Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.

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Steel Talons and ZOCOM (Games : Command & Conquer 3: Kane's Wrath : Mods : One Vision : Forum : Suggestions : Steel Talons and ZOCOM) Locked
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Jun 19 2015 Anchor

Steel Talons

- Steel Talons' Rig loses the AA missile launcher (or the two cannons) and instead gains one (or two) passenger slot(s). When deployed into a Battle Base garrisoned infantry can fire out of the building

- Steel Talons replaces the Watch Tower (anti-infantry base defense) with a bunker. As Steel Talons do not have access to walls they do not need a defense structure that can shot above it but rather a robust defense structure that can detain enemy forces from advancing

- Alternatively, Steel Talons get said bunker as their advanced defense structure

- Overall these changes intend to enhance the concept that Steel Talons do not use their infantry on the field but inside fortifications

ZOCOM

- ZOCOM replaces the Predator with a Combat Ambulance vehicle. A Combat Ambulance is unarmed, but can heal garrisoned infantry like an Armory. It may also profit from the Extreme Condition Armor upgrade (detailed reasoning below)[*1]

- ZOCOM's deployed Surveyors and/or Battle Bases (deployed Rigs) can heal garrisoned infantry like an Armory.

- Overall the above changes intend to enhance the concept that ZOCOM use their infantry on the field by being able to heal them at the battle front

- ZOCOM lacks long-range artillery, which makes it very difficult to assault a heavily fortified base. To fix this the following changes are made to the Zone Shatter, the Echo Trooper, or both:

- Zone Shatter's ability Overload Beam gains significantly more range, like 500-600

- Echo Troopers get more range in general, a separate attack against buildings with more range, or an ability akin to RRF's Juggernaut and Nod's Specter


[*1] If I play as ZOCOM I rarely build Predators. APCs with Missile Squads (and later more advanced infantry) are produced faster (as they are produced by two different buildings), move faster, have more range, are good against both infantry and vehicles, can target air, and after the Extreme Condition Armor upgrade also more durable

Edited by: DesertRose92

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