C&C:Reloaded --> New YR mod that mixes the Tiberian Sun Universe with the Red alert 2 Universe in the same game (Requires RA2:Yuri's Revenge Expansion)...
2 New Sides... New Tecnologies... 3 Common Enemies: Soviet Union, Yuri & Kane but only one can dominate the World!!!

Choose Your Destiny Commander:
* Allies have Powerful High Tech Weapons & Units.
* Soviet Union have Brute Force & enormous masses of troops at their disposal.
* Global Defense Initiative have High Tech Units & Weapons.
* Yuri can use their Psychic Weapons to perturbate enemy troops.
* Brotherhood of Nod use advanced deadly Weapons based on Tiberium Technology.

Yuri wants to dominate all the independent minds to enslave them under a single power and control...

Kane... It will finish mutate the planet (The New fused World with the Allies & Soviets Reality) into the Tiberian world that he predicts like "the evolution"... Technology of the Peace...

You must choose only 1 army... Only 1 can Dominate to the rest.
Good Luck Commander!!


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Yuri units prerequisites list (v1.4), part 2 Yuri units prerequisites list (v1.4) Yuri buildings prerequisites list (v1.4)
Blog RSS Feed Report abuse Latest News: C&C: Reloaded 1.0.6 (hotfix update)

5 comments by FS-21 on Nov 6th, 2012

This maintenance release fix some problems of the initial 1.0 release (or newer) and probably the last before the next major release. No graphical changes until the next major revision.

It is an acumulative update so you don't need install any previous update (v1.0.x) before this one.

This is the list of changes from 1.0.4 to 1.0.6:
- Updated Ares to stable version 0.2.
- Added a DOS batch executable that can enable/disable the mod. Ideal for some users with a problem when activating the mod with the C&C:R mod launcher I couldn't reproduce.

Can be downloaded from ModDB or in the C&C:Reloaded official website.

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C&C: Reloaded v1.3.0 (Full installation)

C&C: Reloaded v1.3.0 (Full installation)

Jul 7, 2013 Full Version 38 comments

This installer has a full installation of the version 1.3.0 of C&C:Reloaded. Remember to disable the previous version before installing this new version...

C&C: Reloaded 1.0.6 (hotfix update)

C&C: Reloaded 1.0.6 (hotfix update)

Nov 6, 2012 Patch 1 comment

This maintenance release fix some problems of the initial 1.0 release or newer versions. No graphical changes until the next major revision. Remember...

C&C: Reloaded v1.0 (Full installation)

C&C: Reloaded v1.0 (Full installation)

Jul 7, 2012 Full Version 18 comments

Thanks for waiting these 7 years until this new release of C&C:Reloaded. If is your first time, welcome. July 7 of 2012 is the anniversary of the...

Post comment Comments  (70 - 80 of 387)
Nikslg
Nikslg Mar 30 2013, 1:24pm says:

Cloning vats have bug with free units.
Although it was fixed in 6th patch of youri its not fixed in your mod =/

"First of all you need to build the Cloning Vat. Then put walls around your primary barracks so that no infantry units can get out. Now build any Infantry unit, although the unit will be unable to come out and therefore you are refunded but the one out of the Cloning Vat will come out for free."

+1 vote     reply to comment
C&C-Pickled
C&C-Pickled Feb 2 2013, 6:18pm says:

downloading, looks good

+1 vote     reply to comment
Spectracus
Spectracus Jan 5 2013, 2:11am says:

Why couldn't you use Allies' Eva for GDI instead of Yuri's? Needless to say, she would fit them a lot better than this one. Also I can't play through Soviet missions Weathered Alliance (no transports appear thus no MCV to begin with and can't see my cursor) and Red Revolution (I can't see my cursor even though I hear "battle control online"). Also in mission Sub-Divide, game keeps indicating mission objective 1 even if I built my base. This keeps the Korean fleet from showing up although the mission itself can be beat by destroying Allies' forces.

