Please read the FAQs ( before posting. Thank you. :)

New Races:

Chaos Daemons
Chaos Renegades (The Lost and the Damned)
Grey Knights
Adeptus Mechanicus
Blood Angels
Space Wolves
Dark Angels

Expansions to the original 9 races:

Faction choices for:

Chaos Legions - 9 Original Traitor Legions and Renegades
Space Marines - Remaining 6 First Founding Legions, and 3 Second Founding Legions
Eldar - 6 most famous Craftworlds
Orks - The 6 major Clans
New units and characters for all the original races.

Installation Instructions:

1. Download both parts 1, 2, and 3 of the Codex Base Code.
2. Extract all 3 parts to your SS directory (see tutorial -
3. Download and extract Codex 3.6 to your Soulstorm directory.

4. Select “Dawn of War: Codex (3.6)” from the Game Manager.

There is a combiner module file for using in conjunction with the Tyranids (vs 0.51b) and the Black Templars (beta 5) mods included in the extracted folder,
but you will NEED these 2 great mods installed separately.

NOTE: The new races are not the same as other independently released versions, just to avoid confusion. These are the Codex versions, developed separately.

Boothy_p (Team leader / Coder / Chief Chimp)
Deathwatch78 (FX / Textures)
dkpisme (Textures / Testing)
Count Bagatur (Testing / Textures)
deathteam15 (Community Manager)

FOK / POK Team - Without who's models this would not be possible, simply the best...
_Warsmith_ - Fantastic models and assets
Titanium Wars (GrOrc) - Models, assets and OE pointers
Apocalypse Mod - Fantastic models and assets
Horus Heritic - Models and skins
ZanyReaper - Assets from TTRU
Dawn of Skirmish Team (and Thudo) - For the wonderful AI, a joy to work with!!
Corsix - For the great mod studio
jONES1979 - For little items, and alot of knowledge and insight
CutterShane and Arkhan - Heroes mod, love it!!!!
Inquisition Daemonhunt team - Models and assets
Catwell - Great Unclean one, Keeper of Secrets and others
Mudflaps - Bikes, and other models
Witch Hunter mod - Inquisition models and assets
Torzel - For the lovely space wolf skins
Steel Legion team - Models and assets
CraftWorld team - Eldar models and assets
Whiteshield - For Specular textures
Winterdyne - The warhound titan
RavenwingRetribution - Icons, lots of.....
Combat_Sheep888, - Dark Angels Vehicle Skins
O-CuKChainz - Blood Angels Vehicle Skins
Relic and THQ - For the wonderful game that is Dawn of War (make 3 as good!!!!!!!)
Games Workshop - For the IP, fluff and 40k universe, and allowing this sort of endevour

To anyone I might have missed, sorry (tell me, and I'll update)

To all those who have already downloaded and enjoyed/commented on the mods to date.

Grey Knights teaser trailer:

Steam group:

Is Soulstorm running slowly? Try this guide!

Image RSS Feed Latest Screens
Harlequin Allies - Eldar Berzerker 1.0 Wip Working on some Rubric Marines
Blog RSS Feed Report abuse Latest News: 3.6 is out

2 comments by boothy_p on Mar 16th, 2015

OK, so 3.6(beta) is out........
It was a bit of a rush job, with most of the changes done over the last week, but they seemed to all work OK, so just drop me a message if anythings wrong (except descriptions :) )

A few things to note though:

"Allow Allies" needs to be activated to get the allies buildings in the advanced build menu.

"Allow Titans" is gone as a win condition.

"Escalation" allows titans, and bumps the pop cap up 50%.

"Apocalypse" allows titans, and bumps the pop cap up 100%.

(Don't use the 2 together - you'll get a SCAR error)

I don't know what's next, there's a massive list (well, there isn't actually, but a lot of ideas).No new full races though for now, the current lot still need work, and it takes to long to build a race for my free time at present.

New Allies though - defo!

Anyway, I hope the downloads work OK, get annoying when they get screwed up..........

Oh, and see the tutorial here:
For those unsure on the best method of installing the base set.

And see here: for who gets what allies.

