AGE OF PIRATES II: CITY OF ABANDONED SHIPS


combined mod version 3.2.0

Since Age of Pirates II: City of Abandoned Ships was released, coders and modellers have been hard at work adding content, and fixing various bugs. These additions and bug fixes were then brought together to create something we at PiratesAhoy! affectionately call “The Combined Mod” This is our 4th official release of that project.

GOF 1.1
We are pleased to announce the latest release in the COAS mods, please see here for the latest mod. Moddb.com

FEATURES


In our latest release, much has been added. There is no way that we can list all the changes that been included in our Combined Mod, but this list will include the biggest changes.

-New Ships
Over 100 ships now exists in the Age of Pirates II world. Based off real world vessels, our modellers put plenty of hard work into making these ships as detailed as possible.

-Bug Fixes
Not only did we add a lot of content, but we fixed countless bugs. Game breaking bugs have become a thing of the past with our mod!

-Trade Adjustment
We have added more than 25 new trade-able items, and have adjusted the black market to be more period accurate. Also, goods imported and exported to and from each city reflects what each port may have, and in some cases, did trade in the 17th century.

-Selectable Pirate Nationality
The player can now choose to have their character the Jolly Roger fly all the time by selecting the Pirate Nationality at the Character selection screen.

-New Playable Characters
More than 25 new playable characters have been added, including some known from the Pirates of the Caribbean movies, such as Jack Sparrow captaining the Black Pearl and Davy Jones with the Flying Dutchman.

-Great small additions
There have been a myriad of little addons made as well that make a huge difference

-Add UseBetterPotion
-Add SpaceToTalk Mod.
-Add Rum_Management Mod

DEVELOPMENT


While this version of the combined mod is complete, we are continually looking at adding upgrades. To wet your appetite, here are just a couple of things we are working on.

Readable books!
Instead of relying on Inca Idols to improve your skills, how about a set of books to do the same thing. Not only do these books add to the realism of COAS but, they are also readable!

Loyalty Mod
This fixes the officers constantly loosing loyalty

More Loot
Adding a large amount of new lootable items to the Caribbean world.

We at this time would like to thank all those who have contributed content to this release and all past releases.

Thank you for downloading this mod, and enjoy!
Happy Pirating!

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18 comments by craiggbrown on Jun 9th, 2011

So you look at GOF and ask yourself, why should I download GOF 1.1? Well lets give you some reasons of what make GOF 1.1 a great mod and well worth the time to download.

We will start with new features.

GoF

Mod options
So in CMV3.2 we had introduced switches which you could turn on and off in _mods_on_off. This mens going into the game directory and looking for that file everytime you wanted to change one of the switches. Now you can go into options menu, and in the bottom right their is a button for the mod options, which can be changed between realistic and vanilla settings.

Mod Options

This makes it much easier for everyone to try out the different settings in order to find what they like and dislike. The new mods button also see's new switches added, so now you can choose between the vanilla wind speed or the realistic wind speed. This was a big problem in CMV3.2 because you only had one option and that was the realistic wind speed. Now its up to you which setting you want.

Weights for goods is another addition. Now you can choose which weights you want. Vanilla or realistic. Realistic will increase the weights of goods which means you can't carry as much as you can if playing with this setting on vanilla. The price of Goods is yet another switch, play with vanilla prices or realistic, which reduces the costs but also reduces how much profit you make from selling those goods. This, with realistic weights turned on, will leave you making less money so the game becomes more fun or harder, depends on how you look at it.

Store

Another is cannon reload times. This was more of a fix than anything but now you can choose either vanilla loading times or realistic.

Gun Deck

The differences is, vanilla loading times will take longer and this means longer naval battles. Turning realistic on though will mean the larger calibures will be more deadly as they reload much quicker than if this was set to vanilla.

Textures
Well we tend to say new ships and/or characters have been added. And although some new ships have been added, its the textures that will stand out the most.

fleet

With almost every ship retextured now, you will be seeing ships that you once thought were ugly as pleasantly surprising now. The textures have improved their image a lot.

