Please read the FAQs (Moddb.com) before posting. Thank you. :)

New Races:

 Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels


Expansions to the original 9 races:

Faction choices for:

Chaos Legions - 9 Original Traitor Legions and Renegades
Space Marines - Remaining 6 First Founding Legions, and 3 Second Founding Legions
Eldar - 6 most famous Craftworlds
Orks - The 6 major Clans
New units and characters for all the original races.


Installation Instructions:

1. Delete the codex folder and the code.module file in your Soulstorm directory.
2. Download both parts 1 and 2 of the Codex Base Code.
3. Extract both parts to your SS directory.
4. Download and extract Codex 3.5 to your Soulstorm directory.

5. Select “Dawn of War: Codex (3.5)” from the Game Manager.
 

There is a combiner module file for using in conjunction with the Tyranids (vs 0.51b) and the Black Templars (beta 5) mods included in the extracted folder,
but you will NEED these 2 great mods installed separately.

NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.

Team:
Boothy_p (Team leader / Coder)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures) 
deathteam15 (Community Manager)

CREDITS:
FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets 
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures 
Winterdyne - The warhound titan
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour

To anyone I might have missed, sorry (tell me, and I'll update)

To all those who have already downloaded and enjoyed/commented on the mods to date.

Grey Knights teaser trailer:

Alternative download link (small file sizes): Mediafire.com

Forums: Reddit.com
Steam group: Steamcommunity.com

Is Soulstorm running slowly? Try this guide!
Forums.relicnews.com

Image RSS Feed Latest Screens
Berzerker 1.0 Wip Working on some Rubric Marines Updated_Kill_Team_Heros
Blog RSS Feed Report abuse Latest News: Status update

6 comments by deathteam15 on May 19th, 2013

Hey everyone,

Just thought everyone deserved to know what's going on with the mod, since we've been rather quiet lately.

Unfortunately, about a month or two back, boothy had an accident, hence his inactiveness. Fortunately, he's made good recovery, and will return to work when ready. This should be relatively soon, but nothing is guaranteed.

Furthermore, deathwatch, our texturer, is having real life issues (the bane of modders). Therefore, we're unsure as to when he'll be back, but we doubt it will be any time soon.

Thanks very much of the continued suggestions (we'll get to work on them ASAP) and patience,
deathteam15.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Codex v3.5

Codex v3.5

Nov 23, 2012 Full Version 61 comments

Codex 3.5. Requires Codex Base parts 1 and 2. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below...

Codex Base Code - Part 2

Codex Base Code - Part 2

Oct 10, 2012 Full Version 35 comments

Base code set for the Codex Mod. Required for 3.4 and all subsequent versions. Download Codex Base Parts 1 and 2 and extract to your Soulstorm directory...

Codex Base Code - Part 1

Codex Base Code - Part 1

Oct 10, 2012 Full Version 24 comments

Base code set for the Codex Mod. Required for 3.4 and all subsequent versions. Download Codex Base Parts 1 and 2 and extract to your Soulstorm directory...

Codex Badges and Banners

Codex Badges and Banners

Jun 17, 2012 Skin Pack 13 comments

Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...

Post comment Comments  (1870 - 1880 of 2,240)
moddlord1
moddlord1 Jul 2 2012, 9:23pm says:

waz up! my notebook was shot down d###** probably by those zneaky eldar. tried to fix it drunk a lot of whisky with deathteam! just bought a new one installing everything now. phew!!! take another zip of my whisky

+2 votes     reply to comment
deathwatch78
deathwatch78 Jul 2 2012, 3:28pm says:

boothy,
ok just did not understand hey did you get my email, got techmarine ,storm troopers,brotherhood champion,rhino, and reg. gk dread done yesterday with sent pics,should have a lot more done today when I get of work.

+1 vote     reply to comment
boothy_p
boothy_p Jul 2 2012, 3:36pm replied:

No mate, got nothing from ya. Thought you'd left.......

+1 vote     reply to comment
deathwatch78
deathwatch78 Jul 2 2012, 3:11pm says:

what do you mean by?

Anubis_theDark
Anubis_theDark 21mins 15secs ago replied:

True, but you need more GK buildings and with some texturing some of those could be good.

I had 5 days to work new textures and fx into buildings what would you like to see done with them, Only gave them about 80 percent love to get them into the 3.2 release. could always go back and add, Just interested in opinion not to pick a fight. so please don't take it that way Anubis_theDark.

+1 vote     reply to comment
Anubis_theDark
Anubis_theDark Jul 2 2012, 4:44pm replied:

Exactly what boothy said. It was not intended as an offense or anything like that. Simply that they could be a good base to work one. But since that is not going to happen, i can't wait to see what you guys have in mind for them.

As for suggestions - well i have to admit the GK teleporter/defense building was a cool and unique thing in IDH. Imo GK faction should be more defense hvy than space marines, since they are pretty much the last line of defense against demonic invasions when both IG and SM forces have failed. At least that's how i see it.

+1 vote     reply to comment
boothy_p
boothy_p Jul 2 2012, 6:52pm replied:

Mh, I see them as small teams striking at the heart of the great enemy when all else is failing! But difference of opinion is good, otherwise life would be dull. But I'm trying to follow the codex close as possible within DOW style

+1 vote     reply to comment
Anubis_theDark
Anubis_theDark Jul 2 2012, 8:57pm replied:

True, but in the codex GK are represented as the most faithful warriors of the empire. They are lower in numbers than any of the other human factions, and they are chosen from the best warriors of other human factions ( again from the codex ). Basicly it would make no sense to teleport a couple of guys in the middle of a huge *** invasion that a whole space marine chapter couldn't stop. At least imo ...

+1 vote     reply to comment
boothy_p
boothy_p Jul 3 2012, 12:27pm replied:

Mh, there are a number of examples of that in the fluff, but then it makes no sense at all for them to slaughter Sisters of Battle, and cover themselves in their blood to gain additional purity, but hey, Mat Ward strikes again with his SoB snuff fetish.....

+1 vote     reply to comment
deathwatch78
deathwatch78 Jul 2 2012, 6:06pm replied:

It would have been cool to use those buildings but we made due with what we could cheers!

+1 vote     reply to comment
boothy_p
boothy_p Jul 2 2012, 3:14pm replied:

Hello!
I think he means, if we used the IDH building and re-texted them, rather than the SM ones. Not that there's anything wrong with the current ones. Just an IDH base to work on. Not going to happen though.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Dawn of War Icon
Platform
Windows
Developer
Codex Mod Team
Contact
Send Message
Official Page
Reddit.com
Release Date
Released May 30, 2012
Mod Watch
Track this mod
Share
Community Rating

Average

9.1

163 votes submitted.

You Say

-

Ratings closed.

Highest Rated (10 agree) 10/10

This mod is great but I think it needs a little more stuff

Aug 21 2012, 12:03am by DaNtlEs

Lowest Rated (4 agree) 3/10

Big amount of new content, but otherwise a mess

Jan 9 2013, 5:44am by BrandstifterFussel

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Codex on your homepage or blog by selecting a button and using the HTML code provided (more).

Codex Codex
Codex
Statistics
Rank
194 of 21,449
Last Update
7 months ago
Watchers
603 members
Addons
1
Files
3
News
17
Tutorials
3
Reviews
50