Small Discription
This mod was created with the propose of Faction war zone wich every faction want to conquer camps with the option to player join\leave a faction, an improved AI, bring Clear Sky faction from S.t.a.l.k.e.r.: Clear Sky and another features.


The NPC's AI on S.T.A.L.K.E.R.: Shadow of Chernobyl on Clear Sky Faction Mod are able to loot bodies, weapons and outfits, use grenade launchers, throw grenades, heal their-selfs and their comrades , attach weapons addons (scopes, grenades launchers and silencers) on their weapons and choose better weapons to use in combat. 

Faction Wars 
The faction wars is based in multi communities of stalkers and mutants on stalkers camps and mutant lairs also the stalkers and mutants can move to other camp\lair when they want.
You can join an leave an faction whenever you want (Some dialogs in Faction Leaders such as Prof. Shakarov and the Duty Leader only apear after complete a few storyline tasks).
If you are friend with an stalker, you can "hire" him to cooperate with you and you can ask him to leave whenever you want.

The HUD used in this mod is HUD & UI Mod 1.5 with a few tweaks.

Weather System 
In this mod , we used Dynamic Weather mod version 0.9.4. Probably, you will notice that the most of times it is raining. 

Trading System
The stalker trading system (In normal stalkers, not at the traders npc's) in this mod as the follow parameters:
- Stalkers sell items in high prices and buy in low prices;
- If you are friend with an stalker, he will reduce his selling prices;
The Traders sell\buy prices are a bit balanced, their supplies depends of the area where the trade is. 

Weapon Arsenal & Balistics 
The CSFM Weapon Arsenal is an selected choose of weapons from the Arsenal Mod, Gosuke Weapons Packs and some weapons mini-mods that I found in AMK forum and in other forums.
The weapons balistics are balanced according to VikingStalker Weapon Overhaul for CSFM (Thanks alot VikingStalker) 

Patch Compatibility
This mod only supports Stalker Shadow of Chernobyl Patch 1.0005. You may see that in one read me that may be compatible with 1.0004 but you need a xrGame.dll from bin folder in CSFM core that only works in 1.0005.

Mod Compatibility with others mod
This mod won't work with mod compilations, total conversion mods and other mods that does modifies scripts, configs, all.spawn and others things.

Bug & Crashes Reports
If you find any bugs & crashes to desktop, post it at this thread ( ) or head to our forum here ( )  in Mod DB and post a thread in bugs section forum.
S.T.A.L.K.E.R.: Shadow of Chernobyl - Clear Sky Faction Mod Videos :
Youtube chanel:

Clear Sky Faction Mod Discussion Threads and forums:
GSC Forum Discussion Thread: Moddb CSFM Forum: 

Facebook Page :

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Blog RSS Feed Report abuse Latest News: September Update #1

4 comments by xRatx on Sep 12th, 2013

Hello stalkers,
This is going to be little big September Update talking about my current life event, Patch progress and his future.


First of all, I am going to talk about little bit of a recent event from my personal life.
As a few of you know, I'm 17 years old and recently I finished up 12th grade so I decided to apply to a few univercities, to and degree course of Informatic Engineering, and I was choosen in one univercity. 
Due this fact, I will be with less time to dedicate to the mod developing since I'll spending more time with the classes, studying and the praxes ( you can read more about praxes in here : ).

Patch Progress!

The second point of this September update#1, the Mod Patch#1 progression and future plans for it.

Since I released the beta patches, I have been fixing and changes some little details like missing weapons names (if you find any description missing just post it in this page forum in Bugs sections) and changing other details like restoring some particles effects configurations in some anomalies.

So what's already been done :

- Fixed nameless weapons

- Added Clear Sky Faction script support in faction_changes.script for join/leave and reset 

- Restored a few anomalies effects from vaniila 

So what's in Work In progress:

- A progressive trader content and discounts based on if you have completed certain Storyline Quests and if join to either Duty or Freedom.

- Dialogs part for player be able to leave\join Clear Sky and reset Clear Sky faction relations 

- Fix the Blowout Sequence

Planned Features :

- Mercenary Base at Agroprom Institute (Replacing Military personel) with traders, Mechanics and probably a Medic

- Dark Valley Bandit Base will be avaible if you join to them

- A overhaul in the game economy

- More side-quests

Future Patches & Versions Releases!

Since Univercity made a big changes in my life, I've talked with Vikingstalker (Many things such as weapons rebalanced and traders and others stuff was not possible without him. Thank you alot Vikingstalker!) and we both agreed that I'll be released BETA Release Candidates versions of the patch if there is enough new content, fixes and changes to allow me to upload.

I think this is all for this September Update#1
Good Hunting Stalkers,

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
[BETA] Clear Sky Faction Mod v2.4.2 Patch#1

[BETA] Clear Sky Faction Mod v2.4.2 Patch#1

Aug 10, 2013 Patch 26 comments

Just the beta patch#1 for Clear Sky Faction Mod vers. 2.4.2. Read the ReadMe file for futher details.

Clear Sky Faction Mod vers. 2.4.2

Clear Sky Faction Mod vers. 2.4.2

Oct 2, 2011 Full Version 54 comments

Just the Clear Sky Faction Mod vers. 2.4.2 Read the ReadMe file for futher details.

Stalker Weather Overhaul 3.1.1 by trojanuch

Stalker Weather Overhaul 3.1.1 by trojanuch

Aug 8, 2011 Patch 0 comments

This is a compatible version with a few tweaks and changes of SWO 3.1.1 made by Trojanuch and his team. Please read "How to Install in Clear Sky Faction...

