City 7

City 7: Toronto Conflict, is an action packed Half-Life 2 mod with a variety of unique levels and game play. Explore what has become of City 7 in areas like Dundas square, Eaton Center , Mel Lastman square, St. Michael's Hospital and TTC system under the Combine rule. This version features Gordon Freeman as the main character, stuck in Toronto due to a teleporting accident in Kleiner's lab. Try to escape this war torn city by finding any type of teleporting technology and send him back to City 17.

Despite our small development team and short production time, we managed to get halfway to the CN tower and have already created 2-3 hours of fun and action packed game play! We want to finish this mod the way it was intended it to be, as a glimpse at what happen to a part of North American during the Combine invasion.

It is believed that the Combine have created multiple citadels around the globe and human communication in the Americas has been cut off for years. However, Dr. Kleiner has just established communication with an old collegue residing in Toronto, Canada, now known as City 7. These communications lead to questions... What have the combine done with the CN tower? (a communication tower in core of Toronto) Was it destroyed or rebuilt? Did the CN tower serve a purpose during the alien invasion? Is there a rebel force in Toronto, and who will lead them?

If you would like to apply to be a part of our development team, then please check -The Future- link section of our site.

City 7: Toronto Conflict is the first thesis project from the Game Design program at George Brown College . It is the policy of George Brown College not to endorse violence. We at the Game Design program respect this policy and understand the difference between real violence and video-game culture. We hope you enjoy this mod and follow the age rating advised for Half-Life 2.

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City 7: Toronto Conflict is an action packed single-player Half-Life 2 mod with a variety of unique levels and gameplay. Explore what has become of City 7 in areas like Dundas square, Eaton Center, Mel Lastman square, St. Michael's Hospital and TTC system under the Combine rule. This version features Gordon Freeman as the main character, stuck in Toronto due to a teleporting accident in Kleiner's lab. Try to escape this war torn city by finding any type of teleporting technology and send him back to City 17.

It is believed that the Combine have created multiple citadels around the globe and human communication in the Americas has been cut off for years. However, Dr. Kleiner has just established communication with an old collegue residing in Toronto, Canada, now known as City 7. These communications lead to questions: What have the combine done with the CN tower (a communication tower in core of Toronto)? Was it destroyed or rebuilt? Did the CN tower serve a purpose during the alien invasion? Is there a rebel force in Toronto, and who will lead them?


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City 7: Toronto Conflict released

City 7: Toronto Conflict released

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Want more Combine action? Maximize your Orange Box experience with City 7: Toronto Conflict, our latest mod featuring urban warfare in the rugged streets...

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City 7: Toronto Conflict Patch - Source SDK 2013

City 7: Toronto Conflict Patch - Source SDK 2013

Patch 4 comments

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer...

City 7: Toronto Conflict

City 7: Toronto Conflict

Full Version 1 comment

A new story mod that takes place in City 7, Toronto. This mod adds unique levels and gameplay.

Post comment Comments  (0 - 10 of 94)
TheyAreIdiotModder
TheyAreIdiotModder

bro, the scenes vcd file is broken and error. please fix it

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mihail2245
mihail2245

Мод чёткий.Я проходил его очень давно,а сейчас беру в коллекцию модификаций

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NigerianDave
NigerianDave

I rate this mod... 7.8 out of 10!

It's a good mod but it need to fix some issues (Like APCs does not have wheels) And need some LITTLE bit more balance.

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doitall
doitall

Here is part 1 of a multi-part playthrough of this mod, feel free to use the footage for whatever!

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hannantobat
hannantobat

Alright, so, can anybody help me? I wanna try this mod but it says "cant find image background image materials/console/strtup loading.vtf". Anybody please?

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andrewГО
andrewГО

рус:такой старый мод нуждается в ремастеринге последней версии движка Black Mesa и его содержимого, особенно автомобилей
eng:such an old mod needs a remaster on the latest version of the Black Mesa engine and its content, especially the cars

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Re-synthesizer
Re-synthesizer

"City 7 - Toronto Conflich" is easily one of the buggiest and most 'unplayable' HL2 user-made mods I have ever.....*cough*...'attempted to play through.........*cough*....

The mod starts out 'seemingly' benign-enough; you start out in a very, very large plaza with skyscrapers all around you encumbered by some guards and civilians.

Once you reach a certain part of this aforementioned very, very large 'plaza'...all hell IMMEDIATELY breaks loose: Out of nowhere, for no reason.....a plethora of guards begin shooting you.....

You don't have a tenth of the ammo required to take them on; and no civilians in the plaza assist you....hence, you must IMMEDIATELY utilize the console and enter the 'sv_cheats 1' command to enable an 'invincibility' cheat as well as a 'all ammo' (impulse 101) cheat.

From this point of the game....until whenever the ending of the game is....I found it absolutely necessary to enable off and on not only the 'invincibility' and 'all ammo' cheat but also many, many, many times a 'no-clip' cheat: There were countless doors (inside the moving subway train, many, many other areas) that didn't open....countless plasma force fields that I could find no way to disable....hence I had to use 'no clip' cheats to bypass them.

There were aspects of this game that were BOTH SIMULTANEOUSLY very well-designed and very poor: The subway scenario COULD'VE been awesome....but to have had any chance at passing not only this level...but nearly all levels....much, much more ammo and weapons and healthpacks were required.

Combat was awesome, non-stop, exciting and relentless......but pathetically-unrealistically difficult without constant 'invincibility' and 'all ammo' cheats -- even when you had plenty of civilians aiding you during certain levels.

With the extreme surplus of 'script errors' and flaws that "City 7" presented (yes, I did have the latest patches installed) I rate "City 7 -- Toronto Conflict" a 3/10.

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kainaris
kainaris

Dude I just played this mod and finished it with no cheats. Some parts were difficult but it's not unplayable .... maybe yours was broken somehow? Since your comment is from 2019

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