Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.

Post news Report RSS Steel Talons Frontline Report

This briefing is supposed to keep you on track with our newest advances in the restructuration of our army. Serious steps had to be taken in order to meet increasingly dangerous combat situations throughout the planet. This report features crucial information, as you will need to use these units in combat, soon.

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Steel Talons Frontline Report


Trait: Heavy Fireweapon Support
Color: Military green/brown

Welcome Commander to the new Steel Talons forces! This briefing is supposed to keep you on track with our newest advances in the restructuration of our army. Serious steps had to be taken in order to meet increasingly dangerous combat situations throughout the planet.

Infantry

We start with an department completely revamped, our Infantry Corps. In the past, Infantry was merely used to aid mechanized forces in urban scenarios.
Since then, projects with no future have been canceled, including Riflemen Squads and Heavy Troopers. This step allowed us to have access to a smaller but much stronger infantry force.

Riflemen are now substituted by much tougher and tiberium resistant Mutant Merceneries. However, a small battalion of Riflemen has been kept for our airborne programm. Our corps has yet to adjust to our somewhat feral merceneries and might be prone to low moral.

The Heavy Trooper budget has been shifted to the R&D department, who is currently working on weaponized Firestorm technology. And to compensate for the lack of stationary medical service, every veteran is given free medical training.

With the money we had in surplus, the Falcon Commando project has been started.
Armed with portable high-tech railguns, lightweight Jetpacks and authorizations to order orbital strikes, Falcons are an addition for every combat situation.

Heavy Hammerhead Gunships


As a result of the former mentioned changes, Hammerheads are no longer needed for Infantry transports and have been shifted to to the "Heavy Fireweapon" department.

Unlike other GDI forces' Hammerheads, the Heavy Hammerhead Gunship allows claiming land where walkers can't move in. Gunships fire heavy shells, with firepower similar to Predator tanks, however this also results in a loss in speed.

The Heavy Hammerhead Gunship also became a key unit in maintaining air dominance, as they can be upgraded with Anti Aircraft Rocket Launchers.

Talon Combat Armor


Mass producing the successful Behemoths came at the cost of their armor, giving them only the same durability as a Juggernaut. However, the new generation "Talon Combat Armor" is tested right now and optimizes space for passenger, aside improving the unit's armor.

Our studies show that units with this new armor last 20% longer in combat and have space for two the infantry units. Right now, green Talon Combat Armor is being tested on Wolverines, Heavy Harvesters and Behemoths.

Regarding Behemoths, we still lack trainers for the popular Sniper program, which would allow us to spot bombard areas. However, a completely differnet approach is being tested, granting Behemoths the ability to shoot over great distances on their own, at the cost of accuracy. This gives Behemoths the possibility of long range areal bombardment.

Prototypes

Last but not least are our latest achievements in modern warfare. Those recently finished prototypes have proven very valuable in combat but due to their scarcity, only a limited amounts of prototypes may be deployed at a time.

Firestorm Troopers fire beams of ionizing gas, which is based on the old and cost ineffectively Firestorm wall technology.
Firestorm weapons beat railguns in terms of damage but require more space. This forces us to remove the initially planned jetpack from the Firestorm Trooper, as the energy generator is too heavy and requires too much space.

The second prototype, dubbed the "Grey Wolf" is a heavy combat walker and easily distinguished from Titans by its blank metal surface, looking almost like silver. It features a new generation of adaptive armor and is fully protected from EMP. An example for this can bee seen at the right picture, where multiple Microwave Shatteres attack the prototype but don't shut him down.

Similar to Firestorm Trooper, Grey Wolves fire weaponized Firestorm beams. An appearence of a Grey Wolf is rare and fighting along one is considered an honor among Steel Talon troops. This increases the combat effectiveness of all allied units around.

While only Grey Wolf may be deployed per Commander, up to five Firestorm Troopers can be used simultaneously. But while both units are above-average in their effectiveness, it is first required to research "Weaponized Firestorm" technology in the Commander's Tank armory.

Each day, all fighting factions are becoming more dangerous and extreme in their approach, but with our restructuration we are sure to expand the GDI's influence. Remember this report Commander, you will need to use these units soon in combat.

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MrTimm
MrTimm - - 4,994 comments

great story there man much respect for that :D

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Neo3602
Neo3602 - - 382 comments

The new Prototypes look fun, good job.

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jfpoliveira12
jfpoliveira12 - - 3,725 comments

I still like the light infantry over the mutants! but this looks promising

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Alex_06
Alex_06 - - 1,126 comments

What mod is this? Please tell me this is a mod. :D

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Zocker4ever Author
Zocker4ever - - 720 comments

it is :o

This is a news that sums up all Steel Talons changes for One Vision's next release.

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pawelpm7
pawelpm7 - - 258 comments

nice.....

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Guest
Guest - - 689,389 comments

I love your mod, and I love that Steel Talons feels more playable now. However, I would really like to stress a theme-related recommendation: I think the mutants are a bad idea. While they sound like an interesting unit in gameplay, I think that it would be awkward to see mutants as a GDI unit. Also, this change would reduce the desirability of mutant hovels (which is already rather low) and cause some unit identity issues for players commanding/facing Steel Talons with hovels.

That said, I think hovels themselves would benefit from a little upgrade. Thanks for you efforts with this mod and I hope to see it grow!

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Zocker4ever Author
Zocker4ever - - 720 comments

Originally my idea was indeed to make different buildable mutants, however I cannot do that because of modding limitations. See, every code in KW can belong to a certain "stream". About 98% of the relevant code is saved in the "Static" stream, which is the part that can be modded.

However, the Mutant Hovels (and things like Tiberium Spikes) are saved in the "Worldbuilder" stream, which is one I have no access to. I simply can't mod the mutant hovel with the tools I'm having.

I also completely remade the whole infantry part of Steel Talons and gameplay/lore wise, I simply wanted something differently. In Tiberian Sun, GDI has some mutants as well and I wanted to make a different starting unit for ST.

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Guest
Guest - - 689,389 comments

This mod looks great! do you have any clue when the next update will be released? keep up the great work!

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Zocker4ever Author
Zocker4ever - - 720 comments

I expect it to be within the next 2 weeks, most stuff is done, but a lot of polishing, bugfinding and minor things are still left.

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nelsonmax
nelsonmax - - 104 comments

Doubts:

1) It would be possible to see new units, coming from C&C4;?

2) It would be possible add the Mastodon unit, to replace MARV for Steel Talons?

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talonhazza74
talonhazza74 - - 4 comments

Would it be possible to have even just weaker Riflemen in for those who like them? I love the walkers of Steel Talons but much less the Mutants :/

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Guest
Guest - - 689,389 comments

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