After being upgraded, modded, and expanded, the games of the Command and Conquer universe have withstood many of the tests of time. For years, gamers have bickered over which game was truly the best. Now, you can have a bit of each.

The CnC: All Stars mod for Zero Hour features a uniquely combined array of units and structures from every Command & Conquer title. This modification loosely relates various C&C titles for the sole purpose of creating an interesting, unique, and fun experience on the battlefield. The mod has been released, and was downloaded more than 20000 times in its first two weeks.

AllStars.CNCLabs.com
CNCLabs.com

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Blog RSS Feed Report abuse Latest News: All Stars v1.2 Released!

0 comments by MicScoTho on Jan 7th, 2008

CnC All StarsThe CnC All Stars mod for C&C Generals: Zero Hour has released its second patch, version 1.2! This release includes
several bug fixes that add more polish to the mod, including some AI improvements.

Other notable changes include:

  • Rocketeers are now able to be targeted correctly by all anti-aircraft weapons
  • V3 Launcher missile damage, health, and speed were all increased

The patch also fixes a few graphical glitches in the mod. For those interested in all the details, a full change log is available as well.

CnC All Stars 1.2 is available for Zero Hour in 3 versions: a small patch for players who already have the mod installed, a full version that includes classic C&C music and international support, and a
bare-bones "lite" version. You can download All Stars by following the link below to the mod's website.

ยป Download All Stars v1.2

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All Stars v1.2 Patch

All Stars v1.2 Patch

Jan 3, 2008 Patch 1 comment

This is patch Version 1.2 of Command & Conquer All Stars. The patch requires you already have All Stars installed. Version 1.2 Release Notes, December...

All Stars v1.2 Lite

All Stars v1.2 Lite

Jan 3, 2008 Full Version 4 comments

Version 1.2 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version...

All Stars v1.2 Full

All Stars v1.2 Full

Jan 3, 2008 Full Version 16 comments

Version 1.2 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version...

All Stars v1.1 Patch

All Stars v1.1 Patch

Oct 8, 2007 Patch 1 comment

This is patch Version 1.1 of Command & Conquer All Stars. The patch requires you already have All Stars v1.0 installed. Patch 1.1 includes a number of...

All Stars v1.1 Lite

All Stars v1.1 Lite

Oct 8, 2007 Full Version 0 comments

Version 1.1 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version 1.04...

All Stars v1.1 Full

All Stars v1.1 Full

Oct 8, 2007 Full Version 0 comments

Version 1.1 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version 1.04...

Post comment Comments  (330 - 339 of 339)
DeaftrapX
DeaftrapX Dec 26 2004, 5:20pm says:

quote:
would this mod involve individual sides from the different CnC games (a yuri side , a GDI side ,etc etc) or would it be just ,say, one or 2 armies with units from every CnC game ?
unquote

maybe you should like, make only two sides, "the goodguys" and "the evildo-ers"
giving all units available from there origenal structures

+1 vote     reply to comment
WarnWar
WarnWar Oct 29 2004, 10:02pm says:

The design for the mod has been over for months, so i doubt we would use your ideas, but that doesnt mean they are bad. Also, if you go to our website, you'll notice we did setup a story for the mod.

+1 vote     reply to comment
Capt.Colesterol
Capt.Colesterol Oct 27 2004, 3:03pm says:

oh also by the way u don't need a story for this mod this is a "no story no problem mod" (which i just made off the top of my head) it'll be a great mod even without a story and i can't wait to download it :D :P

+1 vote     reply to comment
Capt.Colesterol
Capt.Colesterol Oct 27 2004, 2:59pm says:

im not sure if this is already discussed and over with but i have a good idea: how about the generals armies with the best of the best, the red alert armies with the best of the best (from both games) and the tiberian armies (with the best of the best) so u have 3 armies

also the 3 generals for each could be like the tiberium generals could be the first tiberium nod and gdi and then tib sun generals nod and gdi and the same for RA and generals but for generals it would be all the generals of each faction rolled into one... not as good as the idea up there tho :/ :S

+1 vote     reply to comment
DeaftrapX
DeaftrapX Oct 9 2004, 11:18am says:

oh no you didnt...


YOU DID?!?


NEED!!!!!!!!!!!!!!!!!

+1 vote     reply to comment
Pr0stSh0cKeR
Pr0stSh0cKeR Aug 3 2004, 11:22pm says:

GO TIBERIAN DAWN!!!

+1 vote     reply to comment
aConcernedCitizen17
aConcernedCitizen17 Jul 16 2004, 3:53am says:

We'll Hopefully have some great updates soon. As we're always busy with the mainsite, it's tough to also remember to keep up with our Mod-db page. Sorry! We'll be trying to get some new stuff up really soon. Also, If anyone is wondering why some random guy is just posting like he's staff, It's because I am. :P SO with that said...Mic mind adding me to the staff list so I can manage updates and Pics etc? Thanks. :)

+1 vote     reply to comment
MicScoTho
MicScoTho May 5 2004, 6:02pm says:

We're still working this out... so truthfully, we're not sure yet. There will likely be 3 different armies, though. These armiest might each have their own "Generals," or sub-factions, if you will. Somewhat similar as to how it works in Zero Hour, but more along the lines of the original concept of Generals (from pre-release/planning stages)

+1 vote     reply to comment
wilmet
wilmet Apr 21 2004, 5:05pm says:

would this mod involve individual sides from the different CnC games (a yuri side , a GDI side ,etc etc) or would it be just ,say, one or 2 armies with units from every CnC game ?

+1 vote     reply to comment
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Platform
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AllStars.CNCLabs.com
Release Date
Released Jul 17, 2007
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Real Time Strategy
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War
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