Reborn on the SAGE engine, the RA2 and YR story will be relived with real time 3d graphics. We of the ConRed team are not only trying to create the RA2 experience, we are also going to enhance it with new features. New factions. New units and structures on the original sides. And, a Yuri campaign. To keep the authenticity of the RA2 universe, the new technologies will not be available in the campaign modes.
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German scientists have developed the Tank Destroyer, a unit designed specifically to give German forces an edge against enemy armour. While vary weak against structures or infantry, Tank Destroyers are extremely powerful against enemy vehicles, and can be used either to clear the way for your own attacks or to blunt incoming columns of enemy armour.
Another brilliant model!
one of my favorite units :)
nice
You would think this would be good against structures, with it's huge cannon, but it's not????
Keep to RA2 i guess :)
I love this tank!!! And is much better to see it on a very good 3D model! Nice one Slye_Fox!
Nice, but I think the threads are too similar. This one has the same kind of threads are the Mirage Tank, Prism Tank, Battle Fortress etc.
I don't think all Allied vehicles in Red Alert 2 had the same thread styles.
Variation is very important.
Hope you understand my constructive criticism.
I think you mean how it dips in the middle.
Is this presumption true?
I mean the overall style of the threads. Look at the Apocalypse Tank and Hammer Tank in Red Alert 3. Their threads system is completely different. It's important to get the feeling that you're using an unique unit.
Well, this isn't RA3.
And I think you mean treads, no 'h'.
they are have to be similar, ist threads! i ra 2 they are similar.
for some reason, lots of people put 'h'...
apocaylpse will send them running
not that we will notice the threads similarity when zoomed out
my, this is amazing!
its cannon makes me think of lazors :S
One thing bothers me in all the models of vehicles. You just had to base them on ingame voxels rather than quality concepts etc.
Not sure what you mean here.
he means when making these models you used to ingame voxel rather than westwood concept
not that i agree but hey
Soviet armor HERE WE COME!!! >:(
It is a good model, I like it.
However I think the back of the turret is too big...
What turret?
The Tank Destroyer doesn't have a turret, the cannon is connected to the chassis.
fine, the rear of the cannon then
I think it's ok. Red Alert has always been making specifications very visible. The rear part of the cannon was also that big in RA2.
Oh, was it? I never used tank-destroyers, nor played against Germany, beasue they would always bet me :(