In our big news, C&C: All-Stars, will use a old-style Conyard-based building system! To my knowledge, this has never been done before in a Zero Hour mod.
The system, created by our own DetoNato, allows for creation of a Conyard system very similar to the one used in past C&Cs. No longer renaming dozers to MCVs, the system forces you to build within a specified radius of previous buildings. Additional MCVs can also be built. This allows for gameplay very similar to old C&C, and provides All-Stars, a mod aimed to uniquely bring C&C together in Zero Hour, with an added element critical to doing so.
The creation and refining of this system was something we have been working on the last few months, and we still need to sufficiently balance it. We will be keeping you all aware of our progress with it and the other aspects of the mod throughout the summer, and may be look for another round of beta testers soon.
Feel free to discuss this in the All-Stars forums.
hmm nothing new really, i know lots of people that got it working a long time ago
all words no screens, you guess the rest
Not all news posts require screenshots.
bravo! that must of taken some voodoo to make that work :D
Keep up the good work.
You guys made my day.
How? I mean even the CNC remake mods use a construction vehicle..
Kudo's to you guys! that is indeed some voodoo to get working :P
WarAddict (Leader od TFTW) says that tey only have the placement.
Is this the same system that DetoNato put on Sleipnirs Stuff that makes you loose stuff like the EMP?
The only other people I know have that have brought the conyard system to the SAGE engine is EA :P.