combined mod version 3.2.0

Since Age of Pirates II: City of Abandoned Ships was released, coders and modellers have been hard at work adding content, and fixing various bugs. These additions and bug fixes were then brought together to create something we at PiratesAhoy! affectionately call “The Combined Mod” This is our 4th official release of that project.

GOF 1.1
We are pleased to announce the latest release in the COAS mods, please see here for the latest mod.


In our latest release, much has been added. There is no way that we can list all the changes that been included in our Combined Mod, but this list will include the biggest changes.

-New Ships
Over 100 ships now exists in the Age of Pirates II world. Based off real world vessels, our modellers put plenty of hard work into making these ships as detailed as possible.

-Bug Fixes
Not only did we add a lot of content, but we fixed countless bugs. Game breaking bugs have become a thing of the past with our mod!

-Trade Adjustment
We have added more than 25 new trade-able items, and have adjusted the black market to be more period accurate. Also, goods imported and exported to and from each city reflects what each port may have, and in some cases, did trade in the 17th century.

-Selectable Pirate Nationality
The player can now choose to have their character the Jolly Roger fly all the time by selecting the Pirate Nationality at the Character selection screen.

-New Playable Characters
More than 25 new playable characters have been added, including some known from the Pirates of the Caribbean movies, such as Jack Sparrow captaining the Black Pearl and Davy Jones with the Flying Dutchman.

-Great small additions
There have been a myriad of little addons made as well that make a huge difference

-Add UseBetterPotion
-Add SpaceToTalk Mod.
-Add Rum_Management Mod


While this version of the combined mod is complete, we are continually looking at adding upgrades. To wet your appetite, here are just a couple of things we are working on.

Readable books!
Instead of relying on Inca Idols to improve your skills, how about a set of books to do the same thing. Not only do these books add to the realism of COAS but, they are also readable!

Loyalty Mod
This fixes the officers constantly loosing loyalty

More Loot
Adding a large amount of new lootable items to the Caribbean world.

We at this time would like to thank all those who have contributed content to this release and all past releases.

Thank you for downloading this mod, and enjoy!
Happy Pirating!

Image RSS Feed Latest Screens
cm3.1.5 complete cm3.1.5 complete cm3.1.5 complete
Blog RSS Feed Post news Report abuse Latest News: Gentlemen Of Fortune Release!

18 comments by craiggbrown on Jun 9th, 2011

So you look at GOF and ask yourself, why should I download GOF 1.1? Well lets give you some reasons of what make GOF 1.1 a great mod and well worth the time to download.

We will start with new features.


Mod options
So in CMV3.2 we had introduced switches which you could turn on and off in _mods_on_off. This mens going into the game directory and looking for that file everytime you wanted to change one of the switches. Now you can go into options menu, and in the bottom right their is a button for the mod options, which can be changed between realistic and vanilla settings.

Mod Options

This makes it much easier for everyone to try out the different settings in order to find what they like and dislike. The new mods button also see's new switches added, so now you can choose between the vanilla wind speed or the realistic wind speed. This was a big problem in CMV3.2 because you only had one option and that was the realistic wind speed. Now its up to you which setting you want.

Weights for goods is another addition. Now you can choose which weights you want. Vanilla or realistic. Realistic will increase the weights of goods which means you can't carry as much as you can if playing with this setting on vanilla. The price of Goods is yet another switch, play with vanilla prices or realistic, which reduces the costs but also reduces how much profit you make from selling those goods. This, with realistic weights turned on, will leave you making less money so the game becomes more fun or harder, depends on how you look at it.


Another is cannon reload times. This was more of a fix than anything but now you can choose either vanilla loading times or realistic.

Gun Deck

The differences is, vanilla loading times will take longer and this means longer naval battles. Turning realistic on though will mean the larger calibures will be more deadly as they reload much quicker than if this was set to vanilla.

Well we tend to say new ships and/or characters have been added. And although some new ships have been added, its the textures that will stand out the most.


With almost every ship retextured now, you will be seeing ships that you once thought were ugly as pleasantly surprising now. The textures have improved their image a lot.


