Please read the FAQs (Moddb.com) before posting. Thank you. :)

New Races:

 Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels


Expansions to the original 9 races:

Faction choices for:

Chaos Legions - 9 Original Traitor Legions and Renegades
Space Marines - Remaining 6 First Founding Legions, and 3 Second Founding Legions
Eldar - 6 most famous Craftworlds
Orks - The 6 major Clans
New units and characters for all the original races.


Installation Instructions:

1. Delete the codex folder and the code.module file in your Soulstorm directory.
2. Download both parts 1 and 2 of the Codex Base Code.
3. Extract both parts to your SS directory.
4. Download and extract Codex 3.5 to your Soulstorm directory.

5. Select “Dawn of War: Codex (3.5)” from the Game Manager.
 

There is a combiner module file for using in conjunction with the Tyranids (vs 0.51b) and the Black Templars (beta 5) mods included in the extracted folder,
but you will NEED these 2 great mods installed separately.

NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.

Team:
Boothy_p (Team leader / Coder)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures) 
deathteam15 (Community Manager)

CREDITS:
FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets 
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures 
Winterdyne - The warhound titan
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour

To anyone I might have missed, sorry (tell me, and I'll update)

To all those who have already downloaded and enjoyed/commented on the mods to date.

Grey Knights teaser trailer:

Alternative download link (small file sizes): Mediafire.com

Forums: Reddit.com
Steam group: Steamcommunity.com

Is Soulstorm running slowly? Try this guide!
Forums.relicnews.com

Image RSS Feed Latest Screens
Berzerker 1.0 Wip Working on some Rubric Marines Updated_Kill_Team_Heros
Blog RSS Feed Report abuse Latest News: Status update

8 comments by deathteam15 on May 19th, 2013

Hey everyone,

Just thought everyone deserved to know what's going on with the mod, since we've been rather quiet lately.

Unfortunately, about a month or two back, boothy had an accident, hence his inactiveness. Fortunately, he's made good recovery, and will return to work when ready. This should be relatively soon, but nothing is guaranteed.

Furthermore, deathwatch, our texturer, is having real life issues (the bane of modders). Therefore, we're unsure as to when he'll be back, but we doubt it will be any time soon.

Thanks very much of the continued suggestions (we'll get to work on them ASAP) and patience,
deathteam15.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Codex v3.5

Codex v3.5

Nov 23, 2012 Full Version 63 comments

Codex 3.5. Requires Codex Base parts 1 and 2. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change log below...

Codex Base Code - Part 2

Codex Base Code - Part 2

Oct 10, 2012 Full Version 35 comments

Base code set for the Codex Mod. Required for 3.4 and all subsequent versions. Download Codex Base Parts 1 and 2 and extract to your Soulstorm directory...

Codex Base Code - Part 1

Codex Base Code - Part 1

Oct 10, 2012 Full Version 24 comments

Base code set for the Codex Mod. Required for 3.4 and all subsequent versions. Download Codex Base Parts 1 and 2 and extract to your Soulstorm directory...

Codex Badges and Banners

Codex Badges and Banners

Jun 17, 2012 Skin Pack 12 comments

Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...

Post comment Comments  (1160 - 1170 of 2,295)
Nominee
Nominee Sep 30 2012, 12:51am says:

You guys are doing great things!
Keep it up!

+4 votes     reply to comment
deathteam15
deathteam15 Sep 30 2012, 5:32am replied:

Thanks, we appreciate it :l

+1 vote     reply to comment
Kaliganforever412
Kaliganforever412 Sep 29 2012, 11:04pm says:

Question.. Are you guys gonna get around to updating the Space Wolves models, and the regular Space Marine Scouts? And adding doctrines to IG, making any adjustments to aircraft, yadda yadda yadda blah blah blah I've talked about most of this before but I'm curious.

Good luck to you all.

+1 vote     reply to comment
deathwatch78
deathwatch78 Sep 29 2012, 11:28pm replied:

yes down the road.

+2 votes     reply to comment
zRzTyr
zRzTyr Sep 29 2012, 12:40pm says:

Also, i notice that some long range weapons are not exactly long ranged (like the heavy bolters and lascannons). I feel many weapons are almost bordering on short range, at least for Space Marines. Great mod btw, but it needs some refinement.

+1 vote     reply to comment
deathteam15
deathteam15 Sep 29 2012, 12:49pm replied:

Thanks for the feedback, i'll make note of the suggestions.

Ironicaly, while playing as GKs the other day, I was thinking the opposite; my dreadnought was beaten pretty easily by bloodletters, and my GKs didn't stand a chance against daemon flamers and daemonettes. Also I noticed someone else was complaining about this...I guess it just depends on how you play and what army you are. As for the spamming, it sounds like you're just playing on a too hard a difficulty (the difficulties are harder on Codex than vanilla, though).

+1 vote     reply to comment
zRzTyr
zRzTyr Sep 29 2012, 1:06pm replied:

Do the AI get a buff on harder difficulties? Like tougher and cheaper units, faster cooldowns etc etc? I know the harder ai's had some kind of buff in the vanilla version, but have you included a more powerful buff? I also tried playing as Grey Knights vs Grey Knights, but the game crashed halfways into the game, but i know i kicked the ai's butt harder as Gk than any other race. Also, i just have to say i love what you have done with space marines in giving them different chapter traits, as well as other SM factions to play.

+1 vote     reply to comment
deathteam15
deathteam15 Sep 29 2012, 1:21pm replied:

I'm afraid not being the coder, I can't answer the question with 100% certaintity, but I believe we have. Hmmm..well...we'll have a discussion, and see what the team thinks collectively. You're probably right, though (I haven't played them that much).

Thanks, it's appreciated. :)

+1 vote     reply to comment
zRzTyr
zRzTyr Sep 29 2012, 12:37pm says:

The Grey Knights are ridicolously overpowered. Their heroes are effin one-man armys. Their units are a little bit too much as well. I dont know if its the difficulty or whatever, but i just aborted a game as Space Marines vs Grey Knights. Even if i had the upper hand, i knew i would not be able to push further into the ai's base, because it kept spamming me with dreadnaughts, commanders and land raiders, which took forever to take down. Did i mention orbital bombardment spam? I hope you are making a fix to the Grey Knights soon...

+2 votes     reply to comment
deathteam15
deathteam15 Sep 29 2012, 12:30pm replied:

Aww thanks Doofus, knew I could rely on you ;)

+1 vote     reply to comment
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Icon
Dawn of War Icon
Platform
Windows
Developer
Codex Mod Team
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Release Date
Released May 30, 2012
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Community Rating

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9.1

174 votes submitted.

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Ratings closed.

Highest Rated (10 agree) 10/10

This mod is great but I think it needs a little more stuff

Aug 21 2012, 12:03am by dantles1992

Lowest Rated (4 agree) 3/10

Big amount of new content, but otherwise a mess

Jan 9 2013, 5:44am by BrandstifterFussel

Style
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Real Time Strategy
Theme
Sci-Fi
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Single & Multiplayer
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