Just like Kane's Vision, this mod aims to perfect the gameplay experience of Kane's Wrath. With countless new faction unique upgrades and units, this is a comprehensive overhaul of this already great game. Every change that was introduced in this mod was with quality gameplay in mind and do justice to the lore of the factions. Furthermoe, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible.
Version 0.86 is a revision of 0.85 with a range of bug fixes and other small gameplay adjustments. No major changes were made and this release replaces version 0.85. Everybody using 0.85 is highly encouraged to use 0.86 instead! In the download you find attached the changelog of this and previous versions as well as a guide to install the game. Dont forget posting in the forums if you encounter a bug or balance issues and review if you liked the mod!
Hmm... I cant see to find the mod with the mod launcher. :/
Is it an executable that it should be looking for? because the only 3 files that it came with were 2 .big files and a .skudef file.
Best Kane's Wrath Mod
I saw in your "Faction Themes" file that each of the teams are supposed to have a specific color/colors that represents them, but whenever I go into skirmish the game makes me choose a color. Is there a way to have the faction colors selected rather than a solid blue, red, etc?
Question: are the new units usable in Campaign mode?
yea
mod launcher cant find .big file, but there are 3 other big files in there. ANy help?
Sir, there is no another big files in the folder
Can't play original games after playing this mod...
My game is also saying it can't find a .big file
Achtung!!!
Launching the mod with WrathEd Launcher says there's "One Vision_0.86.big" file missing!
So can't launch the mod. Pity, the text and screenshots of the mod seem really sweet(
Any help please?
Im getting the same problem
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I have a problem:Once I start the mod from WrathEd(have run as an administrator) I used the newest version of WrathEd(Called WrathEd Mod Launcher) I think. But when I run One Vision 0.86, that is on the WrathEd list, only default Kane's Wrath starts. I checked,the mod is IN the mods directory. Please help!!!
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i dont know what i need to do but i dont have a kanes wrath folder in my users index where the txt file told me to look. i have windows 7 any help?
Hey i just downloaded the mod and i cant seem to launch it with the WrathEd mod launcher. I can see the mod normally in the mod launcher but when i try to play it it just starts the vanilla version of kanes wrath. If someone could help with this id be really grateful. Really want to play this mod.
Does this mod work with Global Conquest?
Playing it right now, looks just fine
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The website for the mod launcher is down ;'(
I wanted to mention that I found a bug:
The scout from RRF, when trained it has a very long vision, however his vision decays to a normal rifleman unit vision (or less) right after. So it is not really working as it says it should do.
Also his icon becomes the same as a missile squad when garrisoned.
The Wall hub also is EXTREMELY expensive. The hub itself cost only 150, but every single layer of the wall cost the same, so, it is really expensive...
When playing with Steel Talons, when selling armory you get normal rifleman squad (RRF rifleman squad) instead of mercenaries mutants. (I guess there is a huge list, these are just the few first I encountered for the first hour gameplay)
I don't really know what is the "Search and Destroy (passive)" from Space Command uplink, but I don't really see it working.
In the RRF commando description it says that it is good against tanks (but it is good against infantry)
Steel Talons Hammerhead says it is good agaisnt infantry when it actually is good agaisnt tanks. It also doesn't have garrison pods anymore, so I fell like it is kind of a nerf in the wrong direction since Steel Talons are actually the Garrisonable faction. I really liked the nerf on the speed tho.
Anyway, I think I am posting these things in the wrong channel, sorry about this, I will stop for now.
I really like the whole work made on the mod, but my real feeling for now is that it is actually kinda of very far from being balanced. Maybe I need to try the whole mod for some time yet and see if it feels better by the time, but one thing that would really improve your mod would be to polish all this "minnor" bugs before releasing, because there are too many of them and they give the constant feeling that something is wrong and things are not going as expected. I know the mod is at 0.9 stage which would mean it is not finished yet, but polishing it before releasing would surelly give a much greater feedback (in my personal opinion).
is this still being worked on?
It is!