With the impending collapse of the Citadel, two members of the Resistance are tasked with evacuating any citizens remaining. Little do they know that their mission sees them gaining critical information that puts the early fate of White Forest in their hands.
yes, it definitely has.
Way to bring it back though
I guess, the release date probably will be push into 2012 ever since last two month was the actual release of the modification it look like will be next year definitely no doubt about it.
Why HELLO there! It's been awhile! @.@
"Ooh, an update. Yes, it has *clicks* been a whi-WHOAAAA"
(buried)
Nice to see you again.
Unrealistic sun glow. Have you ever tried to look straight to the sun? I have. And it does not look like this. It's like the player has just left a dark place. And even at that part of the day the sun is not that strong.
You've also never been in a city that's crumbling to the ground and dust going everywhere. The suns rays reflect off that dust.
The player actually did just leave a dark parking garage. And BakonGuy is correct. City 17 is crumbling to the ground. There's plenty of smoke and dust in the air to produce the rays.
well made!
true
How could you achieve that epic depth of field?
Even Valve haven't been able to do that yet.
OR maybe they haven't bothered to do that yet.
Been playing in Source Shader's editor?
Yes and no. All of these shaders were done the good old fashioned way. Future shaders will probably at the very least start life in the editor.
It's been a while, hasn't it?
Am I the only one felling The House of The Dead 2 reference?
That looks awesome.
WOAH! 2fps for me i bet!
wow, came back from the grave !
That chromatic aberration won't be on ALL the time will it?
I mean, if not only on edges?
It's on only in the corners, but it can be completely disabled from the menu if it bothers you.
IT ******* BURNS MY EYES!
AND I'M FREAKING LOVING IT!
Lol, grammar error, anyways, glad to see this is alive.
That's freaking beautiful. Amazing job! GIVE ME MOAR!
Even though it looks good, do you really think the lighting effect is realistic? I'm not sure.
Does it need to be realistic? It's a video game.
Not anymore. Go play Mario.
Please explain what you just said.
Yes. Do you even know why this effect would occur in real life? Because if you did, you wouldn't question. The effect is perfectly acceptable in the conditions of the mod. It's not like this is Crysis and it's completely out of place and inappropriate.
WoWWW! a bit more detailed models and textures and we can say it's half-life 3 - good work guys!
A total asset overhaul would really breath life into these post processing effects, but god damn that's so much work.
Maybe they should at least re-do the weapons and characters. They've aged the worst since 2004. The prop objects are fine.