City17 aims to bring the player a Rebel perspective of the Half Life 2 Universe. From the City Streets to the Canals, City17 Ventures through the Episode 1 timeline.


City17 also brings a list of graphical Features towards the Source Engine Including:

  • Volumetric Lighting, creating god rays and volume light shafts.

Media

  • Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
  • Improved AI, resulting in more realistic battles, and smarter Opponents.
  • Dynamic Triggering System, giving the player a choice of different paths, resulting in highly contrasted game play.
  • Improved Radiosity, creating realistic lit scenes.
  • Phong Shading, adding depth and realism to more of the characters and models around you.

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City17: Episode 1 | September Media Release City17: Episode 1 | September Media Release City17: Episode 1 | September Media Release
Blog RSS Feed Report abuse Latest News: City17: Episode 1 | Late September Update

24 comments by QuarterLife on Oct 1st, 2009 digg this super bookmark


Welcome to the City17: Episode 1 September update! This month's going to be a short and sweet update, instead of the usual 3 day updates, but we at Team Gear feel that we've packed plenty of great new info and features into this update.


The Options Menu

Will City17 set your video card on fire? Probably. Since we first began working on the coding aspect of City17, we've been continually making engine optimizations and adding options to disable our frame-rate lowering improvements in an attempt to not set your video card on fire, or you. So, we've implemented a state of the art Options Menu.

With Tabs, and Organization!


Through the tabs within the menu players can lower some of the various things we've added to the engine for more performance. The menu also holds controls to FaceAPI, and the Maxsi Distribution system.



This thing isn't radioactive, is it?


Nothing more need be said. Just keep in mind, the map featured in these screen shots is old, and was cut out long ago.



This is a video we set up to show off our projected texture enhancements, such as adjustable shadow blur amounts, and parenting. The video also demonstrates our new and improved water particles, which actually send up individual droplets of water, each of which make their own ripples. It's really quite amazing to view in motion.


Projected Texture Performance Enhancements


Projected textures now have an option to use pre-rendered shadows instead of rendering them in real time, allowing for DX7,8, and performance conscious 9 users to increase their framerates, while still retaining most features.


Projected Texture Based Muzzle Flashes


Much like Valve's Left 4 Dead, City17: Episode 1 now has muzzle flash lighting that casts real time shadows, giving a more cinematic feeling to the game. The light's intensity dynamically adjusts between indoor environments and outdoor environments.


City17: Episode 1 Wallpapers

Get them while they're hot!


These come in bitmap format at a resolution of 1920x1080. That's 5MB of raw, uncompressed awesome per wallpaper image.


That's it!

And that's it for this month! Catch us on PlanetPhillip within the week for some awesome exclusive media.

Also follow us on Twitter, were we sorta normally update! (Only on days that we can muster the strength in our index fingers)

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Comments  (250 - 260 of 320)
TheFrohmen
TheFrohmen Jul 1 2008, 10:28pm says:

Looks neat. Will have to try it.

+1 vote     reply to comment
ThatTrunkMonkey
ThatTrunkMonkey Jul 1 2008, 8:14pm says:

TOday is july 1!
OMGOMGOMGOMGOMG
I doubt my laptop could handle it thought :'(

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jul 1 2008, 11:13pm replied:

Whats you Laptop Specs? We've made this mod pretty optimized for play, but if you can't play EP2 at 30 frames r higher, then you might not be able to play City17 either that well.

+1 vote     reply to comment
kacsand
kacsand Jul 1 2008, 11:55am says:

when is it comming ?
pleas tell me!!!!

+3 votes     reply to comment
Bugles
Bugles Jul 1 2008, 1:21pm replied:

this month, or next.
read the news ;)

+1 vote     reply to comment
ReverendPain
ReverendPain Jul 1 2008, 9:05am says:

Yippie!!! Life makes sense again - cant wait laying my hands on this mod!!!
First part was already first class.

+1 vote     reply to comment
MrtwovideoCards
MrtwovideoCards Jul 1 2008, 1:29pm replied:

I'm glad you guys are excited about it, were working hard, so it should be out soon, but don't expect as soon as next week.

+1 vote     reply to comment
R0CKET_B0MB
R0CKET_B0MB Jun 30 2008, 9:25pm says:

Delayed? NooOOOO!!! Damn it! Damn it all!
Oh well, it's for the best *sniff*, it's gonna be *sniff*...epic!

+3 votes     reply to comment
Tiparow
Tiparow Jun 30 2008, 10:21am says:

One day left! :D

+1 vote     reply to comment
Tiparow
Tiparow Jun 18 2008, 3:11pm says:

Is the first episode really going to be released on july 1? If so.. YAY almost there! :D

+1 vote     reply to comment
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