Close Contact (formerly ACT) is under new management. Check out progress on our forums! And check back when we have a full Mod DB page update! Philosophy Bring Co-Op action to Half-Life 2 Many games today focus on fast paced action against one another, while the most requested (and left out features) is "Co-Op". I feel its time we bring the excitement of killing "bad guys" to our audience Keeping it Tactical The definition of "Tactical" is: "Approach taken to achieve a specific objectives or to solve a specific problem." (http://it.csumb.edu/departments/data/glossary.html) The players shouldn't be funneled into a specific solution. If the "good guys" have "kill" a terrorist leader, why do they have to march right up the front? why can't they come around the sides? above? Sneak in undetected? Players should be given an objective and instead of leading them by the hand, we should let them figure it out. Movement The way...

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Holosight, silencer, 40 round mag. Hacked up by
some asshole panda kid. Pffffft.

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Mar 18th, 2007
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