Reborn on the RNA engine, the RA2 and YR story will be relived with real time 3d graphics. We of the ConRed team are aiming to recreate the gameplay of Red Alert 2: Yuri's Revenge on the Red Alert 3 engine, with a new Yuri Campaign. Later on, we will be working on a mod that is an expansion to this one; Condition Red: Rise to Power. The setting of the mod will take place after the events of YR, with Yuri in the psyonic prison. This allows us the create a whole new story continuation, with a lot of new content.

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Media RSS Feed Report media Guarded Soviet Industrial Plant (view original)
Guarded Soviet  Industrial Plant
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Zeke_Dlyoung
Zeke_Dlyoung Dec 30 2010, 10:39pm says:

it looks odd in this angle :P

+2 votes     reply to comment
R3ven
R3ven Dec 30 2010, 10:42pm says:

Got enough smoke on that :P

Looks good.

+3 votes     reply to comment
Slye_Fox
Slye_Fox Dec 30 2010, 10:48pm replied:

Technically it's steam, need to make a new FX for a more industrial smoke (very dark, almost back).

+3 votes     reply to comment
antoflip
antoflip Dec 30 2010, 11:34pm says:

looks just like the original but it need a way darker smoke so i agree with slye_fox it needs a darker smoke.

+2 votes     reply to comment
Ilves
Ilves Dec 31 2010, 1:59am says:

I double that. Too light for "Soviet power supreme" and "There will be a wasteland".
I know it's the game render's fault and you see the other picture while in the 3D-editor, then try to modify in-game renderezation or if it isn't possible - make textures darker.

+1 vote     reply to comment
Slye_Fox
Slye_Fox Dec 31 2010, 2:23am replied:

I'd like to note, that if we are ever able to change the shaders in RA3, we will be doing that right away.

+4 votes     reply to comment
TotalSnappy
TotalSnappy Dec 31 2010, 6:23am replied:

I think custom shaders are high up on quite a few RA3 mods concerns..

+3 votes     reply to comment
☢Guibest☢
☢Guibest☢ Dec 31 2010, 5:33am says:

awsome!

+1 vote     reply to comment
salman44
salman44 Dec 31 2010, 7:48am says:

Brings back memories

+1 vote     reply to comment
Blood-Russia-Mk2
Blood-Russia-Mk2 Dec 31 2010, 11:42am says:

Nice Building you got there! Pity the pic''s pixelly, Otherwise good as always.

+1 vote     reply to comment
Slye_Fox
Slye_Fox Dec 31 2010, 2:24pm replied:

If you're talking about he shadows. they're ALWAYS like that.

+1 vote     reply to comment
Madin
Madin Jan 1 2011, 10:40am replied:

He is talking about the fact that you are laughably posting 640 X 480 screen shots.
If that was the actual resolution you were playing in, then there is no way for it to look good at all. If it was being played in a higher resolution and then resized down, why do that?

It's very good work, why make it look worse then you have to?

0 votes     reply to comment
Slye_Fox
Slye_Fox Jan 1 2011, 1:54pm replied:

The answer is nether of those.
I was playing at a higher resolution, at medium zoom (not all the way in or out) and the pic was croped, not resized.

+3 votes     reply to comment
Kommunist
Kommunist Dec 31 2010, 11:51am says:

LoL! Alied pig-dogs ))

+2 votes     reply to comment
Commando2047
Commando2047 Dec 31 2010, 12:03pm says:

Lovely.

+1 vote     reply to comment
Samiur
Samiur Jan 4 2011, 4:08pm says:

The walls and brick look very bright, is that a result of bloom or the silly RA3 shader?

+2 votes     reply to comment
Nimostar
Nimostar Oct 14 2011, 4:04am says:

But this building wa kinda bad in RA2: YR, I hope you improve it a bit... I mean, Yuri cloning doubles the speed and halves the price of creating infantry. This only makes vehicles 25% cheaper...
MAybe if it was like the "mass production" bonus it would be useful.

+1 vote     reply to comment
Slye_Fox
Slye_Fox Jun 5 2012, 4:09pm replied:

It didn't just make stuff cheaper, it also made them quicker to build (as a consequence of being cheaper because build time is 2% of the cost) by 25%.

+1 vote     reply to comment
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Description

Some Soviet vehicles act as a deterrent against the Allied pig-dogs.

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Promotional
Date
Dec 30th, 2010
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640×480
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