OpenRA game engine. This conversion moves you to the times of the First Tiberium War! Now we have two sides - Global Defensive Initiative (GDI) and the Brotherhood of Nod (or just Nod). Each side has its unique structures and units that can be used for defeating the enemy.
It is planned a two campaigns - one for each side.
Old beta on Yuri's Revenge engine was released in April 2007.

So,
- C&C ReImage is an RTS game based on the OpenRA engine, so strategic gameplay isn't changed;
- There are 2 TOTALLY new sides: GDI and Nod with TOTALLY new unique units for each side;
- There is a new campaign for GDI side;
- There is a NEW soundtrack;
- There are TOTALLY new sidebars;

2009:
We are beginning to remake this mod and soon you will be able to see our progress. Forget about old
Renegade buildings and units, they are history. A new era is coming.
New beta release will contain:
- Improved sprites for all buildings and units for each side;
- Completely remade UI;
- New music tracks;

2010:
I'm still alive! Work in progress...

2011:
We are undead like Schrödinger cat!

2012:
It's me again. Redone most of units and new buildings design. Project renamed to ReImage

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3 comments by KatzSmile on Dec 27th, 2012

Hi! Merry Christmas and Happy New Year!
It's me again. Redone most of units and new buildings design. Project renamed to ReImage

I'm trying to remake game in higher resolution and with better quality.
Also some new modern units will come - UAVs, tiltrotorcrafts, drones (land and aerial).
Game will feature all new tilesets, props and other eye-candy stuff

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C&C Renessans v087

C&C Renessans v087

Apr 22, 2007 Full Version 7 comments

The BETA version of C&C Renessans. Without Nod campaign.

Post comment Comments  (60 - 70 of 141)
pArtizAn Creator
pArtizAn Sep 9 2007, 8:29am says:

Yes,

"Most structures and units were taken from C&C Renegade and converted into RA2 format"

+1 vote   reply to comment
teh_spy
teh_spy Sep 8 2007, 4:36pm says:

this mod is based on Renegade's version of C&C isnt it? lol it looks good

+1 vote     reply to comment
pArtizAn Creator
pArtizAn Aug 9 2007, 1:03pm says:

I received a lot of mail concerning C&C Renessans, where people requsted me a continue of the work on C&C Renessans. There is a decision. If somebody wants to continue the development of Renessans, please contact me by ICQ of email:

- 237x215x872
- erofich@gmail.com

- Regards, pArtizAn aka Erofich

+1 vote   reply to comment
Goran
Goran Jul 11 2007, 8:34am says:

Thank you - saved me again ! :D

+1 vote     reply to comment
Goran
Goran Jul 8 2007, 11:58am says:

Yeah , I voted for the mod . But the rating didn't change , dunno why .

Btw , is there any way to make the flame tanks weaker ? They can whipe out the enemy base pretty quickly . If I'm GDI , I have problems with the flame tanks , since Nod's AI sends loads of them to attack my base . If I'm Nod , I can easily destroy an enemy base by making a flame tank rush . Any way to fix this ? Cause really , the flame tanks are creeping me out .

+1 vote     reply to comment
pArtizAn Creator
pArtizAn Jun 8 2007, 4:46pm says:

please vote for the Rating (in right part of this page)

+1 vote   reply to comment
Dreadlord
Dreadlord May 28 2007, 12:39pm says:

I can only suggest you to launch Renessans, set tech level to 10 and exit, then to play the mod you need.

+1 vote     reply to comment
Goran
Goran May 26 2007, 4:30am says:

I dunno why , but it didn't reset to me . I tried to play another mod and I couldn't build anything better than tech level 6 ( because I exited Renessans on tech level 6 ) . However , it's still a very good mod ( my fave for Yuri's Revenge ) . Now I'm just going to put in Tiberian Dawn music .

+1 vote     reply to comment
pArtizAn Creator
pArtizAn May 25 2007, 6:54pm says:

No, TECH LEVEL is resetting to default value (10) every time after gameexit .

+1 vote   reply to comment
Goran
Goran May 25 2007, 10:53am says:

THANKS ! :D

It works great now . Thanks very much for the gamemd file . But is it suposed so that if you change the tech level and leave it lower before you quit a game , and it stays the same on other mods and RA2 itself ?

+1 vote     reply to comment
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