Please read the FAQs ( before posting. Thank you. :)

New Races:

 Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels

Expansions to the original 9 races:

Faction choices for:

Chaos Legions - 9 Original Traitor Legions and Renegades
Space Marines - Remaining 6 First Founding Legions, and 3 Second Founding Legions
Eldar - 6 most famous Craftworlds
Orks - The 6 major Clans
New units and characters for all the original races.

Installation Instructions:

1. Delete the codex folder and the code.module file in your Soulstorm directory.
2. Download both parts 1 and 2 of the Codex Base Code.
3. Extract both parts to your SS directory.
4. Download and extract Codex 3.5 to your Soulstorm directory.

5. Select “Dawn of War: Codex (3.5)” from the Game Manager.

There is a combiner module file for using in conjunction with the Tyranids (vs 0.51b) and the Black Templars (beta 5) mods included in the extracted folder,
but you will NEED these 2 great mods installed separately.

NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.

Boothy_p (Team leader / Coder)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures) 
deathteam15 (Community Manager)

FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets 
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures 
Winterdyne - The warhound titan
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour

To anyone I might have missed, sorry (tell me, and I'll update)

To all those who have already downloaded and enjoyed/commented on the mods to date.

Grey Knights teaser trailer:

Alternative download link (small file sizes):

Steam group:

Is Soulstorm running slowly? Try this guide!

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Berzerker 1.0 Wip Working on some Rubric Marines Updated_Kill_Team_Heros
Blog RSS Feed Report abuse Latest News: Status update

6 comments by deathteam15 on May 19th, 2013

Hey everyone,

Just thought everyone deserved to know what's going on with the mod, since we've been rather quiet lately.

Unfortunately, about a month or two back, boothy had an accident, hence his inactiveness. Fortunately, he's made good recovery, and will return to work when ready. This should be relatively soon, but nothing is guaranteed.

Furthermore, deathwatch, our texturer, is having real life issues (the bane of modders). Therefore, we're unsure as to when he'll be back, but we doubt it will be any time soon.

Thanks very much of the continued suggestions (we'll get to work on them ASAP) and patience,

Media RSS Feed Latest Video
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Codex v3.5

Codex v3.5

Nov 23, 2012 Full Version 61 comments

Codex 3.5. Requires Codex Base parts 1 and 2. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below...

Codex Base Code - Part 2

Codex Base Code - Part 2

Oct 10, 2012 Full Version 35 comments

Base code set for the Codex Mod. Required for 3.4 and all subsequent versions. Download Codex Base Parts 1 and 2 and extract to your Soulstorm directory...

Codex Base Code - Part 1

Codex Base Code - Part 1

Oct 10, 2012 Full Version 24 comments

Base code set for the Codex Mod. Required for 3.4 and all subsequent versions. Download Codex Base Parts 1 and 2 and extract to your Soulstorm directory...

Codex Badges and Banners

Codex Badges and Banners

Jun 17, 2012 Skin Pack 13 comments

Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...

Post comment Comments  (2080 - 2090 of 2,223)
boothy_p Jun 6 2012, 5:13am says:

If anyone has the old black_templars from filefront, like deuce_savage, get rid of it (it's crappy, and has no AI), and get the proper one from here
It's loads better and the one referenced in the combiner module.

+2 votes     reply to comment
Deuce_Savage Jun 6 2012, 8:58am replied:

Just to clear up misunderstandung here...Got rid of BTmod long time ago...Was & still am using latest Black Templars Mod as named in my HD...Your reference to the name BTmod in the combiner did not work for me, maybe works for people who have their mod named as BTmod in their HD...In your Module, I deleted your Reference to the BTmod and retyped it as Black_Templars & that name worked! Thanks anyways as i got a better understanding how mod referencing works with correct matched name spellings...Love your mod by the way!

+3 votes     reply to comment
deathteam15 Jun 6 2012, 11:13am replied:

I'm still confused :P

boothy's recommending using the newest black templars mod (its module file is called BTmod), not the old black templars mod, which module file's called Black_Templars (the references in codex.module refer to the .module files for each mod).

It sounds as if you're using the old black templars mod (Black_Templars), not the new one (BTmod). So pretty much, uninstall your current black templars mod, and install the one from the link above. Then you'll have the newest version (you will have to change your codex.module file though to BTmod though).

The newer one should be far better than the one you're using. To test whether you're using the old one, you could always go against Black Templars and see if their AI works. If not, then it's the old one.

+3 votes     reply to comment
Deuce_Savage Jun 6 2012, 6:53pm replied:

This is odd indeed! Just after i dl the Beta 4 from the latest BT mod too! Will play test it and reinstall incase after i clean up the registry.

+2 votes     reply to comment
Vuud Jun 6 2012, 2:20am says:

boothy, what would you say to adding a Genestealer Cult army from the older editions of 40k???

While on the subject, there was once a very basic "Civilians+PDF" race made for DoW. I'd like to see that revived with units like Protestors, Armed Citizens, Frateris Militia, PDF (basically just weak guardsmen+rhinos), and best of all squads of gangsters and civilian ground cars. And of course we also need some Arbites to put down these rebel scum ;)

+1 vote     reply to comment
boothy_p Jun 6 2012, 5:15am replied:

Genestealer Cult army has been thought about, not rejected, just a few issues with trying to work that in...........

+1 vote     reply to comment
Deuce_Savage Jun 5 2012, 2:00pm says:

Thanks Deathteam15 - I followed your set example and it still didnt work cause it crashes in SS startup. So i used edit with notepad and deleted the Required lines for the BTmod and prestol! It worked! The Tyranids showed up in the army painter & Game Manager!!! Who needs the BTmod when i can make my own version with Army Painter & custom Icons!!! BWHA HA HA HA HA HA !

0 votes     reply to comment
deathteam15 Jun 5 2012, 2:22pm replied:

Hmmm...that's weird :s Copy this and replace your codex.module files, it should work. It's my codex.module file (with a few mods taken out, now it's just got BT and Tyranids):

If you don't already have a mediafire account, just login with you facebook account.

+1 vote     reply to comment
Deuce_Savage Jun 5 2012, 5:39pm replied:

Still dont work! Wait is there a BTMod? Cause what i have is Black Templars...So i added into the Required fields with Notepad Black_Templars (not BTmod)...It works!!!!!! I am ssshhhooo happy - time to kill Orks!

+2 votes     reply to comment
deathteam15 Jun 5 2012, 6:00pm replied:

Yeah...this is the mod i'm using:

Also just heard this one's better (the AI works, for one), so you might want to try it out.

+1 vote     reply to comment
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Release Date
Released May 30, 2012
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163 votes submitted.

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Ratings closed.

Highest Rated (10 agree) 10/10

This mod is great but I think it needs a little more stuff

Aug 21 2012, 12:03am by DaNtlEs

Lowest Rated (4 agree) 3/10

Big amount of new content, but otherwise a mess

Jan 9 2013, 5:44am by BrandstifterFussel

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