Anamaria

But better textures continue into the menus, characters and places in GoF. Now all menu's look much different, even when you start the game you will be presented with a new start menu which gives the game a much more appealing look and feel. Regarding buildings, you will find some looking exactly the same, and then some will be quit a bit different. This gives the feel of a different building rather than every building looking the same all the time.

tavern

Fixes
Fixes are just as important if not more important than adding more content. No one likes a buggy game and COAS in its vanilla form was very buggy. It was unstable, which left you saving almost every few minutes just in case the game crashed. Now the game is much more stable with some people reporting playing continually for over 8 hours and still not experiencing a single crash. This is a big thing because we alway's wanted CoAS to be much more stable. Another big fix was the all to obvious ships small thumbnails in CMV3.2. Some ships had them but most did not. Now every ships thumbnail works. This fix had eluded us for a long time but no more. Item's wher another problem in CMV3.2. You would see iteam's with the wrong thumbnail image which was annoying, now all iteam's have the correct image and work fine.

I could go on for ever because so much has changed but I won't because it will just get boring for you to read. So I will leave you with this final thourght, if you had to pick between CoAS vanilla and GOF 1.1 which would you pick? Why don't you see for yourself.

NEW FEATURES:

This mod includes, but is not limited to, the following:

Dozens of new improved textures for building interiors and character models by Officerpuppy Many new ship models by Pgargon and imported from POTBS as well as dozens of new extremely detailed, historically reworked ship skins by Craiggo New Graphical User Interface (GUI) with new look and additional control options by Craiggo, Pieter Boelen and Jonathan Aldridge New breath-taking weather and Sky/horizon effects by Luke159 and Craiggo

Sunset
  • Added Powder remaining to the battle interface.
  • Modified the wind speed calculations, so now when using realistic weather, you still get the occasional complete calm, but it is much more likely to give you a decent wind.
  • Added an option to reduce how much bonuses you get from the rare skill books. (I thought having them stack up to 60% was too much)
  • You can get different colored sails for your ships from the pirate shipyard now (currently only black red and blue, but that can be changed easily)
  • Added option to allow the Tree of Life and Dynamo perk to add their bonuses retroactively. (toggle-able).
  • Added character names to the character images on the items trade interface.
  • Redid the officer resurrection for the Jade Skull so it brings the officer back right to where you are with all the stuff that was on the body (with a bang!) Still only once per day though.
  • Added a toggle option so fencing with one weapon type, also gives you 1/3 of that experience in the other fencing types, representing general fighting knowledge.
  • Added an option, so that encountering ships near islands from the world map, you are no longer put right next to them, but rather at a distance proportional to that on the world map. Needs testing as it can make the other ships appear right up against the shore.
  • Added a middle level of Cannon damage, between COAS default and the RTBL setting. I found that using the full RTBL setting, I was seeing that a number of ships would run out of balls/powder before actually sinking anything, and then just sit there sailing in circles.
  • Created a new interface panel off the main options screen to control all the mod options that used to be in _mod_on_off.h, so they can be changed during play if desired.
  • New main menu code.
  • Added: Option to make sure encountered ships are not so far away that you can drop back to the world map again.
  • Added missing map to my Map interface.
  • Moved the "ship class text" on the "scroll" down slightly on ship interface, so it looks better.

Enjoy the Mod Gentlemen! And Keep a weather eye!

Deck action 2

By Luke159, Modern Knight, and Craiggo

Downloads RSS Feed Latest Downloads
Combined modpack v1.7

Combined modpack v1.7

Dec 10, 2014 Full Version 1 comment

Age of Pirates II: Combined modpack v1.7 . This mod includes bug fixes and some code updates for the original game. No extra content.

Combined Mod v3.2.0

Combined Mod v3.2.0

Dec 2, 2013 Full Version 5 comments

While work still continues on Build 14 for Pirates of the Caribbean, modding has also been done on Age of Pirates 2: City of Abandoned Ships. Additions...

