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[SS] Closer to Fluff 40k - A SS: Legions Sub-Mod

Please head to HERE for new mod thread. New version of mod found here.

OUTDATED Version = Mediafire.com

Hey all, you may (or most likely may not) remember me from my aborted [DC] Downsized Legions mod.

I bit off way more than I could chew, but fear not! I have learned my lesson.

So for this new venture, I gained permission from gerberman to create a mod using his as the base.


DESCRIPTION:
The Closer to Fluff mod does as it says on the tin, brings the game 'closer to fluff'. Note: All warnings are in regards to PvP play. AI is glitchy at the moment, making the IG and DE easily defeated. Any feedback on your experiences against each race is much appreciated!

-Space Marines are hard as hell to kill; one marine can easily take on a squad from another race...then another...but eventually, even a marine's vaunted prowess fails against the tide. All marine squads have been reduced to a lone marine and other tidbits. Your marines are easily capable of going toe-to-toe with almost all enemies; but alone they will die. Their greatest advantage is the various wargear they bring to the field, combined with teaming them up with other marines. Diversity is King

-Necrons are very, very close to how they are in the stories/fluff, so bring lots of guns and vehicles and...well, bring everything to the fight. They also tend to get back up more often...and all ranged attacks do armor-piercing...and...well, you get the idea.

-Imperial Guard is all about superior numbers and mechanized assaults. If you can't swamp your enemy with guardsmen, then shove a baneblade and a few Russ down their throats. All infantry, commanders included, are very delicate compared to all races. Do NOT let them entrench! Get in and slaughter them as fast as possible because once they dig in and their Resource Economy really takes off, you are screwed.
-New feature: Imperial General has TACTICAL GENIUS!! For 1600R & 1600P, you can instantly add a Baneblade that can be deepstriked into any area visible. Only one Tactical Genius Banelade is able to be summoned!!

-Eldar are fleet-footed, tricksy lil bastards. They're not as fragile as a guardsman, but they certaintly can't take on a marine head on without some sort of advantage. And they bring plenty of advantages, making it hard taking them down by just rushing in. To Defeat them...Bring your Detectors and DO NOT let them lock all your units in melee. Also, Use AOE abilities to take the elves out because damn do I get swamped every match...

-Sisters of Battle are mostly unchanged, other than some reduced troop loadouts and such, but they still can take on most races with the right strategy.

-Tau...damn xenos' infantry are fragile, not as much as the IG, but their ranged attacks are devastating; beware the rain of plasma! Be warned; DO NOT let them keep you at range. Make use of fast attack units and jumpers to get in close to remove their ranged advantage.

-Chaos was adjusted similarly to Space Marines and the IG. Scary to fight once they really set up base, but can be defeated...barely.

-Dark Eldar still need adjusting!! Currently unplayable until I finish researching them.

-Orkz are the toughest opponents in the game so far. They (Using standard AI) are capable of beating every race if you aren't careful. Strategies to defeat them vary. One hint: They're Orkz.

Soon to come:
- Inquisition - Ordo Xenos, Ordo Malleus and Ordo Hereticus
- SM Chapter Researches - Become even Fluffier!!

Actual Changelist: (Everything I can remember editing) as of 8/27/2014
-All vehicles have 50%-100% more armor
--Even the damned Tau mechs
-Lasgun damage reduced
-SM, Necron and some Chaos weaponry damage doubled
-SM squads reduced to single units (Sergeants are currently not part of game, but will return soon!)
--Same for Chaos Marines
--SM, Necron, Ork and Chaos Marine health/armor doubled/slightly increased
-IG and Tau health/armor drastically reduced
-Changed size of Chaos and Space Marine units and vehicles to more lore/fluff sizes
-Gave several units across factions more lore/fluff descriptions
-Added some extra units to Tau and Necrons for more fluffiness

Some other stuff I do not recall...

Known Issues:
-Space Marine AI opponents somehow get enormous Vanguard Squads. Have no freaking clue how, since I removed multi-entity squads from the race. Currently trying to figure this shit out...
-Some descriptions for units use lore/codex, some do not. Currently working on that

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RSS Files
Closer to Fluff 40k 0.2.6

Closer to Fluff 40k 0.2.6

Patch 2 comments

Updates the SoB, Necrons, SM and Chaos Descriptions and Units. -Increases the size of all Chaos and Loyalist Space Marine units and vehicles.