But better textures continue into the menus, characters and places in GoF. Now all menu's look much different, even when you start the game you will be presented with a new start menu which gives the game a much more appealing look and feel. Regarding buildings, you will find some looking exactly the same, and then some will be quit a bit different. This gives the feel of a different building rather than every building looking the same all the time.


Fixes are just as important if not more important than adding more content. No one likes a buggy game and COAS in its vanilla form was very buggy. It was unstable, which left you saving almost every few minutes just in case the game crashed. Now the game is much more stable with some people reporting playing continually for over 8 hours and still not experiencing a single crash. This is a big thing because we alway's wanted CoAS to be much more stable. Another big fix was the all to obvious ships small thumbnails in CMV3.2. Some ships had them but most did not. Now every ships thumbnail works. This fix had eluded us for a long time but no more. Item's wher another problem in CMV3.2. You would see iteam's with the wrong thumbnail image which was annoying, now all iteam's have the correct image and work fine.

I could go on for ever because so much has changed but I won't because it will just get boring for you to read. So I will leave you with this final thourght, if you had to pick between CoAS vanilla and GOF 1.1 which would you pick? Why don't you see for yourself.


This mod includes, but is not limited to, the following:

Dozens of new improved textures for building interiors and character models by Officerpuppy Many new ship models by Pgargon and imported from POTBS as well as dozens of new extremely detailed, historically reworked ship skins by Craiggo New Graphical User Interface (GUI) with new look and additional control options by Craiggo, Pieter Boelen and Jonathan Aldridge New breath-taking weather and Sky/horizon effects by Luke159 and Craiggo

  • Added Powder remaining to the battle interface.
  • Modified the wind speed calculations, so now when using realistic weather, you still get the occasional complete calm, but it is much more likely to give you a decent wind.
  • Added an option to reduce how much bonuses you get from the rare skill books. (I thought having them stack up to 60% was too much)
  • You can get different colored sails for your ships from the pirate shipyard now (currently only black red and blue, but that can be changed easily)
  • Added option to allow the Tree of Life and Dynamo perk to add their bonuses retroactively. (toggle-able).
  • Added character names to the character images on the items trade interface.
  • Redid the officer resurrection for the Jade Skull so it brings the officer back right to where you are with all the stuff that was on the body (with a bang!) Still only once per day though.
  • Added a toggle option so fencing with one weapon type, also gives you 1/3 of that experience in the other fencing types, representing general fighting knowledge.
  • Added an option, so that encountering ships near islands from the world map, you are no longer put right next to them, but rather at a distance proportional to that on the world map. Needs testing as it can make the other ships appear right up against the shore.
  • Added a middle level of Cannon damage, between COAS default and the RTBL setting. I found that using the full RTBL setting, I was seeing that a number of ships would run out of balls/powder before actually sinking anything, and then just sit there sailing in circles.
  • Created a new interface panel off the main options screen to control all the mod options that used to be in _mod_on_off.h, so they can be changed during play if desired.
  • New main menu code.
  • Added: Option to make sure encountered ships are not so far away that you can drop back to the world map again.
  • Added missing map to my Map interface.
  • Moved the "ship class text" on the "scroll" down slightly on ship interface, so it looks better.

Enjoy the Mod Gentlemen! And Keep a weather eye!

Deck action 2

By Luke159, Modern Knight, and Craiggo

Downloads RSS Feed Upload file Latest Downloads
Combined modpack v1.7

Combined modpack v1.7

Dec 10, 2014 Full Version 2 comments

Age of Pirates II: Combined modpack v1.7 . This mod includes bug fixes and some code updates for the original game. No extra content.

Combined Mod v3.2.0

Combined Mod v3.2.0

Dec 2, 2013 Full Version 10 comments

While work still continues on Build 14 for Pirates of the Caribbean, modding has also been done on Age of Pirates 2: City of Abandoned Ships. Additions...

Combined Mod v3.2.0 Fixes

Combined Mod v3.2.0 Fixes

Dec 2, 2013 Patch 0 comments

Some additional fixes for the initial release that address various gameplay issues.

ENB Improved Graphics

ENB Improved Graphics

Dec 12, 2009 Effects GFX 26 comments

Install this file to get better graphics in any version of a Storm Engine based game, including Pirates of the Caribbean, Age of Pirates: Caribbean Tales...

