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Philosophy

Bring Co-Op action to Half-Life 2

Many games today focus on fast paced action against one another, while the most requested (and left out features) is "Co-Op". I feel its time we bring the excitement of killing "bad guys" to our audience

Keeping it Tactical

The definition of "Tactical" is:
"Approach taken to achieve a specific objectives or to solve a specific problem."
(http://it.csumb.edu/departments/data/glossary.html)
The players shouldn't be funneled into a specific solution.
If the "good guys" have "kill" a terrorist leader, why do they have to march right up the front? why can't they come around the sides? above? Sneak in undetected? Players should be given an objective and instead of leading them by the hand, we should let them figure it out.

Movement

The way the player, the cam, can bring the player into the fight. Having a full range of movement, and realistic limitations on how they move. Example, players should be able to lean around cover, and they shouldn't be able to bunny-hop.

The Weapons

Weapons should be chosen carefully for their practical use. No dual pistols, no crazy attachments. Weapons should fire as close to the real deal as possible. We don't have to go ARMA crazy here, just try our best to make them real. If we have the means to make it real, we should take it!

Bad Guys

The key feature in AI for most games today is fear. Its difficult to have fire superiority over your opponents if they don't fear death. when Hit they need to cower, when shot at they need to duck, when returning fire after receiving fire they need to be reluctant. If they loose too many friends, they need to bug-out.

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Comments  (30 - 40 of 46)
ph4tcat
ph4tcat Mar 19 2007, 2:21am says:

Well. SMOD: Damage was essentially a tribute to SMOD: Tactical.
Since that was my mod, the short answer is yes.

1/4 life is working hard to emulate the things that "the author" of SMOD did for SP, and bring those to this mod. Essentially we are taking what was enjoyable about SMOD: Tactical, and making a fun co-op experience.

+1 vote     reply to comment
QuarterLife
QuarterLife Mar 18 2007, 9:50pm says:

I'll let Phatcat answer that.

+1 vote     reply to comment
THElastNINJA
THElastNINJA Mar 18 2007, 5:28pm says:

Will this mod include all the weapons from smod:damage and the sweet way he handle the weapons?The same elegance like you are å super killer with class :) This actually make killing look good

+1 vote     reply to comment
THElastNINJA
THElastNINJA Mar 18 2007, 5:24pm says:

Sweet :)
Tnx for the news :)

+1 vote     reply to comment
QuarterLife
QuarterLife Mar 18 2007, 1:16pm says:

There will be a large media release soon, possibily a video.

+1 vote     reply to comment
QuarterLife
QuarterLife Mar 18 2007, 1:16pm says:

Another name change, yeah :/ But, This one is final at least.

+1 vote     reply to comment
zenarion
zenarion Mar 17 2007, 8:16am says:

nice ideas you got :P

+1 vote     reply to comment
QuarterLife
QuarterLife Mar 16 2007, 4:28pm says:

-Cleaned to hell and back due to new Management. It's a little empty now, but that is alright.

+1 vote     reply to comment
Pizzathehut099
Pizzathehut099 Feb 9 2007, 8:22pm says:

Pretty f***ing awesome guys its sweet good job cant wait till it comes out

+1 vote     reply to comment
ĐΣMØŁłŦłØŅ§
ĐΣMØŁłŦłØŅ§ Mar 16 2007, 5:04pm says:

This hand removes all traces of Damage, and re-starts mod with new management....

+1 vote     reply to comment
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Platform
PC
Developed By
Demolitions2
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Smod-tactical.com
Release Date
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First Person Shooter
Theme
Realism
Players
Multiplayer
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2,155 of 10,692
Last Update
2 years ago
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