Close protection is an exciting slightly futuristic multiplayer modification for the up and coming Ut3 game engine, unreal engine 3. Close Protection will take you in to the Dangerous and adrenaline filled world of Bodyguarding. The game play will be tactical and fun while encouraging high amounts of team communication and team involvement! There will be a rank system and a series of unlockable objects, weapons and abilities! There will also be a cash earning system too so you can buy extra abilites and attributes. ================================================= ============================= 5 game modes will be made for CloPro They are called : VIP - Team Play Recover - Team Play FlipSwitch - Team Play Pain - Player VS Player Capture - Team Play Details of the above game types will be released a little further in to the development cycle as a news update :) ! ================================================= ============================ We are looking to recruit members for the following...
Hi there everyone Thanks For visiting Close Protection. Well over the past few weeks what have I been up to: Well... * I have been working on what is now, a 15 page game design document outlining all major factors of the game although this is far from being complete! * I have modelled 3 weapons so far
Posted by 3-dee on Feb 2nd, 2007 digg this super bookmark
Hi there everyone
Thanks For visiting Close Protection.
Well over the past few weeks what have I been up to:
Well...
* I have been working on what is now, a 15 page game design document outlining all major factors of the game although this is far from being complete!
* I have modelled 3 weapons so far in a reasonably low poly state, these will be Uv'd, textured, Normal mapped, spec mapped and textured as soon as I have basic meshes blocked out for all weapons. This may take a few weeks more.
* Also some work has gone in to the Level design process for the first 3 maps!
With 2 mockup settings already completed and being tested out for gameplay and also basic prop mockup geometry!
* I have managed to get my hands on a top class Animator, and professional Level designer, which I am sure will help greatly!
Over the next month, modelling the weapons and level design will be in the plan of action.
Testing has already started in an Unreal engine 3 game to bring us a bit up to speed in terms of tech!
Well, that was it thanks for listening!
Matt Wilmot
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