Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.
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Steel Talons need more experimental tech | Locked | |
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Feb 18 2015 Anchor | ||
So basically I feel that Mutant mercs don't fit the faction even with the provided lore especially since I feel that ST is a nostalgia and overall just really advanced GDI (expensive) faction. I just felt that steel talons didn't really bring the steam rolling aspect far enough into the game, they should take like 20 min or so to get fully going but once they do, it would take some clever tactics to stop them, the best way to stop them would be kill them early to mid game |
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Feb 23 2015 Anchor | ||
First, I want to say that Steel Talons is an already very advancd and very powerful faction and before I make major changes to them again, I want to care for other factions which haven't got as much attention. Of course, I always want to improve my mod and feedback is important to me, but I have my limits when it comes to resources and time. Well, the problem with the starting infantry is that I don't make models and I don't want all GDI factions to have the same starting infantry. In fact, the firestorm are already about twice as powerful as conventional Zone Trooper/Raiders. I do want to change them a little bit and remove the build limit, as it has been reported that you can make more than 5 Firestorm Troopers when you know how to exploit the game engine correctly. @Grey Wolf and Mammoth, will you be the one giving me some new good looking models? xD You are not the first one to bring up the sandstorm as a concept and I like it, however how am I supposed to get a proper model? I like the idea of giving units a second active Adaptive Armor ability, but I'm not quite sure how to balance this properly and how it would work out in actual combat. I will discuss this with some people and ask what they think about that. Now, I really like the last suggestion. I think, I'd rather do it as a seperate upgrade but the idea to invest time to repair your units between battles is something I can see working out very nicely. I'm writing it down on my planned feature list, but as I've said before I simply want to improve other factions for now such as Renegades and a finishing touch on Reaper-17. |
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Feb 24 2015 Anchor | ||
Well, as for the basic unit, it doesn't really fit ST I suppose... But if you want to give every GDI faction a different basic infantry unit, then it would definitely fit ZOCOM. Media.moddb.com Firestorm... Well, I suppose it is really very good but the build cap is a tad annoying even if it can be broken... I just don't like exploiting such things. Media.moddb.com - the firestorm I feel just fits the ST especially with AP rockets. I also think that Golan has or at least would do the models for the Mammoth and what not. These are only suggestions though, I just really like this mod and want to help support it in any small way I can. Hopefully these suggestions aren't too annoying. |
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Mar 11 2015 Anchor | ||
Yeah, I think that could really work for ZOCOM, I like it. Unfortunately, Golan doesn't have his models anymore and unless somebody else got it from me and is willing to share it I have no means to implement it... I'm not a fan of the MRLS model to be honest, it looks cartoony and I'm not sure if it would fit well with the rest of the units. |
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