CnC Post-War is a total conversion for Command & Conquer 3 Tiberium Wars featuring new Gameplay, Factions and Units. It is set in a near post-apocalyptic future world. The wastelands are showplace of the seemingly endless battles between different militant splinter groups. Become the leader of one of these factions and fight for their survival. Welcome to the Wasteland, Commander!

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See the first motion pictures of CnC Post-War here, plus the announcement of an almost definite release date.

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Update: Release was postponed by about one week. This time it is set!

Four months without update have been a long time. Instead of posting another major update, I'm going to break this period of silence with a rushed out release version, which will follow within the next three four weeks. In the meantime you can check out the mod's first gameplay trailer. Stay tuned!


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Jesterinatlantic
Jesterinatlantic - - 333 comments

More info! what factions there would be? By the way, the video is quite impressive, the mod looks great :)

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T.CrackIt Author
T.CrackIt - - 34 comments

Thank you! At moment there's one playable faction. In the future, well, we'll see!

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Jesterinatlantic
Jesterinatlantic - - 333 comments

Oh, i see. As a very early suggestion, what do you think to include things like raiders bands in the scenaries? for example, to take an oil tank, you must defeat this enemies first.

And then, something amazing would be some mutants enemies too. But of course, these are personal ideas, sure you've got your own plans about ;)

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T.CrackIt Author
T.CrackIt - - 34 comments

Funny you mention this, because the raider idea has been in the air for quite a while, however didn't make it in the game due to "conflicts" with the second faction plans ;)

And mutants, well, are very Fallout-typical, and I've also thought about it, but for the moment it doesn't seem they will be added.

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Jesterinatlantic
Jesterinatlantic - - 333 comments

Second faction? uh, it sounds good!, i'll stay tuned for more news about that. And yeah, as you can suppose looking my avatar i'm a huge fallout and post-apocaliptic stuff fan in general, that's why i would like (as many other overhere) play this mod :)

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Pvt.Jimbo
Pvt.Jimbo - - 2 comments

Mutants could be bionic area denial weapons engineered to stay in guard for a long time and harass any entering units. Thinking of critters like in half life 2. They could effectively seal off portions of the map and would have to be removed with larger forces.
Also it would make for an interesting game mode to enter an urban area with a taskforce and establish defensive perimeter around a strategic object before waves of these mobile area denial weapons try to flood the player's position.

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yavuztezcan
yavuztezcan - - 709 comments

Great news

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