Post comment Comments  (20 - 30 of 71)
archon179 Jun 17 2012, 1:38am says:

Thanks for the awesome mod, i LOVE IT!!! But im just wondering if u plan on making a "pyrates command the crew rule the seas" mod. It was a toy set that brings back good memories, and would be awesome to see in this game.

+1 vote     reply to comment
rinzler Dec 7 2011, 8:19pm says:

Why does this not work for me ? I extracted it to the age of pirates folder but when I start up the game there is no difference still only the 3 playable characters

+2 votes     reply to comment
rinzler Dec 7 2011, 10:54pm replied:

never mind I just re-installed and it worked. great Mod !

+2 votes     reply to comment
Tressilian Aug 29 2011, 12:08pm says:

I have installed the GOF 1.0 and 1.1 mod and it works can I or do I need to install the v3.1.5 mod too.

i tried it and it gives an runtime error can anybody plz help as to why this happens or do I only need to install the 3.1.5 version only

+2 votes     reply to comment
mysteryhosue Jul 21 2011, 3:22pm says:

AppName: start.exe AppVer: ModName: start.exe
ModVer: Offset: 0002654a

this is what i got with this mod while playing as a female pirate

some of the character thumbnails are fogged/ blurry

+2 votes     reply to comment
Johnnyx Jul 20 2011, 8:19pm says:

When I enter to the game .. He sent me an error : "this application has requested the runtimeto terminate it in an unusual way"
what means that????

please can help me pls

+2 votes     reply to comment
Léon-ard Jun 17 2011, 8:37am says:

i replaced the files with Combined Mod v3.1.5. Now i can´t move the character anymore. The mouse shows any reaction, and with all the keys, it doesnt matter with i press, or if i change the setting, the character ran only forward? Am I the firt who has such problems with this mod?


+2 votes     reply to comment
DarthTuvok Jun 4 2011, 3:45am says:

so when is GOF comming out i can't wait hopfully there are all the ships which Craigg redid ;)

+2 votes     reply to comment
Luke159 Creator
Luke159 Jun 8 2011, 4:29am replied:

GOF is out bud, see here.

+2 votes   reply to comment
Danzu51 May 31 2011, 3:50pm says:

Danzu51 May 30 2011, 9:36pm says:
Hello guys, i have a little problem with your mod: The ¨save¨ button is grey, so i can't push it and i couldn't fire ships cannons ( tried to change fire controls but still :() any tips i should do?
The mod looks great if it would work correctly.

And btw im not sure is the problem in the game or in the mod,b but any help here?

+2 votes     reply to comment
Luke159 Creator
Luke159 Jun 2 2011, 5:42pm replied:

Hey bud, the problem for the save game been greyed out could be because you have turned hard core on. After picking the character you wish to play with you will see 2 check boxes at the bottom, 1 for auto reload pistals and the other for hardcore game. Make sure hardcore game isn't checked before starting a new game as this will only allow you to save in churches also the game difficulty will force you to have to save in churches. This is not a feature added by the mod or changed by the mod team.

Cannons not firing can be due to not having powder or enough of it onboard, or not enough ammo of the given shot type loaded.

+2 votes   reply to comment
modernknight1 Jun 1 2011, 8:05pm replied:

Did you set the difficulty setting to the highest level, because if you did, the save button will only work in churches. Also make sure you have powder on board. Also if you have a small ship with small guns, you cannot fire until you come within a very close range. To test this, go to your deck view and aim your reticle pattern at the water fairly close to your ship and push the space bar. This game has a lot of detailed and difficult aspects to it, but it will reward you once you learn how to master them.


+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Age of Pirates II: City of Abandoned Ships Icon
Send Message
Official Page
Release Date
Released Jun 2010
Mod Watch
Track this mod
Community Rating



24 votes submitted.

You Say


Ratings closed.

Role Playing
Single Player

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote City of Abandoned Ships: Combined Mod v3.2.0 on your homepage or blog by selecting a button and using the embed code provided (more).

City of Abandoned Ships: Combined Mod v3.2.0 City of Abandoned Ships: Combined Mod v3.2.0
City of Abandoned Ships: Combined Mod v3.2.0
Last Update
6 months ago
105 members