Image RSS Feed Latest Screens
When you see it.... NATO MQ-9 Reaper UAV Soviet TOS-1A Solntsepyok Flamethrower System
Blog RSS Feed Report abuse Latest News: CNC Fallout Public Beta v0.2 released!

13 comments by Henford on Jul 1st, 2013

CNC Fallout Public Beta v0.2 is now available for download!

Download CNC Fallout Public Beta v0.2 now!
CNC Fallout Public Beta v0.2

Kokoda - Abandoned Soviet Outpost Kokoda - River Crossing

With new maps, new units, new music, new tech structures, new visual FX, new upgrades and a whole bundle of bugfixes, balancing and gameplay changes; CNC Fallout builds on and improves on Public Beta v0.1 in every aspect.

Hope you enjoy!


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
CNC Fallout Public Beta v0.2

CNC Fallout Public Beta v0.2

Jul 1, 2013 Full Version 50 comments

The Public Beta v0.2 of CNC Fallout is now available for download.

CNC Fallout Operations Manual

CNC Fallout Operations Manual

Feb 21, 2012 Guides 17 comments

Commander, you will be deployed to war shortly. Don't enter the battle unprepared; read the operations manual and brief yourself for the mission at hand.

Prepare for Battle Redux - CNC Fallout Soundtrack

Prepare for Battle Redux - CNC Fallout Soundtrack

Jan 12, 2011 Music 3 comments

Xenogenocide's excellent redux of "Prepare for Battle" from Command & Conquer. The latest addition to the CNC Fallout soundtrack.

CNC Fallout 2010 Official Trailer HD

CNC Fallout 2010 Official Trailer HD

Nov 11, 2010 Trailers 3 comments

The Full HD version of the CNC Fallout 2010 Official Trailer is available for download!

War On Terror - CNC Fallout Soundtrack

War On Terror - CNC Fallout Soundtrack

Jan 26, 2010 Music 2 comments

More top notch stuff from Xenogenocide from the CNC Fallout soundtrack.

Today is the Day you Die - CNC Fallout Soundtrack

Today is the Day you Die - CNC Fallout Soundtrack

Mar 19, 2009 Music 2 comments

An intense combat song. Composed and performed by Xenogenocide.

Post comment Comments  (60 - 70 of 1,999)
crankie24 Feb 22 2014, 2:16pm says:

How do I bring up the window to select the mod I can't remember and I really need to play this game. Can someone help me please

+1 vote     reply to comment
Jafod Feb 22 2014, 4:13pm replied:

you have to use the disc. use the launcher when it pops up, and there will be an option next to the play button called 'game browser', open that, and near the top of the window that pops up it will say 'replays' and mods. now, this will only work if you have updated the game itself properly.

+1 vote     reply to comment
Guest Feb 22 2014, 2:09pm says:

This comment is currently awaiting admin approval, join now to view.

Jafod Feb 22 2014, 4:15pm replied:

what all have you tried to do? did you just start up the game normally, thinking that it would work? if so, then that is incorrect. lok at my response to crankie24 for help. if you have tried that already, then please refer to either Henford, or someone who has extensively helped with bugs for this mod.

+1 vote     reply to comment
Rallehop Feb 17 2014, 5:16pm says:

Will USSR and Australia get an ''infinite'' source of cash sometime? i feel overpowered playing as NATO with 0 map control dominating the entire game using JUST my supply drops.

+2 votes     reply to comment
Oaks Feb 22 2014, 7:50am replied:

Yap,already said that, no infinite Supply drop zones for NATO.
Lets say they can have 5-8 of them at max. Supply zone is for 3000 and ach 60 seconds plane with crate lands,upon cca 75 second it gives of 1000 credits.
Aussie Ore Extractors optional upgrade for 2500 were giving 200 credits per one minute or so as well,I remember but now it seems not working.
I were sitting looking at it for more then 20 minutes to happen on 3 maps.

+1 vote     reply to comment
starwolf191353001787 Feb 19 2014, 3:22am replied:

Australia already has an 'infinite' source. Purchase the upgrade that is available to the refinery; You'll gain small boosts of cash every so often just like the oil derricks in certain maps. Expand early, build more refineries and get the upgrade for them too; You're in business with steady income.

+2 votes     reply to comment
liedata011 Feb 20 2014, 1:43am replied:

I prefer to build one refinery and then just build a lot of harvesters since I'd have to upgrade multiple refinerys to do that, and with 2 types of vehicle production facilities, and no power production I just build 2 landing pads (not one right after the other) and use one to build harvesters while the other produces battle units. Then when I get my Heavy vehicle factory out I can devote it to make heavy units like tank destroyer and artillery and spam smaller units with the other 2. If you micromanage your harvester and build a lot of them it's pretty easy to get yourself a stable economy.
I have the most trouble with NATO I'm not sure how the cash drop things work but I don't feel like I'm getting enough cash quick enough from them. USSR is just cheap all around so their economy boosting mechanic is just passively on all the time I guess.

+1 vote     reply to comment
starwolf191353001787 Feb 20 2014, 6:14am replied:

The problem with that though is that not only do your ore deposits diminish quickly, but the refinery gets constantly blocked by all your harvesters trying to get in. Plus it also means for a large chunk of time, your harvesters are sitting in line contributing nothing. And that's a lot of resources you've spent on getting them. It's cheaper to build the refineries since they come with a free harvester and upgrade them with extractors.

Meanwhile, the supply drop base for NATO is easy. You get periodical boosts that are substantial. Just be patient and presto, you've got it good. Build multiple and you basically win.

+2 votes     reply to comment
liedata011 Feb 18 2014, 12:00am replied:

Yeah I said that the repair field and static defenses made them the more turtley faction. I also like to think they have the most variety in their tactics with tank destroyer's being able to camouflage themselves as ore allowing ambushes and their spec ops teams and commandos (theoretically) allowing them to back door peoples bases. Although I haven't personally managed to do this. I'd like to have some of the Commando's upfront damage reduced so he could have more sabotage ability like making his gun weaker but he was invisible when not attacking or his AC130 call in was ranged. Also the ability goes on cooldown when you cast it not when you use it which is pretty annoying as I often have to cancel it to get him out of range of enemy patrols. It's either that or have him regen hp out of combat as he just ends up getting ground down by base defences and skirmishes making him feel kinda useless outside of sticking him in a bunker or building and using him as a anti-infantry/light vehicle defense.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C3: Tiberium Wars Icon
Developed By
Send Message
Release Date
Released Feb 23, 2012
Mod Watch
Track this mod
Community Rating



259 votes submitted.

You Say


Ratings closed.

Highest Rated (17 agree) 8/10

Ok first of all the sfx added are just delicious and CNC Fallout is similar to Generals which is my favorite of all C&C games well 2nd only to Red Alert 2. The game makes me feel powerful unlike vanilla and Kane's Wrath because their super weapons and explosions are puny. In Fallout, explosions really light 'em up and supers along with tactical powers make the loudest boom! Basically, everything packs a punch! However, there are some things I would like to point out that might improve the immersion…

Feb 25 2012, 8:53am by Ripple

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote CNC Fallout on your homepage or blog by selecting a button and using the HTML code provided (more).

CNC Fallout CNC Fallout
CNC Fallout
357 of 21,955
Last Update
1 week ago
1,615 members