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14 comments by Henford on Jul 1st, 2013

CNC Fallout Public Beta v0.2 is now available for download!

Download CNC Fallout Public Beta v0.2 now!
CNC Fallout Public Beta v0.2

Kokoda - Abandoned Soviet Outpost Kokoda - River Crossing

With new maps, new units, new music, new tech structures, new visual FX, new upgrades and a whole bundle of bugfixes, balancing and gameplay changes; CNC Fallout builds on and improves on Public Beta v0.1 in every aspect.

Hope you enjoy!


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CNC Fallout Public Beta v0.2

CNC Fallout Public Beta v0.2

Jul 1, 2013 Full Version 58 comments

The Public Beta v0.2 of CNC Fallout is now available for download.

CNC Fallout Operations Manual

CNC Fallout Operations Manual

Feb 21, 2012 Guides 17 comments

Commander, you will be deployed to war shortly. Don't enter the battle unprepared; read the operations manual and brief yourself for the mission at hand.

Prepare for Battle Redux - CNC Fallout Soundtrack

Prepare for Battle Redux - CNC Fallout Soundtrack

Jan 12, 2011 Music 3 comments

Xenogenocide's excellent redux of "Prepare for Battle" from Command & Conquer. The latest addition to the CNC Fallout soundtrack.

CNC Fallout 2010 Official Trailer HD

CNC Fallout 2010 Official Trailer HD

Nov 11, 2010 Trailers 3 comments

The Full HD version of the CNC Fallout 2010 Official Trailer is available for download!

War On Terror - CNC Fallout Soundtrack

War On Terror - CNC Fallout Soundtrack

Jan 26, 2010 Music 2 comments

More top notch stuff from Xenogenocide from the CNC Fallout soundtrack.

Today is the Day you Die - CNC Fallout Soundtrack

Today is the Day you Die - CNC Fallout Soundtrack

Mar 19, 2009 Music 2 comments

An intense combat song. Composed and performed by Xenogenocide.

Post comment Comments  (60 - 70 of 2,018)
Iraqi_Code Aug 6 2014 says:

hi .
any news , update , images , gameplay.?
and when will be released currently this year or not ..?
my regards..

+3 votes     reply to comment
Hiramaky Aug 4 2014 says:

Oh man. I saw this and thought it would be a Fallout mod for C&C.
But this could do, I guess...

+1 vote     reply to comment
Sarathstra Jul 15 2014 says:

ModDB keeps telling me you've got some updates, but i don't see any..? :/

+5 votes     reply to comment
TeutonicKnigth125 Jun 26 2014 says:

When will 0.3 be released?

I hope that 0.3 includes LOTS of new content.

+2 votes     reply to comment
Henford Creator
Henford Jul 13 2014 replied:

It will come when it comes. Probably some time this year.

I just arrived back home after spending a month and a half overseas - life just happens sometimes, and this is a one man production.

Patience is a virtue, just rest assured in the thought that v0.3 is coming, and subsequent updates after that. The mod is very much alive and will always be as such.

+9 votes   reply to comment
Guest Sep 5 2014 replied:

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Svarainis Jun 25 2014 says:

I suggest that the APC would have a weapon upgrade (I dunno maby a TOW missle or AP rounds)

+2 votes     reply to comment
Oaks Jun 24 2014 says:

Bunch of suggestions incoming: (Forum thread is unused since 2012)
1.)Husks-Negotiator,T-108,MLRS, all Harvesters and even ADF MCV with Soviet Stallins Fist
could have recapturable husks.
2.)Stealth detection-for ADF MSA, deployed Soviet Pantsir.
3.)Minefields-from ADF and NATO APC's and Soviet Pantsir.
4.)Not walls but-roadblocks,barbed wire,sandbags.
5.)Infiltrator/Technician/SAS squad ability-digging a bunker.
And ability to cast Camo net in area of effect-temporal stealth while idle,
for all affected ADF vehicles.
6.)Upgrades-like improved diesel engines-movement speed for vehicles.
Armor-piercing ammo/Depleted Uranium shells for APC's,ZSU-increasing attack damage,attack range.
Advanced systems - Terror drone gains stealth, increased movement speed,attack damage,damage radius. Stealth while idle,increased armor,movement speed for Topol-M.
Power/NBC suits-Plasma corps,SpecOps,Reaper cyborgs,Infiltratorts - increased statistics, increased resistance to Biowaste suprise, Bio rockets, fallout from T3 SP's.
Decreased absolute lethality of Bio rockets and its immeassurable collateral friendly fire on both own and enemy general infantry must be put under some control.
7.)Revolutionist-Vodka provision- passive ability providing increased statistics to nearby infantry.
8.)Engineer equipment-I wonder if he could create some machine gun post from the stuff he carries in suitcase.Like Entrench ability of RA2 Allied GI maybe. :D

Looking forward to v0.3 radical changes and new stuff.
Patience and faith status-unshakeable.

+1 vote     reply to comment
Guest Jun 19 2014 says:

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MAN~O~WAR Jun 11 2014 says:

Thought I would post here since I have the steam version and had trouble launching the mod at first due to no launch menu.

Follow the instructions from the installer. Make sure you installed it in the right path: C:\Users\You\Documents\Command & Conquer 3 Tiberium Wars\mods

Open up steam and go to your games library, and right click Tiberium Wars and select Properties, click on Set Launch Options.. and type "-ui" without quotes. and click OK.

You can just start the game normally and the menu will show-up. Click on game browser, mods tab then enjoy the mod :)

Hope it helped some people. Thanks to melolipop on steam.

+1 vote     reply to comment
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C&C3: Tiberium Wars Icon
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Released 2012
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265 votes submitted.

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Highest Rated (18 agree) 8/10

Ok first of all the sfx added are just delicious and CNC Fallout is similar to Generals which is my favorite of all C&C games well 2nd only to Red Alert 2. The game makes me feel powerful unlike vanilla and Kane's Wrath because their super weapons and explosions are puny. In Fallout, explosions really light 'em up and supers along with tactical powers make the loudest boom! Basically, everything packs a punch! However, there are some things I would like to point out that might improve the immersion…

Feb 25 2012 by Ripple

Real Time Strategy
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