Close Contact (formerly ACT) is under new management. Check out progress on our forums! And check back when we have a full Mod DB page update! Philosophy Bring Co-Op action to Half-Life 2 Many games today focus on fast paced action against one another, while the most requested (and left out features) is "Co-Op". I feel its time we bring the excitement of killing "bad guys" to our audience Keeping it Tactical The definition of "Tactical" is: "Approach taken to achieve a specific objectives or to solve a specific problem." (http://it.csumb.edu/departments/data/glossary.html) The players shouldn't be funneled into a specific solution. If the "good guys" have "kill" a terrorist leader, why do they have to march right up the front? why can't they come around the sides? above? Sneak in undetected? Players should be given an objective and instead of leading them by the hand, we should let them figure it out. Movement The way...
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An ingame picture of our MP7 in ironsights, you
can even see our new enemy.
The recoil is normally taken by the shoulders, not the chest (that would hurt..).
Anyways, looks great :)
hehe youre right
dont vergett its still beta