After being upgraded, modded, and expanded, the games of the Command and Conquer universe have withstood many of the tests of time. For years, gamers have bickered over which game was truly the best. Now, you can have a bit of each.

The CnC: All Stars mod for Zero Hour features a uniquely combined array of units and structures from every Command & Conquer title. This modification loosely relates various C&C titles for the sole purpose of creating an interesting, unique, and fun experience on the battlefield. The mod has been released, and was downloaded more than 20000 times in its first two weeks.

AllStars.CNCLabs.com
CNCLabs.com

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CnC All StarsThe CnC All Stars mod for C&C Generals: Zero Hour has released its second patch, version 1.2! This release includes
several bug fixes that add more polish to the mod, including some AI improvements.

Other notable changes include:

  • Rocketeers are now able to be targeted correctly by all anti-aircraft weapons
  • V3 Launcher missile damage, health, and speed were all increased

The patch also fixes a few graphical glitches in the mod. For those interested in all the details, a full change log is available as well.

CnC All Stars 1.2 is available for Zero Hour in 3 versions: a small patch for players who already have the mod installed, a full version that includes classic C&C music and international support, and a
bare-bones "lite" version. You can download All Stars by following the link below to the mod's website.

ยป Download All Stars v1.2

C&C: All Stars 1.1 Released

News 0 comments

After a long couple months of work, the C&C: All Stars team has finished a new patch for the mod, version 1.1. While the full change list is very long...

Command and Conquer: All Stars Released

News 3 comments

By my count, it has been 4,338 days since the little known company of Westwood Studios unveiled what is in my humble opinion the beginning of the best...

Release Date: 7/17/07 - Tuesday

News 2 comments

After more than 3 years, the release date for Command & Conquer: All Stars has been officially announced. Check out the official announcement for more...

New All Stars Screens

News 4 comments

Well, I suppose it's time I let you all in on our fun and games. We're preparing version 1.0.0.0 of All Stars now. That is, we are packaging...

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All Stars v1.2 Patch

All Stars v1.2 Patch

Patch 1 comment

This is patch Version 1.2 of Command & Conquer All Stars. The patch requires you already have All Stars installed. Version 1.2 Release Notes, December...

All Stars v1.2 Lite

All Stars v1.2 Lite

Full Version 4 comments

Version 1.2 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version...

All Stars v1.2 Full

All Stars v1.2 Full

Full Version 19 comments

Version 1.2 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version...

All Stars v1.1 Patch

Patch 1 comment

This is patch Version 1.1 of Command & Conquer All Stars. The patch requires you already have All Stars v1.0 installed. Patch 1.1 includes a number of...

All Stars v1.1 Lite

Full Version 0 comments

Version 1.1 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version 1.04...

All Stars v1.1 Full

Full Version 0 comments

Version 1.1 of the Command & Conquer All Stars mod for C&C Generals: Zero Hour. All Stars requires Zero Hour to be installed and patched to version 1.04...

Post comment Comments  (340 - 343 of 343)
aConcernedCitizen17
aConcernedCitizen17

We'll Hopefully have some great updates soon. As we're always busy with the mainsite, it's tough to also remember to keep up with our Mod-db page. Sorry! We'll be trying to get some new stuff up really soon. Also, If anyone is wondering why some random guy is just posting like he's staff, It's because I am. :P SO with that said...Mic mind adding me to the staff list so I can manage updates and Pics etc? Thanks. :)

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MicScoTho Creator
MicScoTho

We're still working this out... so truthfully, we're not sure yet. There will likely be 3 different armies, though. These armiest might each have their own "Generals," or sub-factions, if you will. Somewhat similar as to how it works in Zero Hour, but more along the lines of the original concept of Generals (from pre-release/planning stages)

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wilmet
wilmet

would this mod involve individual sides from the different CnC games (a yuri side , a GDI side ,etc etc) or would it be just ,say, one or 2 armies with units from every CnC game ?

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