MiddleEarthProject is a full conversion Tolkien mod for Crusader Kings 2 which will feature bookmarks throughout the Third Age. This mod is being developed independently from any other LotR or Middle Earth mods out there. The map will cover the main areas of Middle Earth, known in the books and films.

So, Middle-Earth is waiting for you! Will you play as the descendant of one of the noble families of Rohan or Gondor?
Will you try to reforge the ancient kingdoms of Elves in Eriador? Or will you try to destroy all the Free Peoples, and claim Middle Earth for Morgoth?
This mod will give you a unique strategy experience of the Third Age in Middle-Earth. From Forodwaith to Bellakar, from Lindon to Rhûn, lead your dynasty and survive the Dark Times. Become one of the most important Lords of the Age!


INSTALLATION GUIDE
1/ Download the mod, and open the .rar file with Winrar or any similar software.
2/ If you've got a former version of the mod, remove it entirely.
2/ Extract MEP 0.1.5b in your "Documents/Paradox Interactive/Crusader Kings 2/mod" directory (NOT directly in the game folder)
3/ Launch the Game, and enjoy!

IMPORTANT ! The current release is a BETA version, with bugs, and obviously not complete !



Middle Earth Project 0.1.5b Full


Middle Earth Project - Bug Reports


Middle Earth Project - Bug Reports


Middle Earth Project - Official Thread - Paradox Forum


Middle Earth Project - Credits



Some Screenshots :




Want to Help?
If you are an experienced event scripter who would like to help out with this ambitious project, contact ReditRigmored or Lonhaldar here on the forums

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MEP 2.0.1b Screenshots MEP 2.0.1b Screenshots MEP 2.0.1b Screenshots
Blog RSS Feed Report abuse Latest News: CK2: Middle Earth Project 0.4.1b Full Release

3 comments by ReditRigmore on Dec 4th, 2014

The Middle Earth Project 0.4.1b Release
User Posted Image


This is a full release of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.2.1 of Crusader Kings II. Please delete any old installations of the mod and replace it with the 0.4.1b full version. Make sure you install in My Documents/Paradox Interactive/Crusader Kings II/mod to work properly. For detailed instructions check the included readme.This is a beta and there will be bugs. Nothing is set in stone and we will appreciate any input that you think might improve the mod.


Installation Instructions
  1. Delete any old versions of the mod and it's cache from "Documents/Paradox Interactive/Crusaders Kings II/mod/MiddleEarthProject Beta" and "Documents/Paradox Interactive/Crusaders Kings II/MiddleEarthProject"
  2. Download the mod, and open the .rar file with Winrar or any similar software.
  3. Extract all the files in the archive directly to your "Documents/Paradox Interactive/Crusader Kings 2/mod" directory.
  4. Launch the game, select the mod and enjoy!

New Features
  • Give and recieve gifts as a Hobbit to make friends and gain popularity.
  • Reunite the Seven Kingdoms as a Dwarf Lord and become the High King Under All the Mountains.
  • Regain your true strength when you recover the Ring as Sauron.
  • Use the Index to learn extra information about gameplay and features.
  • Elven children now reach adulthood between the ages of 50 and 100, new special flavour for their upbringing and tutorship.
  • New Buildings System: each race now has their own unique buildings, thanks to the work of Athoen.
  • Northern Middle-Earth will now feel the effects of winter and snow.
  • Lorien now truly has a golden wood.
  • Racial descriptions including detailed info on bonuses and maluses.
  • And more...

Screenshots


If you would like to help with the development of this mod please inbox me or Lonhaldor here on the Paradox Interactive forums.

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Middle Earth Project 0.4.1b Full

Middle Earth Project 0.4.1b Full

Dec 4, 2014 Full Version 18 comments

This is a full release of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.2.1 of Crusader Kings II. Please...

Middle-Earth Project 0.3.1b FULL (outdated)

Middle-Earth Project 0.3.1b FULL (outdated)

Jul 26, 2014 Full Version 36 comments

OUTDATED - LATEST VERSION 0.4b This is a full update of the Middle Earth Project mod for Crusader Kings II. This update is compatible with version 2.1.6...

Middle-Earth Project 0.2.2.1b Fix Patch (outdated)

Middle-Earth Project 0.2.2.1b Fix Patch (outdated)

Jun 19, 2014 Patch 15 comments

OUTDATED - LATEST VERSION 0.4b This patch solves some bugs, mostly with colonisation/purge events. It needs the 0.2.2b Full release installed, and works...

CK2: Middle Earth Project 0.2.2b Full (outdated)

CK2: Middle Earth Project 0.2.2b Full (outdated)

Jun 4, 2014 Full Version 11 comments

OUTDATED - LATEST VERSION 0.4b Latest patch for CK2 Middle Earth Project released, featuring new event chains based around dragons and the Balrog, map...

