Please read the FAQs (Moddb.com) before posting. Thank you. :)

New Races:

Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels

Khorne Daemonkin


Expansions to the original 9 races:


Faction choices for:
Chaos Legions - 9 Original Traitor Legions and Renegades
Space Marines - Remaining 6 First Founding Legions, and 3 Second Founding Legions
Eldar - 6 most famous Craftworlds
Orks - The 6 major Clans
Chaos Daemons - 4 Major Chaos Powers

New units and characters for all the original races.


Installation Instructions:

1. Download both parts 1, 2, and 3 of the Codex Base Code.
2. Extract all 3 parts to your SS directory (see tutorial - Moddb.com).
3. Download and extract Codex 4.0 to your Soulstorm directory.
4. Select “Dawn of War: Codex (4.0)” from the Game Manager.

There is a combiner module file for using in conjunction with the Tyranids (vs 0.51b) and the Black Templars (beta 5) mods included in the extracted folder,
but you will NEED these 2 great mods installed separately.


NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.

Team:
Boothy_p (Team leader / Coder / Chief Chimp)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures)
deathteam15 (Community Manager)

CREDITS:
FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures
Winterdyne - The warhound titan
Oomperial - Tau Riptide
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour

To anyone I might have missed, sorry (tell me, and I'll update)

To all those who have already downloaded and enjoyed/commented on the mods to date.

Grey Knights teaser trailer:

Forums: Reddit.com
Steam group: Steamcommunity.com

Is Soulstorm running slowly? Try this guide!
Forums.relicnews.com

Image RSS Feed Latest Screens
Khorne Daemonkin Harlequin Allies - Dark Eldar Harlequin Allies - Eldar
Blog RSS Feed Report abuse Latest News: Codex 4.0 Released

0 comments by boothy_p on Aug 28th, 2015

Ok, so Codex 4.0 is out! Change log as usual is below:

Added Khorne Daemonkin

Added Inquisition Allies to Ad Mech
Renamed several Ad Mech units

Tau:
New updated Riptide (thanks to Oomperial for allowing into the mod)
Updated the Tau Commander
Added Crisis Bodyguard unit

Added a bunch of Army schemes for Ad Mech, and Daemonkin

Various (lots) of bug fixes and tidying up of Chaos Space Marines
Some other stuff I didn't note down, but have done..............

Next, no idea. Have a look at the list I guess...............

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Codex 4.0

Codex 4.0

Aug 28, 2015 Full Version 3 comments

Codex 4.0. Requires Codex Base parts 1, 2, and 3. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below...

Codes Base files - Part 3

Codes Base files - Part 3

Mar 14, 2015 Full Version 0 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 2

Codes Base files - Part 2

Mar 14, 2015 Full Version 8 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 1

Codes Base files - Part 1

Mar 14, 2015 Full Version 24 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codex Badges and Banners

Codex Badges and Banners

Jun 17, 2012 Skin Pack 14 comments

Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...

Post comment Comments  (1160 - 1170 of 2,537)
Héllalujah!
Héllalujah! Nov 4 2012 says:

We cant reach to the relic news by some of the problems,me and my other friends,for my problem,when I try to connect relic news then my antivirus program reporting about the danger of virus about the relic news so cant reach... Is the relic news really virused ?_? =D =P XD =( T_T -_-*

+2 votes     reply to comment
deathteam15 Creator
deathteam15 Nov 5 2012 replied:

Nope, there isn't really a virus.

+2 votes   reply to comment
Héllalujah!
Héllalujah! Nov 6 2012 replied:

Okay thanks bro now my alert reports gonna coz I can reach now =D =P XD

+3 votes     reply to comment
boothy_p Creator
boothy_p Nov 3 2012 says:

I have some new code to sort the UI for combining tyranids 0.5b2, but until the other issues with the new tyranids build are fixed (AI, and multi-sync problems), I'm holding fire and suggest anyone who want's to combine with codex uses the 0.5b1 build. When the AI and sync are sorted, I'll update codex to work with the new influence resource stuff.

+1 vote   reply to comment
boothy_p Creator
boothy_p Nov 5 2012 replied:

unpopular now.......... :S

+2 votes   reply to comment
xhunkx
xhunkx Nov 4 2012 replied:

Pgm

-1 votes     reply to comment
Vuud
Vuud Nov 3 2012 says:

anyone else have very long loading times? I know this is a huge mod, probably the hugest for DoW but damn! I wish there was a way to speed it up.

+1 vote     reply to comment
dantles1992
dantles1992 Nov 5 2012 replied:

loading on my computer is talking from 3 to 5 minutes, but I dont care, mod is good and I like to playing so np for me

+1 vote     reply to comment
boothy_p Creator
boothy_p Nov 3 2012 replied:

Beyond trying this:
Forums.relicnews.com
and the ram tweak detailed in the mod FAQs, not much apart from get a super computer.

+3 votes   reply to comment
boothy_p Creator
boothy_p Nov 5 2012 replied:

Hm, interestingly my laptop loads it in about 45 secs first time then about 15 seconds subsequently for 2 player, longer as more players added.........

+1 vote   reply to comment
dantles1992
dantles1992 Nov 7 2012 replied:

I always play 2x2 (medium or hard difficulty)

+1 vote     reply to comment
Pentakill
Pentakill Nov 4 2012 replied:

Mind you, every DoW before DoW2 uses only a single core of the RAM processor at any time, getting more then a single core (Duo, Triple[oddjob] and Quad) will not add any more speed.

The thing is to know how to twick the DLL's in order to change the CPU usage to a lil' bit higher.

+1 vote     reply to comment
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Developer
Codex Mod Team
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Release Date
Released May 2012
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Highest Rated (11 agree) 10/10

This mod is great but I think it needs a little more stuff

Aug 21 2012 by dantles1992

Lowest Rated (6 agree) 3/10

Big amount of new content, but otherwise a mess

Jan 9 2013 by BrandstifterFussel

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