(I'm off to play DoW II, and Space Marine :) )

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Codex 3.6 (beta)

Codex 3.6 (beta)

Mar 15, 2015 Full Version 19 comments

Codex 3.6 (beta). Requires Codex Base parts 1, 2, and 3. Incremental patch release, with a number of additional feature, tweaks and fixes. Full change...

Codes Base files - Part 3

Codes Base files - Part 3

Mar 14, 2015 Full Version 0 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 2

Codes Base files - Part 2

Mar 14, 2015 Full Version 8 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codes Base files - Part 1

Codes Base files - Part 1

Mar 14, 2015 Full Version 22 comments

Base code set for the Codex Mod. Required for 3.6 and all subsequent versions. Download Codex Base Parts 1, 2, and 3 and extract to your Soulstorm directory...

Codex Badges and Banners

Codex Badges and Banners

Jun 17, 2012 Skin Pack 13 comments

Possibly the most boring download available on the site, but here we are. It's been brought up that the badges and banners in codex are not there for...

Post comment Comments  (1140 - 1150 of 2,465)
kop9991 Oct 28 2012, 9:51pm says:

Err, First of all i want to thank you for bringing such a great mod. But i have a trouble with Thousand Sons Faction. Their Socrecer and Dreadnought do not appear in game. I mean they are just walking cubics instead of st that they would be.

+1 vote     reply to comment
Corrupted1 Oct 29 2012, 11:01pm replied:

i have that same problem , but it's funny that you post here like Boothy has anything to do with Thousand sons mod

+1 vote     reply to comment
deathteam15 Creator
deathteam15 Oct 30 2012, 8:16am replied:

I assume you mean the Tzeench faction chosen at the Chaos HQ, and not the Thousand Sons mod?

+1 vote   reply to comment
7ty7 Oct 28 2012, 7:56am says:

I think tLatD is my new favourite race, I use to play them tabletop, but I didn't expect them to be that awesome in-game.
Btw, is it possible for you guys to make combat bloodier?
EDIT: There must be more blood!!! ; )

+2 votes     reply to comment
deathteam15 Creator
deathteam15 Oct 28 2012, 10:45am replied:

Hmmm...I don't know...but we'd need an animator, which we don't currently have, sorry (I assume).

Thanks for the feedback, Kaligan :)

@lll74123...I don't really know...but it has lots, so maybe ;)

+1 vote   reply to comment
boothy_p Creator
boothy_p Oct 28 2012, 1:45pm replied:

more......... (atm)

+1 vote   reply to comment
Kaliganforever412 Oct 27 2012, 4:50pm says:

Since you said you don't get much feedback on the allies...

I personally would like more options, if it's possible to include more. Such as regular infantry. I personally would love to throw platoons of Imperial Guardsmen in front of my more expensive Space Marines to get them in closer where they can start doing damage.

Similarly, it would be nice to have regular squads of Space Marines when playing the Imperial Guard, rather than the elites.

And the vehicles are a tad bit limited.

So yeah, those are my ideas, use them if you want.

+1 vote     reply to comment
boothy_p Creator
boothy_p Oct 28 2012, 6:48pm replied:

Ta dude, I'll have a think around. The thought is I'm trying to balance it so you are a bit limited, so they are support units to the main army, rather than a full split, but could adjust about a bit. Best to do now rather than when there's to many choices, as every ally squad is specific to each race, so a lot of duplication work.........

+1 vote   reply to comment
Kaliganforever412 Oct 28 2012, 7:23pm replied:

Ah, wasn't sure how exactly it works.

But yes, it'd be nice to send guardsmen in rhinos while playing SM, having them think it's the main attack, and the space marines riding along in chimeras are the diversion.

Good luck!

+1 vote     reply to comment
lll74123 Oct 27 2012, 1:32pm says:

Hey, does this mod contain the same amount of units as Apocalypse mod or Titanium wars mod?

+1 vote     reply to comment
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Release Date
Released May 30, 2012
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187 votes submitted.

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Ratings closed.

Highest Rated (11 agree) 10/10

This mod is great but I think it needs a little more stuff

Aug 21 2012, 12:03am by dantles1992

Lowest Rated (6 agree) 3/10

Big amount of new content, but otherwise a mess

Jan 9 2013, 5:44am by BrandstifterFussel

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