Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.
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ZOCOM combat doctrine | Locked | |
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Feb 24 2015 Anchor | ||
Vehicle Armor upgrade Edit: Also, an annoying thing is that a hammerhead can't target air units even with missile troopers and zone raiders in the garrison slot... Perhaps really weak aa rockets on the ZOCOM hammer? They would do like 100 damage and shoot every say 4 secs, so really not good but allows the unit to actually target air units. Edited by: Spetsnaz666 |
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Mar 11 2015 Anchor | ||
I constantly want to improve my factions and have some exciting ideas for ZOCOM, but I think ZOCOM is among the factions who are in a neat spot. I'd like to rework all the armor upgrades and allow them to have acess to upgrades which improve health of defensive structures, but I think every additional unit or upgrade would be unnecessary and poentially unfair towards other factions. Of course, there are things like the Hammerhead anti air thing which I wanted to implement for ages but simply forgot too often ^^ Zone Raiders actually have a health upgrade, which are Auto Injectors ^^. And I did think about a unifying damage upgrade for hammerheads, APCs and slingshots which would be minor in comparison to AP ammo but affects more units and you still have the armor upgrade after all. |
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