CnC Post-War is a total conversion for Command & Conquer 3 Tiberium Wars featuring new Gameplay, Factions and Units. It is set in a near post-apocalyptic future world. The wastelands are showplace of the seemingly endless battles between different militant splinter groups. Become the leader of one of these factions and fight for their survival. Welcome to the Wasteland, Commander!

Report article RSS Feed CnC Post-War Release 0.1

The first playable version of CnC Post-War is finished and ready for download!

Posted by T.CrackIt on May 24th, 2013


This is it. After months of hard work, absence and resumption of this project I'm glad I can finally offer you some playable material. Choosing the C&C 3 SAGE engine has often proven as wrong and I'm not as satisfied with the current result as I'd like to be. Minor details have cost an excessive amount of time, other elements had to be adapted to the engine's limitations or were completly cut off. There are a few problems that could not be solved yet and which are enlisted under "known issues". Anyhow, this should of course not mean that you cannot have a lot of fun with this mod!

Features:

The first release version includes one playable faction (the Peacekeepers) with all units you have seen on screens so far. Actually it was planned to have at least one controllable air unit (an Apache based attack helicopter), but at the moment there are none. Futhermore it includes three maps, all with the conquest system, and all with working A.I..

Known issues:

  • Some of the UI elements are not reworked yet, and a lot of menu stuff is actually still in progress. These, however, are cosmetic issues only!
  • The A.I. in general should be seen as a placeholder. In the current state it sometimes tends to have problems with capturing outposts, although it has units in it. This should be an A.I. only issue. If you experience similar bevavior in multiplayer matches please report me!
  • Infantry is not supposed to be able to shoot out of Badgers. Occasionally this happens though.
  • Sudden unit rotation is part of the engine's bad habits and cannot be fixed.

If you notice any other bugs, imbalances or the like, feel free to leave a comment or report me via PM. An installation guide and further info are included in the readme file.


What's next?

In case you are still reading here, you might also wonder what will come next for this mod. Originally it was planned to get the first release out much earlier and to reveal a second faction after this. At the moment, however, this is not going to happen until I will find another modeller and texture artist, which brings me to the last point of this news:
I'm looking for:
- A modeller
- A texture artist (for models in first line, UI/promotional stuff optionally)
- A talented mapper (for semi-realistic map-style, like the ones this mod includes)

Other than this, what will follow next, is probably a bugfixed version, if required.

That's it so far. Wish you some nice matches and hope you enjoy the mod!

Post comment Comments
MrTaxikiller
MrTaxikiller May 24 2013, 1:12pm says:

OMG its here going to download it straight when I'm home and giving you a detailed review about it.

+4 votes     reply to comment
T.CrackIt
T.CrackIt May 24 2013, 1:31pm replied:

Can't wait to read it ;)

+2 votes     reply to comment
The-Kommandant
The-Kommandant May 24 2013, 4:21pm says:

I think I'm going to fai-

+3 votes     reply to comment
Jesterinatlantic
Jesterinatlantic May 27 2013, 6:21am says:

Well, the mods work properly and everything looks fine, but i have to play more to understand the command points system xD

+4 votes     reply to comment
worldwar2freak
worldwar2freak May 28 2013, 8:09pm says:

How do I make it work with origin? Ive tried both manual and automatic install.

+2 votes     reply to comment
MrTaxikiller
MrTaxikiller May 29 2013, 8:22am replied:

ask EA Support because they made Origin we dont

+1 vote     reply to comment
T.CrackIt
T.CrackIt Jun 14 2013, 9:41am replied:

Right click on your new shortcut, go to properties and check out if the directory under "Start in" is your game installation directory. Change it otherwise.

+1 vote     reply to comment
X1Destroy
X1Destroy May 29 2013, 9:37am says:

I waited years for this. Thank you.

+3 votes     reply to comment
L()KI
L()KI May 30 2013, 9:18am says:

Great man!

+3 votes     reply to comment
celice
celice May 30 2013, 11:08pm says:

good!

+3 votes     reply to comment
TotalSnappy
TotalSnappy Jun 1 2013, 11:22am says:

From a modder to another, I do understand your struggle working with SAGE. Congrats on pulling through!

+3 votes     reply to comment
Xofolez
Xofolez Jun 1 2013, 10:00pm says:

Hey, I am a mapper that could live up to your standards, so long as the transition from generals WB to C&C3 WB isn't too difficult. Msg me and we will talk more in depth on this topic

+3 votes     reply to comment
Jolteon*
Jolteon* Jun 2 2013, 4:53pm says:

hey is this need any patch or update for cnc tiberium wars?

+1 vote     reply to comment
The_God_Of_All_Dogz
The_God_Of_All_Dogz Jun 4 2013, 10:39am replied:

you will need the 1.9 patch for tib wars as long as u have that then shouldnt be a problem u can find the patch just about anywhere just google "1.9 patch Tiberium Wars" i think moddb even has it

+1 vote     reply to comment
The_God_Of_All_Dogz
The_God_Of_All_Dogz Jun 4 2013, 10:42am says:

im lovin it

+2 votes     reply to comment
tritian
tritian Jun 8 2013, 4:08am says:

nice, looks like you pulled a lot of inspiration from company of heroes and made it on the awesome c&c3's sage engine! great work, downloading now!

+2 votes     reply to comment
slack179
slack179 Jun 17 2013, 1:26pm says:

dude bro fist you just made my day. :)

+2 votes     reply to comment
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Platform
Windows
Developed By
T.CrackIt
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Release Date
Released May 23, 2013
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CnC Post-War (C&C3: Tiberium Wars)
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