Reborn on the RNA engine, the RA2 and YR story will be relived with real time 3d graphics. We of the ConRed team are aiming to recreate the gameplay of Red Alert 2: Yuri's Revenge on the Red Alert 3 engine, with a new Yuri Campaign. Later on, we will be working on a mod that is an expansion to this one; Condition Red: Rise to Power. The setting of the mod will take place after the events of YR, with Yuri in the psyonic prison. This allows us the create a whole new story continuation, with a lot of new content.

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Media RSS Feed Report media Guarded Soviet Industrial Plant (view original)
Guarded Soviet  Industrial Plant
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Zeke_Dlyoung Dec 30 2010 says:

it looks odd in this angle :P

+2 votes     reply to comment
R3ven Dec 30 2010 says:

Got enough smoke on that :P

Looks good.

+3 votes     reply to comment
Slye_Fox Author
Slye_Fox Dec 30 2010 replied:

Technically it's steam, need to make a new FX for a more industrial smoke (very dark, almost back).

+3 votes   reply to comment
antoflip Dec 30 2010 says:

looks just like the original but it need a way darker smoke so i agree with slye_fox it needs a darker smoke.

+2 votes     reply to comment
Ilves Dec 31 2010 says:

I double that. Too light for "Soviet power supreme" and "There will be a wasteland".
I know it's the game render's fault and you see the other picture while in the 3D-editor, then try to modify in-game renderezation or if it isn't possible - make textures darker.

+1 vote     reply to comment
Slye_Fox Author
Slye_Fox Dec 31 2010 replied:

I'd like to note, that if we are ever able to change the shaders in RA3, we will be doing that right away.

+4 votes   reply to comment
TotalSnappy Dec 31 2010 replied:

I think custom shaders are high up on quite a few RA3 mods concerns..

+3 votes     reply to comment
Crimson_Skie Dec 31 2010 says:


+1 vote     reply to comment
salman44 Dec 31 2010 says:

Brings back memories

+1 vote     reply to comment
Blood-Russia-Mk2 Dec 31 2010 says:

Nice Building you got there! Pity the pic''s pixelly, Otherwise good as always.

+1 vote     reply to comment
Slye_Fox Author
Slye_Fox Dec 31 2010 replied:

If you're talking about he shadows. they're ALWAYS like that.

+1 vote   reply to comment
Madin Jan 1 2011 replied:

He is talking about the fact that you are laughably posting 640 X 480 screen shots.
If that was the actual resolution you were playing in, then there is no way for it to look good at all. If it was being played in a higher resolution and then resized down, why do that?

It's very good work, why make it look worse then you have to?

0 votes     reply to comment
Slye_Fox Author
Slye_Fox Jan 1 2011 replied:

The answer is nether of those.
I was playing at a higher resolution, at medium zoom (not all the way in or out) and the pic was croped, not resized.

+3 votes   reply to comment
Kommunist Dec 31 2010 says:

LoL! Alied pig-dogs ))

+2 votes     reply to comment
Akczam Dec 31 2010 says:


+1 vote     reply to comment
Samiur Jan 4 2011 says:

The walls and brick look very bright, is that a result of bloom or the silly RA3 shader?

+2 votes     reply to comment
Nimostar Oct 14 2011 says:

But this building wa kinda bad in RA2: YR, I hope you improve it a bit... I mean, Yuri cloning doubles the speed and halves the price of creating infantry. This only makes vehicles 25% cheaper...
MAybe if it was like the "mass production" bonus it would be useful.

+1 vote     reply to comment
Slye_Fox Author
Slye_Fox Jun 5 2012 replied:

It didn't just make stuff cheaper, it also made them quicker to build (as a consequence of being cheaper because build time is 2% of the cost) by 25%.

+1 vote   reply to comment
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Some Soviet vehicles act as a deterrent against the Allied pig-dogs.

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Dec 30th, 2010
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