Middle-Earth Project 0.2.1b  Full (outdated)

Middle-Earth Project 0.2.1b Full (outdated)

Apr 27, 2014 Full Version 5 comments

OUTDATED - LATEST VERSION 0.4b This is the latest version of the Middle-Earth Project mod for Crusader Kings II. This Version is compatible with CKII...

Compatibility Patch for MEP 0.1.5b (outdated)

Compatibility Patch for MEP 0.1.5b (outdated)

Apr 3, 2014 Patch 23 comments

OUTDATED - LATEST VERSION 0.4b This patch will allow you to play the mod with the 2.1.1 version of Crusader Kings II. This patch won't work with the 2.0...

Post comment Comments  (380 - 390 of 805)
Ramzes178
Ramzes178 Jul 6 2014, 6:18am says:

@Lonhaldar nice mod i like it.

- In latest patch i can't create elf since max age is 500.
- I know that if human and dwarf meet they get Hobbit, but what about elf and dwarf?
- can be posible playing wilderness or at least change wilderness char?

+1 vote     reply to comment
Lonhaldar Creator
Lonhaldar Jul 7 2014, 9:00am replied:

Thanks! Here's some quick answers ;)

- Yeah, we'll change maybe the ruler designer to these races.
- Human and Dwarf don't make hobbits, but half-dwarves. hobbits are just another kind of men. I never heard about an elf-dwarf marriage, so i don't think it could create a new race, sorry ;)
- No, wilderness aren't playable, and by the way, should be boring for players, as they don't have any events/buildings/armies to play with.

+2 votes   reply to comment
LemonSour
LemonSour Jun 30 2014, 1:29pm says:

the balrog trait why does it give you -20 in all skills

+1 vote     reply to comment
Guest
Guest Jun 29 2014, 5:42am says:

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Lonhaldar Creator
Lonhaldar Jun 29 2014, 8:21am replied:

Le Balrog n'est pas présent dans des éventuelles reconquêtes, mais peut apparaitre avant sa date "officielle" si on décide de miner dans la Moria, c'est écrit comme ça dans le changelog en l'occurrence ;)
our les traits sang de numenor, c'est aléatoire pour chaque naissance, il n'y a pas la possibilité de le changer - à ma connaissance - dans le cas de jumeaux.
Pour coloniser un territoire, il faut y placer l'intendant de votre royaume, et à partir de là, la décision sera utilisable.

+1 vote   reply to comment
maijaz2
maijaz2 Jun 28 2014, 3:30pm says:

so when you purge a county, the county no longer changes to wilderness. therefore i can't change the county to my race and culture. how do i go about changing a county's race and culture then?

+1 vote     reply to comment
Lonhaldar Creator
Lonhaldar Jun 29 2014, 8:23am replied:

Normally, the latest patch fixed this bug, did you installed it?

+1 vote   reply to comment
Guest
Guest Jul 1 2014, 1:23pm replied:

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maijaz2
maijaz2 Jun 29 2014, 12:19pm replied:

I did, I had to physically go in and move the files individually. I replaced all changed files in the patch fix with their counterparts in the mod.

+1 vote     reply to comment
Guest
Guest Jun 25 2014, 9:33pm says:

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Lonhaldar Creator
Lonhaldar Jun 26 2014, 8:00am replied:

To sail to Valinor, you need to reach an old age, and to be depressed/ill/sad/... Then, you'll have a decision to sail to west :)
For the third cycle of life, it happens after 10 000 years old (maybe 9 999 ingame), and it's an automatically event ;)
We're adding more and more events, be a little patient, and you'll have more flavour !

+1 vote   reply to comment
Guest
Guest Jun 26 2014, 11:50am replied:

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Lonhaldar Creator
Lonhaldar Jun 27 2014, 2:39pm replied:

Well, it seems that the event disappears with the latest build :D. I'll try to fix that! If you want to get the trait, you can add the special trait by console command "add_trait beard_elf"

+2 votes   reply to comment
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Platforms
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Developer
CK2: MEP Team
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Official Page
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Release Date
Released Jan 15, 2014
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9.2

77 votes submitted.

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Highest Rated (2 agree) 10/10

I absolutely love this mod, the only thing that lacked was culture flip events from vanilla, for example as a good character you can only culture flip wilderness provinces, and as an evil you may cause most of provinces flip, but again not all of them. I fixed this problem by moving vanilla culture change events to the mod, because I like spreading culture, but this doesn't change the fact that the mod deserves a 10 out of 10. Thanks for your hard work, guys.

May 2 2014, 1:59am by arduus

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