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When you see it.... NATO MQ-9 Reaper UAV Soviet TOS-1A Solntsepyok Flamethrower System
Blog RSS Feed Report abuse Latest News: CNC Fallout Public Beta v0.2 released!

13 comments by Henford on Jul 1st, 2013


CNC Fallout Public Beta v0.2 is now available for download!

Download CNC Fallout Public Beta v0.2 now!
CNC Fallout Public Beta v0.2

Kokoda - Abandoned Soviet Outpost Kokoda - River Crossing

With new maps, new units, new music, new tech structures, new visual FX, new upgrades and a whole bundle of bugfixes, balancing and gameplay changes; CNC Fallout builds on and improves on Public Beta v0.1 in every aspect.

Hope you enjoy!

Henford

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CNC Fallout Public Beta v0.2

CNC Fallout Public Beta v0.2

Jul 1, 2013 Full Version 50 comments

The Public Beta v0.2 of CNC Fallout is now available for download.

CNC Fallout Operations Manual

CNC Fallout Operations Manual

Feb 21, 2012 Guides 17 comments

Commander, you will be deployed to war shortly. Don't enter the battle unprepared; read the operations manual and brief yourself for the mission at hand.

Prepare for Battle Redux - CNC Fallout Soundtrack

Prepare for Battle Redux - CNC Fallout Soundtrack

Jan 12, 2011 Music 3 comments

Xenogenocide's excellent redux of "Prepare for Battle" from Command & Conquer. The latest addition to the CNC Fallout soundtrack.

CNC Fallout 2010 Official Trailer HD

CNC Fallout 2010 Official Trailer HD

Nov 11, 2010 Trailers 3 comments

The Full HD version of the CNC Fallout 2010 Official Trailer is available for download!

War On Terror - CNC Fallout Soundtrack

War On Terror - CNC Fallout Soundtrack

Jan 26, 2010 Music 2 comments

More top notch stuff from Xenogenocide from the CNC Fallout soundtrack.

Today is the Day you Die - CNC Fallout Soundtrack

Today is the Day you Die - CNC Fallout Soundtrack

Mar 19, 2009 Music 2 comments

An intense combat song. Composed and performed by Xenogenocide.

Post comment Comments  (40 - 50 of 1,999)
TeutonicKnigth125
TeutonicKnigth125 Apr 27 2014, 3:41pm says:

Henford, I have a question.

Unless you had put another artillery unit for Australia in V 0.3...Why does Autralia( the faction whose strengh is artillery) only have one (but really powerfull) unit; While the NATO have two units, with one of them being purchable soon in-game?

Shoulnd the Australia faction have more artillery? Just saying.

+2 votes     reply to comment
Arios
Arios Apr 26 2014, 8:56pm says:

Nice update.

+1 vote     reply to comment
TeutonicKnigth125
TeutonicKnigth125 Apr 26 2014, 11:51am says:

Althought theres still time for 0.3 version, will you update the manual of the game before you release the update, Henford?

We want to know what will come new!

+1 vote     reply to comment
Henford
Henford Apr 26 2014, 5:12pm replied:

Of course!

The manual will be updated to include all new units, structures, tech buildings and abilities.

+2 votes     reply to comment
NBomb
NBomb Apr 25 2014, 1:51pm says:

Henford enormous thank you for new units TOS - 1A and Mi - 24 Hind. Good job. Enormous thank you.

+2 votes     reply to comment
Oaks
Oaks Apr 25 2014, 7:19am says:

Soviet Solntsepyok long-ranged flamethrower is awesome.
Range is comparable to NATO MLRS?
Able to clear garrison?

The need for repairing vehicles is given by that-
your Liberty walker/Topol-M has elite/heroic rank and has very low health. With so high rank it will heal itself,yes, but the first thing you would like to do is to repair it.
The same can apply to Aussie Commando.
Though, healing/refilling squad after further consideration really sounds little bit redundant for Fallout.

I dont know why, if it is just me, but Aussie Ore Extractor upgrade is really not working.

NATO B-2 Support Power(s) carrier can be stealthed.
Aussies need air superiority fighter.
Skipper could serve as a bombing unit as well.
Want to know if Apache/Bushranger/Hind has/will have AA?

Thanx for update,looking forward to summer release.

+2 votes     reply to comment
liedata011
liedata011 Apr 26 2014, 5:31pm replied:

I think I've said this before but part of the intrigue of the game is the LACK of repair and only having it as a support power for Australia. It increases the pace of the game and makes it more challenging.

+1 vote     reply to comment
Oaks
Oaks Apr 26 2014, 6:44pm replied:

You will be hiding your 1% health Liberator or Death Hammer hoping no one kills it? Easily gaining rank? So much credits spent for naught?
Hoping your highest value unit with low health will gain highest rank?
Knowing that enemy unit will come back in full health,
thats whats challenging for me.
I'll leave it in judgement of Henford.

+1 vote     reply to comment
liedata011
liedata011 May 8 2014, 3:57pm replied:

I don't think gaining ranks is a massive part of this game, more a reward for good micro and rotation of units so you distribute the damage evenly and thus have your units last for longer, putting in repair mechanics simply because you want to see a heroic unit isn't a good idea.

+1 vote     reply to comment
liedata011
liedata011 Apr 26 2014, 5:34pm replied:

Hahaha, wooow that would actually be pretty funny, too bad it isn't around any more. I would personally find it hilarious to run a couple of NATO rocket jeeps around the walker and have it blow up half of his own army with the AI, it would be like spider mine dragging all over again.

+1 vote     reply to comment
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Highest Rated (17 agree) 8/10

Ok first of all the sfx added are just delicious and CNC Fallout is similar to Generals which is my favorite of all C&C games well 2nd only to Red Alert 2. The game makes me feel powerful unlike vanilla and Kane's Wrath because their super weapons and explosions are puny. In Fallout, explosions really light 'em up and supers along with tactical powers make the loudest boom! Basically, everything packs a punch! However, there are some things I would like to point out that might improve the immersion…

Feb 25 2012, 8:53am by Ripple

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