Small Discription
This mod was created with the propose of Faction war zone wich every faction want to conquer camps with the option to player join\leave a faction, an improved AI, bring Clear Sky faction from S.t.a.l.k.e.r.: Clear Sky and another features.


The NPC's AI on S.T.A.L.K.E.R.: Shadow of Chernobyl on Clear Sky Faction Mod are able to loot bodies, weapons and outfits, use grenade launchers, throw grenades, heal their-selfs and their comrades , attach weapons addons (scopes, grenades launchers and silencers) on their weapons and choose better weapons to use in combat.

Faction Wars
The faction wars is based in multi communities of stalkers and mutants on stalkers camps and mutant lairs also the stalkers and mutants can move to other camp\lair when they want.
You can join an leave an faction whenever you want (Some dialogs in Faction Leaders such as Prof. Shakarov and the Duty Leader only apear after complete a few storyline tasks).
If you are friend with an stalker, you can "hire" him to cooperate with you and you can ask him to leave whenever you want.

The HUD used in this mod is HUD & UI Mod 1.5 with a few tweaks.

Weather System
In this mod , we used Dynamic Weather mod version 0.9.4. Probably, you will notice that the most of times it is raining.

Trading System
The stalker trading system (In normal stalkers, not at the traders npc's) in this mod as the follow parameters:
- Stalkers sell items in high prices and buy in low prices;
- If you are friend with an stalker, he will reduce his selling prices;
The Traders sell\buy prices are a bit balanced, their supplies depends of the area where the trade is.

Weapon Arsenal & Balistics
The CSFM Weapon Arsenal is an selected choose of weapons from the Arsenal Mod, Gosuke Weapons Packs and some weapons mini-mods that I found in AMK forum and in other forums.
The weapons balistics are balanced according to VikingStalker Weapon Overhaul for CSFM (Thanks alot VikingStalker)

Patch Compatibility
This mod only supports Stalker Shadow of Chernobyl Patch 1.0005. You may see that in one read me that may be compatible with 1.0004 but you need a xrGame.dll from bin folder in CSFM core that only works in 1.0005.

Mod Compatibility with others mod
This mod won't work with mod compilations, total conversion mods and other mods that does modifies scripts, configs, all.spawn and others things.

Bug & Crashes Reports
If you find any bugs & crashes to desktop, post it at this thread ( ) or head to our forum here ( ) in Mod DB and post a thread in bugs section forum.

S.T.A.L.K.E.R.: Shadow of Chernobyl - Clear Sky Faction Mod Videos :
Youtube chanel:

Clear Sky Faction Mod Discussion Threads and forums:
GSC Forum Discussion Thread: Moddb CSFM Forum:

Facebook Page :

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Blog RSS Feed Report abuse Latest News: September Update #1

4 comments by xRatx on Sep 12th, 2013

Hello stalkers,
This is going to be little big September Update talking about my current life event, Patch progress and his future.


First of all, I am going to talk about little bit of a recent event from my personal life.
As a few of you know, I'm 17 years old and recently I finished up 12th grade so I decided to apply to a few univercities, to and degree course of Informatic Engineering, and I was choosen in one univercity.
Due this fact, I will be with less time to dedicate to the mod developing since I'll spending more time with the classes, studying and the praxes ( you can read more about praxes in here : ).

Patch Progress!

The second point of this September update#1, the Mod Patch#1 progression and future plans for it.

Since I released the beta patches, I have been fixing and changes some little details like missing weapons names (if you find any description missing just post it in this page forum in Bugs sections) and changing other details like restoring some particles effects configurations in some anomalies.

So what's already been done :

- Fixed nameless weapons

- Added Clear Sky Faction script support in faction_changes.script for join/leave and reset

- Restored a few anomalies effects from vaniila

So what's in Work In progress:

- A progressive trader content and discounts based on if you have completed certain Storyline Quests and if join to either Duty or Freedom.

- Dialogs part for player be able to leave\join Clear Sky and reset Clear Sky faction relations

- Fix the Blowout Sequence

Planned Features :

- Mercenary Base at Agroprom Institute (Replacing Military personel) with traders, Mechanics and probably a Medic

- Dark Valley Bandit Base will be avaible if you join to them

- A overhaul in the game economy

- More side-quests

Future Patches & Versions Releases!

Since Univercity made a big changes in my life, I've talked with Vikingstalker (Many things such as weapons rebalanced and traders and others stuff was not possible without him. Thank you alot Vikingstalker!) and we both agreed that I'll be released BETA Release Candidates versions of the patch if there is enough new content, fixes and changes to allow me to upload.

I think this is all for this September Update#1
Good Hunting Stalkers,

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
[BETA] Clear Sky Faction Mod v2.4.2 Patch#1

[BETA] Clear Sky Faction Mod v2.4.2 Patch#1

Aug 10, 2013 Patch 26 comments

Just the beta patch#1 for Clear Sky Faction Mod vers. 2.4.2. Read the ReadMe file for futher details.

Clear Sky Faction Mod vers. 2.4.2

Clear Sky Faction Mod vers. 2.4.2

Oct 2, 2011 Full Version 56 comments

Just the Clear Sky Faction Mod vers. 2.4.2 Read the ReadMe file for futher details.

Stalker Weather Overhaul 3.1.1 by trojanuch

Stalker Weather Overhaul 3.1.1 by trojanuch

Aug 8, 2011 Patch 0 comments

This is a compatible version with a few tweaks and changes of SWO 3.1.1 made by Trojanuch and his team. Please read "How to Install in Clear Sky Faction...

