After being upgraded, modded, and expanded, the games of the Command and Conquer universe have withstood many of the tests of time. For years, gamers have bickered over which game was truly the best. Now, you can have a bit of each. The CnC: All Stars mod for Zero Hour features a uniquely combined array of units and structures from every Command & Conquer title. This modification loosely relates various C&C titles for the sole purpose of creating an interesting, unique, and fun experience on the battlefield. The mod has been released, and was downloaded more than 20000 times in its first two weeks.

Post news Report RSS Old C&C Conyard Build System to be Used in All-Stars!

In our big news, C&C: All-Stars, will use a old-style Conyard-based building system! To my knowledge, this has never been done before in a Zero Hour mod. The system, created by our own DetoNato, allows for creation of a Conyard system very similar to the one used in past C&Cs. No longer renaming dozers

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In our big news, C&C: All-Stars, will use a old-style Conyard-based building system! To my knowledge, this has never been done before in a Zero Hour mod.

The system, created by our own DetoNato, allows for creation of a Conyard system very similar to the one used in past C&Cs. No longer renaming dozers to MCVs, the system forces you to build within a specified radius of previous buildings. Additional MCVs can also be built. This allows for gameplay very similar to old C&C, and provides All-Stars, a mod aimed to uniquely bring C&C together in Zero Hour, with an added element critical to doing so.

The creation and refining of this system was something we have been working on the last few months, and we still need to sufficiently balance it. We will be keeping you all aware of our progress with it and the other aspects of the mod throughout the summer, and may be look for another round of beta testers soon.

Feel free to discuss this in the All-Stars forums.

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Soviet_Deso
Soviet_Deso - - 140 comments

hmm nothing new really, i know lots of people that got it working a long time ago

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TKAzA
TKAzA - - 3,154 comments

all words no screens, you guess the rest

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RatoN
RatoN - - 564 comments

Not all news posts require screenshots.

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Lord_Draco
Lord_Draco - - 226 comments

bravo! that must of taken some voodoo to make that work :D

Keep up the good work.

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CovertOps
CovertOps - - 26 comments

You guys made my day.

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OmeVince
OmeVince - - 232 comments

How? I mean even the CNC remake mods use a construction vehicle..
Kudo's to you guys! that is indeed some voodoo to get working :P

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Slye_Fox
Slye_Fox - - 933 comments

WarAddict (Leader od TFTW) says that tey only have the placement.

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IHM
IHM - - 73 comments

Is this the same system that DetoNato put on Sleipnirs Stuff that makes you loose stuff like the EMP?

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PlayMp1
PlayMp1 - - 61 comments

The only other people I know have that have brought the conyard system to the SAGE engine is EA :P.

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