With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.

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Media RSS Feed Report media It's been a while, hasn't it? (view original)
It's been a while, hasn't it?
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Raphiell
Raphiell Sep 18 2011, 10:53pm says:

yes, it definitely has.
Way to bring it back though

+17 votes     reply to comment
Stoudemire15
Stoudemire15 Sep 18 2011, 11:10pm replied:

I guess, the release date probably will be push into 2012 ever since last two month was the actual release of the modification it look like will be next year definitely no doubt about it.

+3 votes     reply to comment
Callinstead09
Callinstead09 Sep 18 2011, 11:21pm says:

Why HELLO there! It's been awhile! @.@

+3 votes     reply to comment
DarkPivot
DarkPivot Sep 18 2011, 11:25pm says:

"Ooh, an update. Yes, it has *clicks* been a whi-WHOAAAA"

+5 votes     reply to comment
GiantPug
GiantPug Sep 18 2011, 11:26pm says:

Wow. That looks incredible.

+1 vote     reply to comment
AlekZanDer
AlekZanDer Sep 18 2011, 11:39pm says:

Nice to see you again.
Unrealistic sun glow. Have you ever tried to look straight to the sun? I have. And it does not look like this. It's like the player has just left a dark place. And even at that part of the day the sun is not that strong.

-4 votes     reply to comment
BakonGuy
BakonGuy Sep 18 2011, 11:59pm replied:

You've also never been in a city that's crumbling to the ground and dust going everywhere. The suns rays reflect off that dust.

+5 votes     reply to comment
QuarterLife Author
QuarterLife Sep 19 2011, 12:23am replied:

The player actually did just leave a dark parking garage. And BakonGuy is correct. City 17 is crumbling to the ground. There's plenty of smoke and dust in the air to produce the rays.

+3 votes   reply to comment
neahc
neahc Sep 19 2011, 2:07am says:

well made!

+3 votes     reply to comment
just_call_me_G
just_call_me_G Sep 19 2011, 2:37pm replied:

true

0 votes     reply to comment
strikers_alliance
strikers_alliance Sep 19 2011, 2:19am says:

How could you achieve that epic depth of field?
Even Valve haven't been able to do that yet.

0 votes     reply to comment
strikers_alliance
strikers_alliance Oct 25 2011, 9:57am replied:

OR maybe they haven't bothered to do that yet.

+1 vote     reply to comment
sasasa
sasasa Sep 19 2011, 9:35am says:

Been playing in Source Shader's editor?

+1 vote     reply to comment
QuarterLife Author
QuarterLife Sep 19 2011, 2:26pm replied:

Yes and no. All of these shaders were done the good old fashioned way. Future shaders will probably at the very least start life in the editor.

+1 vote   reply to comment
dragon99919
dragon99919 Sep 19 2011, 11:09am says:

It's been a while, hasn't it?
Am I the only one felling The House of The Dead 2 reference?

0 votes     reply to comment
nerdenstein
nerdenstein Sep 19 2011, 11:17am says:

That looks awesome.

+1 vote     reply to comment
l0p Online
l0p Sep 19 2011, 11:33am says:

WOAH! 2fps for me i bet!

0 votes     reply to comment
Dr.Goupyl
Dr.Goupyl Sep 19 2011, 1:21pm says:

wow, came back from the grave !

0 votes     reply to comment
xalener
xalener Sep 19 2011, 7:28pm says:

That chromatic aberration won't be on ALL the time will it?

I mean, if not only on edges?

+1 vote     reply to comment
QuarterLife Author
QuarterLife Sep 20 2011, 2:12am replied:

It's on only in the corners, but it can be completely disabled from the menu if it bothers you.

+1 vote   reply to comment
SolidFake
SolidFake Sep 19 2011, 9:05pm says:

IT ******* BURNS MY EYES!
AND I'M FREAKING LOVING IT!

+2 votes     reply to comment
TheGreatGonzo
TheGreatGonzo Sep 20 2011, 2:53am replied:

Lol, grammar error, anyways, glad to see this is alive.

-2 votes     reply to comment
xXMaNiAcXx
xXMaNiAcXx Sep 20 2011, 7:33pm says:

That's freaking beautiful. Amazing job! GIVE ME MOAR!

+1 vote     reply to comment
Dragoslt
Dragoslt Sep 23 2011, 9:56am says:

Even though it looks good, do you really think the lighting effect is realistic? I'm not sure.

0 votes     reply to comment
KEVLAR60442
KEVLAR60442 Sep 23 2011, 4:41pm replied:

Does it need to be realistic? It's a video game.

+1 vote     reply to comment
Dragoslt
Dragoslt Sep 24 2011, 5:48am replied:

Not anymore. Go play Mario.

-2 votes     reply to comment
KEVLAR60442
KEVLAR60442 Sep 26 2011, 12:17am replied:

Please explain what you just said.

0 votes     reply to comment
xalener
xalener Sep 24 2011, 10:03pm replied:

Yes. Do you even know why this effect would occur in real life? Because if you did, you wouldn't question. The effect is perfectly acceptable in the conditions of the mod. It's not like this is Crysis and it's completely out of place and inappropriate.

0 votes     reply to comment
blackd579
blackd579 Oct 8 2011, 12:47pm says:

WoWWW! a bit more detailed models and textures and we can say it's half-life 3 - good work guys!

+1 vote     reply to comment
xalener
xalener Oct 9 2011, 7:16pm replied:

A total asset overhaul would really breath life into these post processing effects, but god damn that's so much work.

Maybe they should at least re-do the weapons and characters. They've aged the worst since 2004. The prop objects are fine.

+1 vote     reply to comment
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