Combined Mod v3.2.0 Fixes

Combined Mod v3.2.0 Fixes

Dec 2, 2013 Patch 0 comments

Some additional fixes for the initial release that address various gameplay issues.

ENB Improved Graphics

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Dec 12, 2009 Effects GFX 26 comments

Install this file to get better graphics in any version of a Storm Engine based game, including Pirates of the Caribbean, Age of Pirates: Caribbean Tales...

Post comment Comments  (40 - 50 of 70)
Luke159 Creator
Luke159 May 22 2011, 5:51am says:

I know this is now a old mod, we did release another mod since which for some reason was never uploaded to this site and we can't understand why that happened, new current release is CMV3.2 but we are now getting ready to release the next installment called GOF 1.0, this mod will be a huge release since it fixes many more bug's and adds more improvements to features we added and some new features as well. You can follow us on the link at the top for Pirates Ahoy as we get ever so close to the release which as of yet we can't give a actual release date only that it is very close.

Thanks to everyone who downloaded CMV3.1.5 and sorry if you missed out on CMV3.2, we will make sure that GOF 1.0 and all future installments are on this site. If you do not have CMV3.2 you can get it from Pirates Ahoy, you will not need CMV3.1.5 in order to install CMV3.2. You will need a fresh install of COAS and then install CMV3.2, if however you decide to wait for GOF 1.0 then the same will apply, a fresh COAS install and GOF 1.0 no earlier versions of the mod will be required.

Thanks for reading and hope you will have as much fun with CMV3.2 or GOF 1.0 when its released as we have had putting these mods together.

+1 vote   reply to comment
Salvatio
Salvatio May 27 2011, 11:38am replied:

Ok, for some reason I cannot get to pirates ahoy at all. I get an SQL error, and its not on my end, as I just spoke to my host and they had the exact same issue I did. So how can I get there to see what the new mod that is being created is? Or to access the 3.2 build of this mod?

+1 vote     reply to comment
modernknight1
modernknight1 May 30 2011, 12:41am replied:

Not to worry Mate.

We will release the new mod right here. Stay tuned for more info.

MK

+1 vote     reply to comment
Arbiter
Arbiter May 24 2011, 8:03am replied:

Awesome, can't wait.

+1 vote     reply to comment
klepto2
klepto2 Mar 10 2011, 2:14pm says:

i down loaded this mod but it doesnt work. im running win 7 64 bit.Please help. thanks

+1 vote     reply to comment
DedBludUK
DedBludUK Feb 10 2011, 1:37pm says:

Can i just say, there seems to be many improvements etc. yes its great. BUT, its REALLY unstable and ctd all the time. For no apprant reason and theres no pattern to the crashes. Is the vanilla game as unstable as the mod? if not im gonna go back to the vanilla and just make do with the glitches and bugs. Its unbearablely unstable atm with this mod on. I saw the swiftshader thing and downloaded that, but it doesnt seem to do anything..gaaaahhhhh!

+1 vote     reply to comment
koldsoul
koldsoul Jan 23 2011, 3:26pm says:

thanks,this mod is great.

+1 vote     reply to comment
miner_15
miner_15 Jan 5 2011, 12:22am says:

OH GOD~! it's like EPIC is a word made for this mod~!!!!!!!!
WHeRE'S DA DOWNLOAD BUTTON??!

+1 vote     reply to comment
groenlicht
groenlicht Jan 3 2011, 2:25pm says:

Hey, this looks like a great mod.I am downloading now and hope it works. A video of this mod would be nice tough, altough not much is to be seen likely and this mod alters more the gameplay.

+1 vote     reply to comment
crusaders16
crusaders16 Dec 6 2010, 2:27pm says:

im having trouble getting the mod to work can someone help me

+1 vote     reply to comment
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Release Date
Released Jun 25, 2010
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