Closer to Fluff 40k 0.2.5

Closer to Fluff 40k 0.2.5

Patch 2 comments

Minor Patch - Testing for bugs and gameplay issues. BALANCE IS NOT EVER GONNA BE A FOCUS Updates Sisters of Battle, SM Descriptions and Necron Units and...

Closer to Fluff 40k 0.2

Closer to Fluff 40k 0.2

Patch 1 comment

The Second Update Must download 0.1 from my Downloads page first!!!

Post comment Comments  (0 - 10 of 52)
Art997 Creator
Art997 - - 27 comments

Sorry all, I'm no longer supporting this mod after so much inactivity on my part. I've recently gotten back into modding and started up a brand new version, starting from scratch.

Forums.relicnews.com

Go to this site and DL it from the Link on the page. You just extract the contents right into the Soulstorm directory.

I will NOT upload to MODDB until a full 1.0 version is ready, meaning all factions are ready for play.

Please read the first post on the thread for an idea on what the new mod will entail.

Reply Good karma+1 vote
agautamankit95
agautamankit95 - - 41 comments

so how do i install it, please give some instructions?

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Guest
Guest - - 688,627 comments

Guys, please, can anyone help. I've got a problem, that IG can't build tanks. Absolutely, thir thechpriests cant build mechanical HQ

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Guest
Guest - - 688,627 comments

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mann.w
mann.w - - 23 comments

oooh god so confusing.

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Guest
Guest - - 688,627 comments

I can't find 1.0...

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Excogitatoris-Logica
Excogitatoris-Logica - - 2,755 comments

Very first link in the mod summary Mediafire.com

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chaosmarine113
chaosmarine113 - - 122 comments

Hey I'm having quite a difficult time getting your mod to work. I think its because of the folder name changes but im not sure. Any ideas? I have version 1 then 2 and so on.

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Guest
Guest - - 688,627 comments

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Guest
Guest - - 688,627 comments

Really nice mod ....I like that its more fluff based ...the problem is that you cant enjoy it IG cant do **** they cost so much and die so fast ...you need to balance the armies ...so we may have a chance to win ... this is unwinnable in 1vs1 standard difficulty I (IG) vs Chaos or orks can not be won... this is really making me angry why should I pay 270 req for 1 squad of guards and the enemy should pay the 120 req and 20 power for 1 space marine that can kill 4 guard squads with ease ....this is so inbalance that we can not have fun ...plz balance the requisistion and power costs ...give us a chance here !

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mann.w
mann.w - - 23 comments

a squad of space marine can commit genocide on a planet and live,

imperial guard die in the billions(millions).

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Art997 Creator
Art997 - - 27 comments

Ah, my bad. Hadn't realized I left the guard so expensive and others so cheap. I'll fix that in the next update

Reply Good karma+1 vote
mit5akos
mit5akos - - 5 comments

Also I would like some Ordo Maleus or Mechanicum ...plz make this mod Top !!! BTW Vehicles are way too op fluff based ....with my opinions I am trying to improve this mod not to patronize ...fluff based you should make the vehicles like Company of Heroes for example vulnerable to Anit tank weaps like plasma canons or las cannons and impervious to anything else ! ....BTW I got kinda addicted to the realism of this mod with space marines and find it too hard to play Against Necrons and Orks as any other race Necrons are breaking the morale of anything I have ....let me give you a tip ...I love realism ....so I love to play with guard I really like the way they are humans but even lasguns may hurt a space marine ...make the guard untis cheaper and a little bit improve the damage of them ....Also Heroes are way to op I get it ! A warboss is a WARBOSS AND A NECRON LORD AN NECRON LORD ETC ...But make them a little bit more expansive that should balance things up.... :)))) My thoughts so far for the Mod !Good job so far mate !

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mit5akos
mit5akos - - 5 comments

BTW I am the Guest on top :P I just haven't logged in...I have a problem with making the Tyrranid Mod and Steel Legion mod to work ...cant find the UI files....also I am scared if messing anything up it will ruin my Ultimate apocalypse mods and Titanium...

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Art997 Creator
Art997 - - 27 comments

That's fine. I'll take a try at the super expensive Commander units and I'll do another boost to all Las weaponry.

As for the CoH Vehicle idea, I'll see how I can implement that.

And yes, I made the Necrons intentionally that way in an attempt to simulate the terror they inflict on other races. Currently messing around with Morale; making the marines more sturdy against morale effects and some other units invulnerable to morale damage.

And I don't think you're patronizing at all. I'm glad for the feedback, really.

Reply Good karma+2 votes
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