Please read the FAQs (Moddb.com) before posting. Thank you. :)

New Races:

 Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels


Expansions to the original 9 races:

Faction choices for:

Chaos Legions - 9 Original Traitor Legions and Renegades
Space Marines - Remaining 6 First Founding Legions, and 3 Second Founding Legions
Eldar - 6 most famous Craftworlds
Orks - The 6 major Clans
New units and characters for all the original races.


Installation Instructions:

1. Delete the codex folder and the code.module file in your Soulstorm directory.
2. Download both parts 1 and 2 of the Codex Base Code.
3. Extract both parts to your SS directory.
4. Download and extract Codex 3.5 to your Soulstorm directory.

5. Select “Dawn of War: Codex (3.5)” from the Game Manager.
 

There is a combiner module file for using in conjunction with the Tyranids (vs 0.51b) and the Black Templars (beta 5) mods included in the extracted folder,
but you will NEED these 2 great mods installed separately.

NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.

Team:
Boothy_p (Team leader / Coder)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures) 
deathteam15 (Community Manager)

CREDITS:
FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets 
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures 
Winterdyne - The warhound titan
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour

To anyone I might have missed, sorry (tell me, and I'll update)

To all those who have already downloaded and enjoyed/commented on the mods to date.

Grey Knights teaser trailer:

Alternative download link (small file sizes): Mediafire.com

Forums: Reddit.com
Steam group: Steamcommunity.com

Is Soulstorm running slowly? Try this guide!
Forums.relicnews.com

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Berzerker 1.0 Wip Working on some Rubric Marines Updated_Kill_Team_Heros
Blog RSS Feed Report abuse Latest News: Status update

8 comments by deathteam15 on May 19th, 2013

Hey everyone,

Just thought everyone deserved to know what's going on with the mod, since we've been rather quiet lately.

Unfortunately, about a month or two back, boothy had an accident, hence his inactiveness. Fortunately, he's made good recovery, and will return to work when ready. This should be relatively soon, but nothing is guaranteed.

Furthermore, deathwatch, our texturer, is having real life issues (the bane of modders). Therefore, we're unsure as to when he'll be back, but we doubt it will be any time soon.

Thanks very much of the continued suggestions (we'll get to work on them ASAP) and patience,
deathteam15.

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Codex v3.5

Codex v3.5

Nov 23, 2012 Full Version 62 comments

Codex 3.5. Requires Codex Base parts 1 and 2. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below...

Codex Base Code - Part 2

Codex Base Code - Part 2

Oct 10, 2012 Full Version 35 comments

Base code set for the Codex Mod. Required for 3.4 and all subsequent versions. Download Codex Base Parts 1 and 2 and extract to your Soulstorm directory...

Codex Base Code - Part 1

Codex Base Code - Part 1

Oct 10, 2012 Full Version 24 comments

Base code set for the Codex Mod. Required for 3.4 and all subsequent versions. Download Codex Base Parts 1 and 2 and extract to your Soulstorm directory...

Codex Badges and Banners

Codex Badges and Banners

Jun 17, 2012 Skin Pack 12 comments

Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...

Post comment Comments  (1860 - 1870 of 2,264)
bsgodlike
bsgodlike Jul 7 2012, 3:50am says:

My game crashed twice when I tried to transport the Serpent into my Dais of Destruction :| . just sayin. ^_^

+1 vote     reply to comment
Deuce_Savage
Deuce_Savage Jul 6 2012, 10:42am says:

Almost forgot, I did create several Russian Terminators from Army Painter past year as well many other newer named races such as the Necron Krells ect. If you like dl from here to add to your enjoyment Strategyinformer.com

+2 votes     reply to comment
BagaturKhan
BagaturKhan Jul 6 2012, 11:10am replied:

yes yes))) i saw it. Good work, Deuce Savage! ;)

0 votes     reply to comment
Dark_Vampire
Dark_Vampire Jul 6 2012, 7:33am says:

Hmm far as my opinion on the DE, I'd go with wait and go for the Ghosto! It would be nice to put them on the same level with the other armies and lets face it a fan or not their 5th edition codex has turned them into a bit of a force to recon with. Which will add to a unique opponent to fight against. I've thought about doing some coding and all for them in my mod (one of my wife's fav armies) if I actually accomplish anything worth while, I'll be more than happy to send it over to you to use.

What I'm thinking about working on. 1)like use their soul snatch ability, but they most have like 5 to 10 souls collected to gain experience like from heros. Thats about the closet thing I could think of doing to give them more like the power from pain ability they have. 2) have them more of a hit and run fighting style, since they are raiders

+3 votes     reply to comment
boothy_p
boothy_p Jul 6 2012, 7:52am replied:

Sure mate. PM me with any ideas, or anything you got, and we'll see what we can do. Won't be in 3.3 release, thinking a bit further now the line...
And the 5th Edition codex is very good, and a nice base to work from :)

+1 vote     reply to comment
DreadedKhorne
DreadedKhorne Jul 6 2012, 3:05am says:

how much total space do i need for the mod

+2 votes     reply to comment
DreadedKhorne
DreadedKhorne Jul 6 2012, 2:44am says:

before around 2 months i have downloaded 3 parts from gamefront with a total size of 1.47 GB before the announcement here so are they the same and if yes do i need only the patch

thanks a lot

+2 votes     reply to comment
boothy_p
boothy_p Jul 6 2012, 4:09am replied:

yes, they are the same just get 3.2 Update. Its 5.4 ish GB when extracted.

+2 votes     reply to comment
gregplays
gregplays Jul 5 2012, 12:40pm says:

The units look great!! I am really digging this mod, thanks...

However, I am not able to make the 3.2 patch work. I tried, but no luck.. Please help me. Do I install directly into the complex folder?

Greg

+2 votes     reply to comment
boothy_p
boothy_p Jul 5 2012, 1:40pm replied:

PM'd you to find out what your doing....

+2 votes     reply to comment
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Icon
Dawn of War Icon
Platform
Windows
Developer
Codex Mod Team
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Release Date
Released May 30, 2012
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9.1

172 votes submitted.

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Highest Rated (10 agree) 10/10

This mod is great but I think it needs a little more stuff

Aug 21 2012, 12:03am by DaNtlEs

Lowest Rated (4 agree) 3/10

Big amount of new content, but otherwise a mess

Jan 9 2013, 5:44am by BrandstifterFussel

Style
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Real Time Strategy
Theme
Sci-Fi
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Single & Multiplayer
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