CNC Fallout Public Beta v0.1
Feb 25, 2012 Full Version 108 commentsThe Public Beta v0.1 of CNC Fallout is now available for download.
27 comments by Henford on Feb 26th, 2012

So you've played CNC Fallout, and you know what we are about. You loved the mod, but you noticed something was missing...
It's time to give our units a voice, and we need YOU! CNC Fallout is now hiring voice actors.
Requirements
Voice Types Needed
As you probably know, we have many units to put voice to - therefore if you have a good mic and are from the region, it would be awesome if you could just start enlisting everyone you could in recording voices (family, friends, even random people off the street).
Enlist TODAY!
If you have what we're looking for, we'll get you started on some voices. Full credit will be given, and we can probably arrange some other special goodies for you as well. (internal testing anyone?)
Henford
The Public Beta v0.1 of CNC Fallout is now available for download.
Commander, you will be deployed to war shortly. Don't enter the battle unprepared; read the operations manual and brief yourself for the mission at hand.
Xenogenocide's excellent redux of "Prepare for Battle" from Command & Conquer. The latest addition to the CNC Fallout soundtrack.
The Full HD version of the CNC Fallout 2010 Official Trailer is available for download!
More top notch stuff from Xenogenocide from the CNC Fallout soundtrack.
An intense combat song. Composed and performed by Xenogenocide.
Highest Rated (11 agree) 8/10
Ok first of all the sfx added are just delicious and CNC Fallout is similar to Generals which is my favorite of all C&C games well 2nd only to Red Alert 2. The game makes me feel powerful unlike vanilla and Kane's Wrath because their super weapons and explosions are puny. In Fallout, explosions really light 'em up and supers along with tactical powers make the loudest boom! Basically, everything packs a punch! However, there are some things I would like to point out that might improve the immersion…
Feb 25 2012, 8:53am by Ripple
Hey Henford, just wondering, what exactly do you mean by "new unit functionalities" when you talk about V.02? Upgrades/abilities?
I there is something I have known test, there is no way to heal infantry
And repair vehicles and the Australia don’t have any sort of mechanics to repair bridges I think that this is something very basic and you should fix it in the next update.
Apart from that I really liked the soviet nuclear winter and the Australia gustav stile artillery, keep up the good work
One thing I'd like to see in the upcoming update is for each of the factions AI to build there MCV's and expand.
The only faction AI doing this for me any ways are the UN
This is Fraustrating i cant install it correctly im not seeing the Mod menu or the Command Center on the Start up.
you shuld update cnc to the latest version 1.9 that in the start manu you will have command center in the command center go to game browser then mods select the mod and then lunch game
SPECTACULAR mod!!!
What you can look forward to in v0.2
- 4 new units
- Essential balancing changes
- New unit functionalities
- 3 new maps (taking the total of Fallout-exclusive maps to 6)
- 2 new songs
- Enhanced particle FX; explosions are now cleaner, more attractive and more GFX-efficient (less slowdown)
- Bug fixes including attack move, formation previews and multiplayer map loading
....and much, much more!
COMING Q4 2012!
Will this include some of or all the new voice taunts?
I have plenty in store.
I have been listening to all of your feedback to ensure CNC Fallout continues to evolve into the definitive gameplay experience for C&C3 mods.
cant wait to see what you have hoing on there, keep up the good work