Please read the FAQs (Moddb.com) before posting. Thank you. :)

New Races:

Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels

Khorne Daemonkin


Expansions to the original 9 races:


Faction choices for:
Chaos Legions - 9 Original Traitor Legions and Renegades
Space Marines - Remaining 6 First Founding Legions, and 3 Second Founding Legions
Eldar - 6 most famous Craftworlds
Orks - The 6 major Clans
Chaos Daemons - 4 Major Chaos Powers

New units and characters for all the original races.


Installation Instructions:

1. Download both parts 1, 2, and 3 of the Codex Base Code.
2. Extract all 3 parts to your SS directory (see tutorial - Moddb.com).
3. Download and extract Codex 4.0 to your Soulstorm directory.
4. Select “Dawn of War: Codex (4.0)” from the Game Manager.

There is a combiner module file for using in conjunction with the Tyranids (vs 0.51b) and the Black Templars (beta 5) mods included in the extracted folder,
but you will NEED these 2 great mods installed separately.


NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.

Team:
Boothy_p (Team leader / Coder / Chief Chimp)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures)
deathteam15 (Community Manager)

CREDITS:
FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures
Winterdyne - The warhound titan
Oomperial - Tau Riptide
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour

To anyone I might have missed, sorry (tell me, and I'll update)

To all those who have already downloaded and enjoyed/commented on the mods to date.

Grey Knights teaser trailer:

Forums: Reddit.com
Steam group: Steamcommunity.com

Is Soulstorm running slowly? Try this guide!
Forums.relicnews.com

Image RSS Feed Latest Screens
Khorne Daemonkin Harlequin Allies - Dark Eldar Harlequin Allies - Eldar
Blog RSS Feed Report abuse Latest News: Codex 4.0 Released

0 comments by boothy_p on Aug 28th, 2015

Ok, so Codex 4.0 is out! Change log as usual is below:

Added Khorne Daemonkin

Added Inquisition Allies to Ad Mech
Renamed several Ad Mech units

Tau:
New updated Riptide (thanks to Oomperial for allowing into the mod)
Updated the Tau Commander
Added Crisis Bodyguard unit

Added a bunch of Army schemes for Ad Mech, and Daemonkin

Various (lots) of bug fixes and tidying up of Chaos Space Marines
Some other stuff I didn't note down, but have done..............

Next, no idea. Have a look at the list I guess...............

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Codex 4.0

Codex 4.0

Aug 28, 2015 Full Version 7 comments

Codex 4.0. Requires Codex Base parts 1, 2, and 3. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below...

Codes Base files - Part 3

Codes Base files - Part 3

Mar 14, 2015 Full Version 0 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 2

Codes Base files - Part 2

Mar 14, 2015 Full Version 8 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 1

Codes Base files - Part 1

Mar 14, 2015 Full Version 24 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codex Badges and Banners

Codex Badges and Banners

Jun 17, 2012 Skin Pack 14 comments

Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...

Post comment Comments  (2010 - 2020 of 2,537)
skynet464
skynet464 Jul 24 2012 says:

When i tried to increase my ram usage for this, the application would not work. Is there a way to fix this?

+1 vote     reply to comment
deathteam15 Creator
deathteam15 Jul 24 2012 replied:

Sorry, no. Not if you're running it on Steam, anyway.

@Kalingan forever.

1. We'll look at them, but the deathwatch are still being worked on so are still being improved.

2. Nope, we're not taking anything from dead mods.

3. Possibly, but probably not in the near future.

4. That's for us to know, and for you to find out ;)

5. Possibly, but Catachans ect. maybe be another race rather than a doctrine, but we're busy with other things for the time being.

Hmmmm....ok, but i'll only tell you one unit: the servitor ogryn bodyguard.

+1 vote   reply to comment
boothy_p Creator
boothy_p Jul 24 2012 replied:

3. What DT said, but there is more drop ships available in 3.3.
4. That's code for we haven't decided yet, Same with AM to a limited degree ;), but some DP stuff is already in there!
5. DT is correct, except for what's been running through my mind recently. Depends what works really. But they are lacking a bit, all I'll say until later updates

+1 vote   reply to comment
Kaliganforever412
Kaliganforever412 Jul 24 2012 replied:

3: Dropships, you say? As actual, controllable units or just something similar to drop pods (possibly with weapons) that deploy your troops?
4: And yeah, I know that there's some DP stuff in the mod already, just wasn't sure how much would be put in all told.
5: Kay, understood. They'll be updated after Adeptus Mechanicus, I would assume (since they were in second place for the vote and all that; or are you doing it differently?)

