City 17: Episode One
City 17: Episode One
City 17: Episode One

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I want to start this off by saying: Thank you all for your support over the years. It's been an absolutely amazing experience for all of us here at GearDev to watch our fan base grow as it did, and it warms our hearts to see people still commenting on our ModDB all these years later.



City 17 has always been about giving what we can to the community; and while I'm sorry to say that we were not able to deliver our game on time, I can now happily say that we won't go quietly either.

As of today City 17 is now completely open source and the entire mod folder is now available for download on ModDB.

I am afraid that the years have not been kind to the mod and Steampipe has effectively broken this build. That being said, the content of the mod and it's source code is free for anyone to use or modify in their personal or SourceMod projects. Who knows; someone may even build the source and get it running once more.



City 17: Episode One (Full mod content from 2011)


You may download the source code here at this link. This link also goes over in great detail how City 17 was born, what we intended for it, and why we could no longer dedicate time to finishing this mod. There's also a great look at some never before seen content -- check it out.



Zombie Arena (2011)

Once again thank you all for the years of support. It's been a wild ride.

Looking for a Programmer

Looking for a Programmer

News 11 comments

boop bop beep boop. Robots. And spooky programming. (We couldn't figure out what to fill up the 50 character min limit with, but we guess we just did...)

C17's Status

C17's Status

News 11 comments

It's been a pretty busy year. So yeah. 50 characters limit A+ moddb.

Paradigm Shift

Paradigm Shift

News 12 comments

After a period of long silence we're finally letting you in on what is happening.

C17 at GDC 2012

C17 at GDC 2012

News 16 comments

Our super late GDC status report news thingie update.

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City 17: Episode One (Full mod content from 2011)

City 17: Episode One (Full mod content from 2011)

Full Version 9 comments

This is a (now broken by steampipe) build of City 17 from when it ceased development in late 2011. You are welcome to use any part of this mod's content...

Post comment Comments  (820 - 830 of 877)
SLI-KING
SLI-KING

Thats just amazing, i cant wait for the finished one ;o)
Will there be a german version too ?

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MrtwovideoCards Creator
MrtwovideoCards

I have no idea if were going to be doing localizations.

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LORDDEREX
LORDDEREX

looking good!

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Saint_Stan
Saint_Stan

Will I need stuff from the Orange Box to play this? There is absolutely no store here, at my city, that sells non-pirated games so I can't buy it.

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MrtwovideoCards Creator
MrtwovideoCards

Nope you won't need Orange Box.

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djpalle
djpalle

how can I put my half-Life 2 into XNA and drive it in XNA?

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MrtwovideoCards Creator
MrtwovideoCards

It's too much to explain, you'll have to wait tell we release this thing first.

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djpalle
djpalle

where did you find that with that convert half-Life 2 mod files to xbox 360

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MrtwovideoCards Creator
MrtwovideoCards

It's all Disc Writing solutions, and grabbing Engine Files to allow HL2 to run with XNA. Now that the Orange Box is on the 360 it Might be easier, but we're still missing alot of code, and a load of things need to be optimized and converted.

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holywood
holywood

What is the limit of mod conversion? Dare I ask... total conversions? =O

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MrtwovideoCards Creator
MrtwovideoCards

Non, Just the Amount of Hard Drive Space.

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holywood
holywood

If you use this external content, is getting banned from Xbox live a possibility? Also, what hardware is required? Is there any alternative to using XNA? Will I stop firing questions at you? :)
Oh and one more question, will playing multiplayer mods be possible? Ex: Zombie Panic Source.

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MrtwovideoCards Creator
MrtwovideoCards

1.Multiplayer is possible yes, but the Networking code is Insane, you'd have to redo it since you're playing on a console, plus most consoles can't handle more than 16 Players. So multiplayer would be really, really tough. And not all that fun with a small amount of players.

2.Getting banned from Xbox Live I'm not sure what you mean by that. I mean doing something wrong? Or using hardware or something?

3.Right now all I know of is XNA. But, there could be more programs yes.

4. You can ask me all the Questions you'd Like. I don't mind at all really.

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holywood
holywood

I mean just using the content itself, will that get you banned from Xbox Live (The Xbox online system)? Does Microsoft approve of this use of user created content? Last time I checked, Microsoft didn't even let UT3 modding slide for the 360.
Also, do you think anybody will take the time to convert a multiplayer mod? Example: Synergy

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