Clear Sky Faction Mod v2.4.1 Patch #3 (OUT DATED)

Clear Sky Faction Mod v2.4.1 Patch #3 (OUT DATED)

Apr 30, 2011 Patch 4 comments

The 3rd patch of Clear Sky Faction Mod. Read ReadMe! for more information... Thanks

Vikingstalker Weapon Overhaul (OUT DATED)

Vikingstalker Weapon Overhaul (OUT DATED)

Apr 30, 2011 Patch 0 comments

An rebalacing weapon rebalacing addon made by VikingStalkers (Thank you alot :D) It requires patch#3. Read the ReadMe! or the Description for more Details...

Clear Sky Faction Mod v2.4.1 Patch #2 (OUT DATED)

Clear Sky Faction Mod v2.4.1 Patch #2 (OUT DATED)

Apr 6, 2010 Patch 2 comments

The patch#2 for version 2.4.1 of this mod that fixes bugs introduced by patch#1 and changes\add's new things. It inclues patch#1. PLEASE , Read the "Read...

Post comment Comments  (280 - 290 of 363)
zxcasd17 Mar 6 2011, 8:41am says:

when i play the game it turns off and goes to start screen and then the game closes.
what to do?
And I cant load saved games please help me love the mod.

+1 vote     reply to comment
xRatx Creator
xRatx Mar 7 2011, 5:14am replied:

What game patch are you using? This mod is only for patch 1.005 :)

+1 vote   reply to comment
pipicasso Nov 23 2010, 7:28am says:

there is no option to continue playing after finishing the mission isn't it?

i mean, first i played the old Oblivion lost-Mod. it was great!
then i played yours. its better but there are alot of features i couldn't see.
1. no blowouts? only, there was one little stupid blowout at the end (just befor i entered the reactor)
the rain is really nice and the moonlight, too. but it looks like u killed the big creepy blowouts. OL, there was a big attack on the duty-camp by creatures within a rainy night. overall, OL was alot more creepy and difficult... i dont know but i only played OL in "stalker"-difficulty and it was much more difficult than your Modification played on "master"-difficulty.
3. there was no trader at pripyat. killed alot of annyoing parts of the game like the arena.. but after finishing the mission, it would be just random to continue playing and finishing all the little quest beside the main objective.

it would be rly nice to get another patch (working with the current savegames) to get all these features and of course, to continue with trading. also, you could ask another mod to get one of theirs custom missions... theres is alot of potential wihtin this game and of course, withing your GREAT modification.

the barret should have a flashhider..looks weired without!

i dont really like the 2d-scopes. it they all look nearly the same.
the m14 looks the same as the dranunov..
ACOG looks the same as the barret-scope or G22.

you should remove OR improve them.

+1 vote     reply to comment
xRatx Creator
xRatx Dec 1 2010, 8:44am replied:

@pipicasso, this isn't based on OL so I have to agree with lonefox91 about that isn't based on OL...

1- There was blowouts in one of older version but it was removed becouse it was bugged like hell (CTD's mostly). That "stupid" blowout at NPP is vaniila stuff.

2- Well, you always can try to use Total Faction War addon provided in the Addons folder.

3- Go back into the Military W. or Bar to buy your supplies or do stalker's farming in others levels ... I will think about a Trader in Pripyat :)

4- You can always edit aem_manager.script (gamedata\scripts folder) and set local aem_only = true to false , it will return vaniila arena and after you complete the vaniila arena it will turn in AEM Arena :)

Freeplay... hmmm ... there isn't a real freeplay after ending but you can always turn back to Pripyat in the NPP1 level changer...

@lonefox91 & pipicasso about scopes, I don't have skills to do Skins or Scopes textures and remenber I work alone on this mod ;)

+1 vote   reply to comment
lonefox91 Nov 23 2010, 7:24pm replied:

CSFM isn't made from OL, that's why it doesnt have those features. I'm actually glad that there is a "big mod" that isn't made from OL, it keeps them unique and fresh.

I agree, I hate those scope skins aswell...

You should try SMP or OL 2010

+1 vote     reply to comment
xRatx Creator
xRatx Oct 18 2010, 7:55am says:

@decoz123, every suit that has this (Gasmask) or Exoskeleton or SEVA's have gasmask HUD's and SEVA HUD's . What patch are u using of 2.4.1? Chimera in bar? Weird. I never saw chimera at bar ;) There must be BANDITS at Dark Valley

+1 vote   reply to comment
decoz123 Oct 18 2010, 7:13am says:

hay xratx on the 2.41 i think the one where you can wear your gasmask the spawns are wrong there is no bandits at the dark vally and at the bar there is chimerea evry wear ???????????

+1 vote     reply to comment
randommodding Aug 19 2010, 10:29pm says:

Do you have any idea how to make the Mercenary suits you wear look like the Delta Force (look alike) Mercenaries? I have been looking around textures but I have no leads as to where or how to make that happen.

+1 vote     reply to comment
joshvaliant Aug 7 2010, 6:28pm says:

Im sorry for the pestering but i really want this to work. I put both of your standalone duty skins files that you posted in the right folders for lurk 1.1 and im still seeing other duty soldiers as the vanilla skins, not the gasmask ones.

+1 vote     reply to comment
OmeG Aug 6 2010, 4:29pm replied:

Then I would hope the other big mods would harness your intelligent mod for to benefit of all of us...or you would offer to incorporate your mod to work with theirs. Either way modding someone else's mod only helps the game get better.

-1 votes     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
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Release Date
Released Jul 10, 2008
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Highest Rated (5 agree) 10/10


Dec 23 2010, 10:48am by MasterBandit

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Clear Sky Faction Mod
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