Please read the FAQs (Moddb.com) before posting. Thank you. :)

New Races:

Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels


Expansions to the original 9 races:


Faction choices for:
Chaos Legions - 9 Original Traitor Legions and Renegades
Space Marines - Remaining 6 First Founding Legions, and 3 Second Founding Legions
Eldar - 6 most famous Craftworlds
Orks - The 6 major Clans
New units and characters for all the original races.


Installation Instructions:

1. Download both parts 1, 2, and 3 of the Codex Base Code.
2. Extract all 3 parts to your SS directory (see tutorial - Moddb.com).
3. Download and extract Codex 3.7 to your Soulstorm directory.
4. Select “Dawn of War: Codex (3.7)” from the Game Manager.

There is a combiner module file for using in conjunction with the Tyranids (vs 0.51b) and the Black Templars (beta 5) mods included in the extracted folder,
but you will NEED these 2 great mods installed separately.


NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.

Team:
Boothy_p (Team leader / Coder / Chief Chimp)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures)
deathteam15 (Community Manager)

CREDITS:
FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures
Winterdyne - The warhound titan
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour

To anyone I might have missed, sorry (tell me, and I'll update)

To all those who have already downloaded and enjoyed/commented on the mods to date.

Grey Knights teaser trailer:

Forums: Reddit.com
Steam group: Steamcommunity.com

Is Soulstorm running slowly? Try this guide!
Forums.relicnews.com

Image RSS Feed Latest Screens
Harlequin Allies - Dark Eldar Harlequin Allies - Eldar Berzerker 1.0 Wip
Blog RSS Feed Report abuse Latest News: 3.7 Released

3 comments by boothy_p on Jun 24th, 2015

So 3.7 if now officially released, adding Harlequin allies to both the Eldar and the Dark Eldar.

So, it's a good time to thank fuggles2k and the original Dance Macabre team for their work, and if it peeks your interest, you can try the full race mod here:
Moddb.com

Next, 3.8, and the stupid blue squids (Sorry, Tau) get a little attention, Ad Mech get some allies, and some other gumf................

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Codex 3.7

Codex 3.7

Jun 23, 2015 Full Version 16 comments

Codex 3.7. Requires Codex Base parts 1, 2, and 3. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below...

Codes Base files - Part 3

Codes Base files - Part 3

Mar 14, 2015 Full Version 0 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 2

Codes Base files - Part 2

Mar 14, 2015 Full Version 8 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 1

Codes Base files - Part 1

Mar 14, 2015 Full Version 24 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codex Badges and Banners

Codex Badges and Banners

Jun 17, 2012 Skin Pack 14 comments

Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...

Post comment Comments  (1740 - 1750 of 2,513)
TyranidODST
TyranidODST Aug 18 2012, 5:55am says:

When I try to play Codex allies, I can start it and play a game but no Wincodition both the new ones and the basic ones like assassinate or annihilate, also I used to ably to have the BT but after the 3,3 update, they don't show.

+2 votes     reply to comment
TyranidODST
TyranidODST Aug 18 2012, 6:07am replied:

Sorry about the gamma, I tried to sort it out but I can't. So remade a new post.
When I try to play Codex allies, I can start it and play a game but the Wincodition do not work, both the new ones and the basic ones like assassinate or annihilate, also the BT and Tyranids used to work but after the 3.3 update, they don't work any more.

+1 vote     reply to comment
boothy_p Creator
boothy_p Aug 18 2012, 6:43am replied:

Are you also using the fortress win condition? That will break the others. For Nids and BT you need to change the .module file again to include them. Look at the tutorials section dude.

+1 vote   reply to comment
TyranidODST
TyranidODST Aug 18 2012, 7:21am replied:

Thank you, I going to give it ago.

+1 vote     reply to comment
deathteam15 Creator
deathteam15 Aug 17 2012, 3:40pm says:

Good things come to those who wait ;) So, yes, the chances are they'll receive some new units sometime in the not too distant future.

As for the Gue'vesa, I think they're coming back, but i'm not 100% sure.

+1 vote   reply to comment
boothy_p Creator
boothy_p Aug 18 2012, 6:45am replied:

Next release they are back

+1 vote   reply to comment
tinyTAU
tinyTAU Aug 17 2012, 3:17pm says:

Everything is perfect but if you cen to make a further more new units in the Dark Eldar and the Tau and if possible with new models and can you restore Human Auxiliaries they are so super unit
(many thanks for the job done so far)

-1 votes     reply to comment
deathteam15 Creator
deathteam15 Aug 16 2012, 11:43pm says:

Hahai'm touched boothy ;) just waiting in the airport at the moment, thank god I notiiced the free wifi ;)

+3 votes   reply to comment
Vorga
Vorga Aug 16 2012, 12:27pm says:

Will there be any higher tear development for super-heavy units? Or Apoc Formations?

+2 votes     reply to comment
boothy_p Creator
boothy_p Aug 16 2012, 2:10pm replied:

Er, been talked/thought/debated around that for ages. If I get better and think of a good way of coding it, defo possibly as a game rule, but never to the extent UA is. Not here to step on their toes, but maybe a little bigger things

+3 votes   reply to comment
LordRadical
LordRadical Aug 16 2012, 10:58am says:

Got some bugs. Chaos Dreadnoughts have a bad model and Defilers had that weird purple-y bad FX thing when they go in to fight. Circumstances listed below.

Player- Blood Angels
AI- Chaos (Tzeentch)
Map- Deadman's Crossing

Win Conditions- Apocalypse, AI Highspeed, Annihilate, Hardcore, Massive Battles, Allow Allies, Sisters Allies, Guardsmen Allies, Space Marine Allies, Take and Hold, Timer

In case it matters, I did tack on Tyranids and Black Templars to the mod.

Chaos Dreadnoughts also have a bad model in the Army Painter.

Can someone confirm this?

+2 votes     reply to comment
boothy_p Creator
boothy_p Aug 16 2012, 2:06pm replied:

I can't replicate that, so anybody who's downloaded able to answer? Might be the download.
With detail like that reported, if you fancy doing any testing for the mod, just say dude :)

+3 votes   reply to comment
LordRadical
LordRadical Aug 16 2012, 2:31pm replied:

I'll try reinstalling everything in that case. Be back in a few hours.
I'll think about it and let you know after school starts back up if I want to be a play tester (plus I thought everyone was a play tester at this stage).
Thanks for the offer, though.

+2 votes     reply to comment
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Developer
Codex Mod Team
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Release Date
Released May 2012
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9.1

193 votes submitted.

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Highest Rated (11 agree) 10/10

This mod is great but I think it needs a little more stuff

Aug 21 2012, 12:03am by dantles1992

Lowest Rated (6 agree) 3/10

Big amount of new content, but otherwise a mess

Jan 9 2013, 5:44am by BrandstifterFussel

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