Clear Sky Faction Mod v2.4.1 Patch #3 (OUT DATED)

Clear Sky Faction Mod v2.4.1 Patch #3 (OUT DATED)

Apr 30, 2011 Patch 4 comments

The 3rd patch of Clear Sky Faction Mod. Read ReadMe! for more information... Thanks

Vikingstalker Weapon Overhaul (OUT DATED)

Vikingstalker Weapon Overhaul (OUT DATED)

Apr 30, 2011 Patch 0 comments

An rebalacing weapon rebalacing addon made by VikingStalkers (Thank you alot :D) It requires patch#3. Read the ReadMe! or the Description for more Details...

Clear Sky Faction Mod v2.4.1 Patch #2 (OUT DATED)

Clear Sky Faction Mod v2.4.1 Patch #2 (OUT DATED)

Apr 6, 2010 Patch 2 comments

The patch#2 for version 2.4.1 of this mod that fixes bugs introduced by patch#1 and changes\add's new things. It inclues patch#1. PLEASE , Read the "Read...

Post comment Comments  (280 - 290 of 319)
crizyz May 9 2010, 7:46pm says:

Hey xRatx, I was wondering, is it supposed that there is as well Ecologists as Clear Sky Faction? I've played till after turning off the Yantar Scorche-thingy but the only CS members I saw were 3 or maybe 4 at Cordon when starting the game and maybe 2 at the Wild Territory.
The one thing I did not do as supposed by the install manual is using that .dll (game wouldn't start with the supplied version, but it would with the original one).

So my question is, is it supposed that I see that little Clear Sky in Clear Sky Faction Mod?

BTW I love the weapons you added, although I can't really seem to understand the prizes simetimes (like the AK-47 which cannot attach GP-37(?) and has less handling I believe is more expensive then the other one).

One last thing, was it intentionally done that armor is not equiped (as with so much variance for personal preferences, it is harder to tell which is "better") by NPC's when looted?

I've also played Complete and armor "upgrading" is done there when given to or dropped near NPC's (as opposed to weapons, which seems to rely solely on damage dealt, so a sawn-off BM-16 is preferred over a H&K G36,which is done better in your mod).

Sorry for being a b*tch but I was really wondering about these things.

P.S. For some reason I always tried to keep xRatx alive in the game, even though I didn't know it was the creator of the mod yet haha...

+1 vote     reply to comment
crizyz May 9 2010, 8:22pm replied:

Damn, how do I edit? Has to be done within 10 mins I believe or something like that right?

Anyway, wanted to say that I noticed that the FS2000 Experimental IFF, the SVD Assassin (2x16) and the Gauss prototype guns are nothing more than expensive binoculars.
Don't know if it has anything to do with that DLL file I am not using?

I did patch the game to 1.005/6 and did use your 2nd patch.

Thnx in advance man (btw you really only 14 yo?).

+1 vote     reply to comment
xRatx May 10 2010, 9:18am replied:

@crizyz , You need to use the moddified xrGame.dll to use that weapons otherwise they'll be acting like Binoculares :) ... Remenber that each gameplay is diferent, I always have 4 or more Clear Sky Stalkers in my gameplay :)

+1 vote     reply to comment
crizyz May 11 2010, 6:48am replied:

Yes I understand every time I play the game it will be different, it was just that I was kinda looking for them (traveling pretty much across the maps) but did not really see them.

So it did have something to do with the library I didn't use... Not nice, it won't start on that one :( hahahaha well will have to do without them then...

Why is it actually that some code from the binoc's are used? Because the binoc's are allowed to zoom further? The IFF speaks for itself (binoc has that) but just extreme zoom also needs binoc?

Well thanx for your reply anyway and keep up the good work.

+1 vote     reply to comment
lol3r_86 May 8 2010, 1:18pm says:

Downloading now! After reading all those positive comment's i have decided to try your mod out. One question though. Can i use nopref switch with CSFW? I noticed that it helped me alot with vanilla SHOC.

+1 vote     reply to comment
xRatx May 8 2010, 3:34pm replied:

Yah, use the "-noprefetch" as you use in vaniila

+1 vote     reply to comment
Flippons May 3 2010, 11:00am says:

So far, I like this mod, although it wouldn't work when I used the patch, so I'm just using the basic version. It does crash from time to time (partly because I'm just using the basic version, partly because I'm using Vista...), but nothing too bad so far.

Actually, would you mind if I used this for the basis for my own mod, as long as I credit you with the original work?

+1 vote     reply to comment
xRatx May 8 2010, 3:38pm replied:

@Flippons You may use it as your mod base BUT you MUST use patch#2 or the next patch#3 that inclues others patches (Cuz CSFM 2.4.1 does containt bugs and the patches rlzed does fix and add new content)...

Best Regards,

+1 vote     reply to comment
Flippons May 10 2010, 12:31pm replied:

I managed to get the patch to work this time, and it's going a bit more smoothly. Thanks!

+1 vote     reply to comment
lol3r_86 May 8 2010, 1:28pm replied:

Good thinking mate! If something lags the game cut it out. To other stalkers dont be lazy and use your inventory. It was put into the game for some reason right? As for me everything should be accessed through inventory. That would be more realistic than using a shortcut key and watching how the medkit flies out of your bag and patches you up by itself. Yes i know it would take time, and when you are under attack you dont have much of it, but in real world you don't have shortcut keys right?

+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
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Release Date
Released Jul 10, 2008
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Highest Rated (5 agree) 10/10


Dec 23 2010, 10:48am by MasterBandit

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Clear Sky Faction Mod
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