, a few beta testers for 3.7, 3.8 and a new "secret" project that's in the works.

Volunteers please PM me, or comment below. Only looking for a small team to keep focus on the work that's being done.

It might not appear like it, but there has been a lot done behind the scenes in the few weeks since 3.6 came out..............

Media RSS Feed Latest Video
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Codex 3.6 (beta)

Codex 3.6 (beta)

Mar 15, 2015 Full Version 19 comments

Codex 3.6 (beta). Requires Codex Base parts 1, 2, and 3. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change...

Codes Base files - Part 3

Codes Base files - Part 3

Mar 14, 2015 Full Version 0 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 2

Codes Base files - Part 2

Mar 14, 2015 Full Version 8 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 1

Codes Base files - Part 1

Mar 14, 2015 Full Version 22 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codex Badges and Banners

Codex Badges and Banners

Jun 17, 2012 Skin Pack 13 comments

Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...

Post comment Comments  (2080 - 2090 of 2,477)
DreadedKhorne
DreadedKhorne Jul 6 2012, 2:44am says:

before around 2 months i have downloaded 3 parts from gamefront with a total size of 1.47 GB before the announcement here so are they the same and if yes do i need only the patch

thanks a lot

+2 votes     reply to comment
boothy_p Creator
boothy_p Jul 6 2012, 4:09am replied:

yes, they are the same just get 3.2 Update. Its 5.4 ish GB when extracted.

+2 votes   reply to comment
gregplays
gregplays Jul 5 2012, 12:40pm says:

The units look great!! I am really digging this mod, thanks...

However, I am not able to make the 3.2 patch work. I tried, but no luck.. Please help me. Do I install directly into the complex folder?

Greg

+2 votes     reply to comment
boothy_p Creator
boothy_p Jul 5 2012, 1:40pm replied:

PM'd you to find out what your doing....

+2 votes   reply to comment
Lord_Cylarne
Lord_Cylarne Jul 5 2012, 8:41am says:

Quick question, is there a particular reason why you guys changed up the names of each and every FX the GK Venerable Dreadnought uses including shooting its guns? Textures applied as well, it can take up large chunks of hard drive space of duplications when there is an already existent useable file in your mod or for those interested in adding it to other mods. Thanks!

+3 votes     reply to comment
deathwatch78
deathwatch78 Jul 5 2012, 12:27pm replied:

because It has ammo eject tied to fx and different stuff tied to fx had not got a chance to tie it to any other models just wanted to it in the 3.2 release will be different in 3.3

+3 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Jul 5 2012, 1:33pm replied:

Ah, thank you, that makes sense.

+3 votes     reply to comment
Deuce_Savage
Deuce_Savage Jul 5 2012, 3:42am says:

I was saying to Count Bagatur, these days for one to standout by taking a basic race, one would have to give that race an edge (cyber bear) to make players take notice and play the mod. Look at Dark Prophecy for example, its on a rampage! DP starts off with hard core logos to catch your attention then shows off its mod!

+1 vote     reply to comment
deathteam15 Creator
deathteam15 Jul 5 2012, 6:15am replied:

I think Codex is standing out just fine ;)

+1 vote   reply to comment
Deuce_Savage
Deuce_Savage Jul 5 2012, 9:15pm replied:

OH Yeah! I love Codex!

+2 votes     reply to comment
deathteam15 Creator
deathteam15 Jul 5 2012, 7:07am replied:

But thanks for the advice Deuce (Didn't want to sound too arrogant there) ;)

0 votes   reply to comment
BagaturKhan
BagaturKhan Jul 5 2012, 8:24am replied:

Cyberbear is model by my friend knezekj. Maybe he will give us permission to borrow his models to Codex Mod. He is good modeller and good man

0 votes     reply to comment
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Icon
Dawn of War Icon
Platform
Windows
Developer
Codex Mod Team
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Release Date
Released May 30, 2012
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9.1

188 votes submitted.

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Highest Rated (11 agree) 10/10

This mod is great but I think it needs a little more stuff

Aug 21 2012, 12:03am by dantles1992

Lowest Rated (6 agree) 3/10

Big amount of new content, but otherwise a mess

Jan 9 2013, 5:44am by BrandstifterFussel

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Real Time Strategy
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Sci-Fi
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