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13 comments by Henford on Jul 1st, 2013

CNC Fallout Public Beta v0.2 is now available for download!

Download CNC Fallout Public Beta v0.2 now!
CNC Fallout Public Beta v0.2

Kokoda - Abandoned Soviet Outpost Kokoda - River Crossing

With new maps, new units, new music, new tech structures, new visual FX, new upgrades and a whole bundle of bugfixes, balancing and gameplay changes; CNC Fallout builds on and improves on Public Beta v0.1 in every aspect.

Hope you enjoy!


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CNC Fallout Public Beta v0.2

CNC Fallout Public Beta v0.2

Jul 1, 2013 Full Version 51 comments

The Public Beta v0.2 of CNC Fallout is now available for download.

CNC Fallout Operations Manual

CNC Fallout Operations Manual

Feb 21, 2012 Guides 17 comments

Commander, you will be deployed to war shortly. Don't enter the battle unprepared; read the operations manual and brief yourself for the mission at hand.

Prepare for Battle Redux - CNC Fallout Soundtrack

Prepare for Battle Redux - CNC Fallout Soundtrack

Jan 12, 2011 Music 3 comments

Xenogenocide's excellent redux of "Prepare for Battle" from Command & Conquer. The latest addition to the CNC Fallout soundtrack.

CNC Fallout 2010 Official Trailer HD

CNC Fallout 2010 Official Trailer HD

Nov 11, 2010 Trailers 3 comments

The Full HD version of the CNC Fallout 2010 Official Trailer is available for download!

War On Terror - CNC Fallout Soundtrack

War On Terror - CNC Fallout Soundtrack

Jan 26, 2010 Music 2 comments

More top notch stuff from Xenogenocide from the CNC Fallout soundtrack.

Today is the Day you Die - CNC Fallout Soundtrack

Today is the Day you Die - CNC Fallout Soundtrack

Mar 19, 2009 Music 2 comments

An intense combat song. Composed and performed by Xenogenocide.

Post comment Comments  (10 - 20 of 1,993)
TeutonicKnigth125 Jun 26 2014, 11:54am says:

When will 0.3 be released?

I hope that 0.3 includes LOTS of new content.

+2 votes     reply to comment
Henford Jul 13 2014, 11:26pm replied:

It will come when it comes. Probably some time this year.

I just arrived back home after spending a month and a half overseas - life just happens sometimes, and this is a one man production.

Patience is a virtue, just rest assured in the thought that v0.3 is coming, and subsequent updates after that. The mod is very much alive and will always be as such.

+9 votes     reply to comment
Svarainis Jun 25 2014, 3:39am says:

I suggest that the APC would have a weapon upgrade (I dunno maby a TOW missle or AP rounds)

+2 votes     reply to comment
Oaks Jun 24 2014, 7:18am says:

Bunch of suggestions incoming: (Forum thread is unused since 2012)
1.)Husks-Negotiator,T-108,MLRS, all Harvesters and even ADF MCV with Soviet Stallins Fist
could have recapturable husks.
2.)Stealth detection-for ADF MSA, deployed Soviet Pantsir.
3.)Minefields-from ADF and NATO APC's and Soviet Pantsir.
4.)Not walls but-roadblocks,barbed wire,sandbags.
5.)Infiltrator/Technician/SAS squad ability-digging a bunker.
And ability to cast Camo net in area of effect-temporal stealth while idle,
for all affected ADF vehicles.
6.)Upgrades-like improved diesel engines-movement speed for vehicles.
Armor-piercing ammo/Depleted Uranium shells for APC's,ZSU-increasing attack damage,attack range.
Advanced systems - Terror drone gains stealth, increased movement speed,attack damage,damage radius. Stealth while idle,increased armor,movement speed for Topol-M.
Power/NBC suits-Plasma corps,SpecOps,Reaper cyborgs,Infiltratorts - increased statistics, increased resistance to Biowaste suprise, Bio rockets, fallout from T3 SP's.
Decreased absolute lethality of Bio rockets and its immeassurable collateral friendly fire on both own and enemy general infantry must be put under some control.
7.)Revolutionist-Vodka provision- passive ability providing increased statistics to nearby infantry.
8.)Engineer equipment-I wonder if he could create some machine gun post from the stuff he carries in suitcase.Like Entrench ability of RA2 Allied GI maybe. :D

Looking forward to v0.3 radical changes and new stuff.
Patience and faith status-unshakeable.

+1 vote     reply to comment
Guest Jun 19 2014, 5:02am says:

This comment is currently awaiting admin approval, join now to view.

MAN~O~WAR Jun 11 2014, 9:15pm says:

Thought I would post here since I have the steam version and had trouble launching the mod at first due to no launch menu.

Follow the instructions from the installer. Make sure you installed it in the right path: C:\Users\You\Documents\Command & Conquer 3 Tiberium Wars\mods

Open up steam and go to your games library, and right click Tiberium Wars and select Properties, click on Set Launch Options.. and type "-ui" without quotes. and click OK.

You can just start the game normally and the menu will show-up. Click on game browser, mods tab then enjoy the mod :)

Hope it helped some people. Thanks to melolipop on steam.

+1 vote     reply to comment
Guest Jun 10 2014, 9:11am says:

Hi Henford! First of all I really like your work (the new maps are awesome). I thought of something that could be added in the Soviet faction; a VTOL Pak Fa, with stealth. Apart from that, I believe that the Soviets could use a scout unit. What do you think of my suggestions? Good luck with your project!

+1 vote     reply to comment
Guest Jun 10 2014, 3:17am says:

I downloaded the mod into the CNC3 mod folder. I was presented with an installation icon on my desktop. I went ahead and installed the mod, but how in the heck do I play with the new mod? HELP

+2 votes     reply to comment
Jafod Jun 10 2014, 7:11pm replied:

You need the disk. If you have a pirated version, then you need to have the .iso file mounted. You also need to update the game to... I don't remember which patch, but I think it was either 1.1 or 1.9 (sometimes known as 1.01 or 1.09). After you have updated, you insert the disk, and a game menu pops up. (that is for most games, by the way). Once that pops up, click on 'game browser' to the right of the 'Play' button. A new window will pop up. In the top-right hand corner it will say 'Replays' and 'Mods'. Click on mods, and click on 'CNCFallout'. Then, bottom-left will have the button 'launch game'. Click it, and wait a bit. The game should start up then. Have a wonderful day, Guest, and I sincerely hope you can get this to work.
~Sincerely, Jafod

+2 votes     reply to comment
Riprex Jun 10 2014, 2:28am says:

Could you maybe integrate New Zealand in the the Aussie faction with some units as kiwis and maybe rename them to ANZAC

+2 votes     reply to comment
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C&C3: Tiberium Wars Icon
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Released Feb 23, 2012
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Highest Rated (17 agree) 8/10

Ok first of all the sfx added are just delicious and CNC Fallout is similar to Generals which is my favorite of all C&C games well 2nd only to Red Alert 2. The game makes me feel powerful unlike vanilla and Kane's Wrath because their super weapons and explosions are puny. In Fallout, explosions really light 'em up and supers along with tactical powers make the loudest boom! Basically, everything packs a punch! However, there are some things I would like to point out that might improve the immersion…

Feb 25 2012, 8:53am by Ripple

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