Reborn on the RNA engine, the RA2 and YR story will be relived with real time 3d graphics. We of the ConRed team are aiming to recreate the gameplay of Red Alert 2: Yuri's Revenge on the Red Alert 3 engine, with a new Yuri Campaign. Later on, we will be working on a mod that is an expansion to this one; Condition Red: Rise to Power. The setting of the mod will take place after the events of YR, with Yuri in the psyonic prison. This allows us the create a whole new story continuation, with a lot of new content.

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Report RSS Guarded Soviet Industrial Plant (view original)
Guarded Soviet  Industrial Plant
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Zeke_Dlyoung
Zeke_Dlyoung - - 4,459 comments

it looks odd in this angle :P

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R3ven
R3ven - - 2,022 comments

Got enough smoke on that :P

Looks good.

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Slye_Fox Author
Slye_Fox - - 933 comments

Technically it's steam, need to make a new FX for a more industrial smoke (very dark, almost back).

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antoflip
antoflip - - 18 comments

looks just like the original but it need a way darker smoke so i agree with slye_fox it needs a darker smoke.

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Ilves
Ilves - - 774 comments

I double that. Too light for "Soviet power supreme" and "There will be a wasteland".
I know it's the game render's fault and you see the other picture while in the 3D-editor, then try to modify in-game renderezation or if it isn't possible - make textures darker.

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Slye_Fox Author
Slye_Fox - - 933 comments

I'd like to note, that if we are ever able to change the shaders in RA3, we will be doing that right away.

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Zone_Trooper
Zone_Trooper - - 702 comments

awsome!

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salman44
salman44 - - 228 comments

Brings back memories

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Blood-Russia-Mk2
Blood-Russia-Mk2 - - 447 comments

Nice Building you got there! Pity the pic''s pixelly, Otherwise good as always.

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Slye_Fox Author
Slye_Fox - - 933 comments

If you're talking about he shadows. they're ALWAYS like that.

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Madin
Madin - - 2,077 comments

He is talking about the fact that you are laughably posting 640 X 480 screen shots.
If that was the actual resolution you were playing in, then there is no way for it to look good at all. If it was being played in a higher resolution and then resized down, why do that?

It's very good work, why make it look worse then you have to?

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Slye_Fox Author
Slye_Fox - - 933 comments

The answer is nether of those.
I was playing at a higher resolution, at medium zoom (not all the way in or out) and the pic was croped, not resized.

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Kommunist
Kommunist - - 359 comments

LoL! Alied pig-dogs ))

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Akczam
Akczam - - 947 comments

Lovely.

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Samiur
Samiur - - 276 comments

The walls and brick look very bright, is that a result of bloom or the silly RA3 shader?

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Nimostar
Nimostar - - 487 comments

But this building wa kinda bad in RA2: YR, I hope you improve it a bit... I mean, Yuri cloning doubles the speed and halves the price of creating infantry. This only makes vehicles 25% cheaper...
MAybe if it was like the "mass production" bonus it would be useful.

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Slye_Fox Author
Slye_Fox - - 933 comments

It didn't just make stuff cheaper, it also made them quicker to build (as a consequence of being cheaper because build time is 2% of the cost) by 25%.

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Description

Some Soviet vehicles act as a deterrent against the Allied pig-dogs.