City 17: Episode One
City 17: Episode One
City 17: Episode One

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UI | Heads Up Display and Inventory system C17 | Reload DOF NPC's | Rebel Zombie
Blog RSS Feed Report abuse Latest News: Looking for a Programmer

9 comments by MrtwovideoCards on Dec 4th, 2012

We' been really taken away with how well Black Snow is doing. Many of us we're apprehensive of whether or not it was the kind of genre/gameplay gamers would still be attracted to, but it was. Many of you love the lack of hand holding throughout, while the even opposite felt it was a little too directionless. 

This has all been fantastic feedback; striking that balance between giving the player the freedom they want, but not completely vague. Black snow was a project mostly designed by a single member of the team though. We all got together near the end and made a final 8% push together to polish, playtest, optimise, pretty much do whatever kinds of things we really needed to do. 

For Black Snow we wanted to avoid programming entirely. No custom game code or shaders. Just us and the raw SDK. We're pretty happy with our results (after some intense resisting urges to at least implement one shader). This is where things get intense though. Our next project is a bigger vision of what Black Snow is. And when we say bigger we mean not just one guy working on it for 90% of the content. We mean a team of 8 working around the clock to create a much bigger title.

This is where the wizards come in. The programmers. We need you guys and so we'd like to ask our fans and the community if any of you would be down to make spooky stuff together with us. Our next project will have a similar tone but with much more complexity and depth in both gameplay and aesthetics. The project will be a commercial game utilizing a heavily improved version of Valve's Source Engine. The game is what we would describe in short as a "Portal meets Amnesia", a firstperson horror/adventure with sci-fi elements heavily driven by puzzles and narrative.

This would be a paid position. So not only do you get to make SPOOKY programming, but you get paid for spookin' our guts off! These are the specific traits we're looking at in programmers, if you think you fit the bill please pm us, or email us at mrtwovideocards@gmail.com

  • Proficiency in C++ required, Java and HTML are also welcome
  • Experience with HLSL a plus
  • Experience in any 3D game engines is preferred
  • Experience in deferred rendering pipeline a plus
  • Basic or intermediate understanding of game design
  • Ability to dedicate time to the project

*Please attach a portfolio if you have one! For ADDITIONAL info check out the listing!

Thanks for your support so far in black snow. We think (or at least hope) we have a better idea of what you guys want in this kind of genre, and so we'd like to make it happen.

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Post comment Comments  (820 - 828 of 828)
St0rmtr00per
St0rmtr00per Oct 24 2007, 4:56pm says:

yeah! really cool!

+4 votes     reply to comment
MrtwovideoCards
MrtwovideoCards Oct 21 2007, 6:03pm says:

So far its crunch time over where we are, but were mainly waiting for the sdk update. Also the mod will be out before the end of this year for sure! We've been through some delays now and then but now we might just release somewhere next month or so.

+1 vote     reply to comment
Mustard
Mustard Oct 21 2007, 1:57pm says:

theres no download, this sounds good, where can i get it??

+1 vote     reply to comment
taiiat
taiiat Oct 3 2007, 3:44pm says:

i like the idea, it can answer so many questions that the originals didnt answer or explain.
i like that its in a rebel's eye, it shows a different perspective

+2 votes     reply to comment
Roostergold
Roostergold Sep 13 2007, 5:17pm says:

lovin it so far Cards, keep it up

+1 vote     reply to comment
Grievous77
Grievous77 Aug 8 2007, 5:43pm says:

This looks fantastic!

+2 votes     reply to comment
AkFuttySeben
AkFuttySeben Aug 3 2007, 10:03am says:

Looks awesome guys.

+2 votes     reply to comment
MrtwovideoCards
MrtwovideoCards Jul 20 2008, 3:03am replied:

Thanks!

+1 vote     reply to comment
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