And so you say one unit has been revealed. That implies that there are multiple. Any chance at all of seeing any Legio Cybernetica stuff in there (do they even still have that in actual 40k, or was that all pre-heresy?) once they're done? Can't wait to see it.. Adeptus Mechanicus was always so cool looking.

For the Emperor!

+2 votes     reply to comment
boothy_p Creator
boothy_p Jul 25 2012 replied:

Just similar to drop pods at moment (no weapons, balance) but allows for more flexible deployments (guard, tau, renegades).
Yes there will be more, both for AM and chaos, but how much, when it's finalised, DT will announce :)

+1 vote   reply to comment
Deuce_Savage
Deuce_Savage Jul 24 2012 says:

Votes that close! Adeptus Mechanicus!...Did U know if U vote yes for one, you also could vote no for the remaining one or two! heh heh

+2 votes     reply to comment
Kaliganforever412
Kaliganforever412 Jul 24 2012 says:

Hum diddly dum... Well! It's a great mod, but mebbe I can make a few suggestions?

First of all, on the topic of the Deathwatch. They have the lovely pauldrons of said organisation, but didn't the Inquisition Daemonhunt mod team make up the Deathwatch veterans with embossed pauldrons and specialised bolters? If so! Do you think they would let you use them in conjunction with the current, amazing textures? (This is, I believe, a modified version of said pauldrons I904.photobucket.com)

Two! Are you ever going to add the good old stalwart Arbites from the Witch Hunters mod? If so, will they be inquisitorial henchmen or generally available to all Imperial factions as a cheap line unit?

Third, are you going to be adding more flier units? Thunderhawks, Valkyries, Thunderbolts, Chin-orks..? Anything like that?

Fourth, what other units are you going to be adding, might I ask? Thunderfire cannons? More titans? Possibly some of the troops from the Dark Prophesy mod (beastmen, daemon princes, ect)?

And! Are you going to be adopting any doctrine systems for the Imperial Guard like you did with the Space Marines chapters, Chaos Marine Legions, ect. Some examples might be, I dunno, Armoured, Infantry, Airborne, or maybe different regimental types if you ever make them (Krieg, Catachan, Mordian, ect). That'd be real nice to see.

And can I ask what the Adeptus Mechanicus is getting next?

I wish I knew how to mod 'n' such. Ah, well. If I could help in any way, I would, but it's still a great mod. Hope you could use some of these suggestions! ..Somehow..

0 votes     reply to comment
deathwatch78
deathwatch78 Jul 24 2012 replied:

Kaliganforever412

the deathwatch model you are talking about has no random shoulder pads has one only and the models we are using I modified to have up to 8 or 10 chapters and I am in the process of learning how to add parts so down the road they will have what you are looking for Cheers!

+1 vote     reply to comment
boothy_p Creator
boothy_p Jul 24 2012 replied:

and it only has that weapon loadout, no upgrades, or assault variant blah blah. They were actually in the mod in the early days, but not very workable.

+1 vote   reply to comment
Kaliganforever412
Kaliganforever412 Jul 24 2012 replied:

*Shrug* Just wasn't sure if you could pull the silver pauldron off or something, I have no real experience in any of this so I didn't know. They still look great, though!

+1 vote     reply to comment
Kaliganforever412
Kaliganforever412 Jul 24 2012 replied:

...And one more thing. Bomb squigs and bomb servitors - Could you tone them down, or remove them, or at least make them cost something so that the AI stops sending them at me 20 at a time?

Hope you can, 'cause it's really aggravating for my army to be completely decimated by a unit with a blast radius so wide that as soon as it's in view I'm inside of it...

+1 vote     reply to comment
boothy_p Creator
boothy_p Jul 24 2012 replied:

er, yes :)

+1 vote   reply to comment
Lord_Cylarne
Lord_Cylarne Jul 25 2012 replied:

I wouldn't suggest a change on the ai stop spamming these things, more or less give them a different strategy and make them blow up relatively easy in ranged and melee.

+1 vote     reply to comment
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Developer
Codex Mod Team
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Released 2012
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193 votes submitted.

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Highest Rated (11 agree) 10/10

This mod is great but I think it needs a little more stuff

Aug 21 2012 by dantles1992

Lowest Rated (6 agree) 3/10

Big amount of new content, but otherwise a mess

Jan 9 2013 by BrandstifterFussel

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Real Time Strategy
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