+2 votes     reply to comment
FS-21
FS-21 Jan 21 2013, 10:04pm replied:

It is a Ares limitation. New full supported sides use Yuri EVA but fortunatelly Ares will support new EVAs in future releases.

I have to check tomorrow those missions to verify the bugs. Thanks for the bug list.

+2 votes     reply to comment
Tiberium_Exposure
Tiberium_Exposure Jan 2 2013, 5:35pm says:

Seeing as you have all of the war factions but one, would it be possible to have the Forgotten as a faction in the future? i mean you have match-ups for each faction except yuri.

Allies : GDI
Soviets : NOD
Yuri : ???

compared to the other two, Yuri is in many ways just like the forgotten as they use lost or forgotten technology and abilities. to have the mutants as a playable faction would balance out the mod and make it even more interesting (like you could have a 2v2v2 of each pairing per team.).
so can you please take it as an idea or possibly under some consideration?

p.s. The Forgotten are an Essential part of the Tiberium universe and they would have became a use-able faction in the original games had EA not taken over. there is only one mod that actually recognizes the Forgotten as a military strength, but it is For C&C3:TW. so think it could be an applicable superpower in this game as well? besides, the only other power for the tiberium universe would be the scrin, and if that were added it would **** over the mod, being the extreme O.P. faction that it is.

0 votes     reply to comment
FS-21
FS-21 Jan 21 2013, 10:00pm replied:

Sorry but I never planned a Forgotten faction for C&C:R. The most aprox. thing is that GDI mission "Sheep Clothes".

+2 votes     reply to comment
Tiberium_Exposure
Tiberium_Exposure Mar 8 2013, 6:33am replied:

well the forgotten are very much just a single faction with a cross between GDI and NOD in terms of low-tech units. the highest tech unit the forgotten have is the mammoth tank and the only aircraft they would have are propeller planes. the mutant infantry models could be taken from files from firestorm. the only challenging part would be coding them to all work in synch. the base would be a single faction with a mix between GDI and NOD buildings. the standard buildings used as background structures could be used in place of barracks and armories (port-o-shack and subterranean station). the NOD war factory, radar and powerplant with the GDI tech center, refinery, Command center, and airfields. they own no repair pads, or stealth capabilities and rely on sandbags for walls. all low-tech. only up-side is that the prices for the tech costs less and they rely heavily on numbers, ambush tactics and the "local wildlife". the superweapon, if coded properly could be a tiberium vapor missile that turns all local infantry into rogue visceroids (coincides with Yuri's genetic mutator.). the general idea is there, so please, at least give it some thought, maybe for even in a future update. ( think of the forgotten as VERY DANGEROUS HIPPIES with abandoned toys.)

+2 votes     reply to comment
anggara_nothing
anggara_nothing Dec 30 2012, 11:30am says:

Found bugs.
In mission "Romanov on the Run", mission failed when romanov get into the flak track and NOD Cyborg always in prone position if attacked.

Edit: and in 1.0.6, in-game tells cnc reloaded version is 1.0.4

+1 vote     reply to comment
FS-21
FS-21 Jan 21 2013, 9:56pm replied:

Nod cyborg in prone position? impossible, they have no prone graphics. Or are you talking about the leg-less mode? When they are going to die the first time they loose the legs, it is a Tiberian Sun feature.

About the mission I have to re-test it again.

Yes, the version in-game is wrong, a little mistake of that bugfix release.

+2 votes     reply to comment
FS-21
FS-21 Dec 26 2012, 7:21pm replied:

FS missions are scheduled for the 2.0 release, only GDI TS missions for that target.

+2 votes     reply to comment
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FS-21
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Release Date
Released Jul 6, 2005
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Tiberian sun combined with Yuri's Revenge. What more could you wish for?!

Mar 18 2011, 10:59am by Mynameislol

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